How to attack Bank 1F
Bank has two sites on 1F. Both are won by taking 2F first (most of the 1F ceiling is destructible), then pairing one hard breach with a second entry: Square + Printer for Staff Room / Open Area, or Tellers + Admin for Tellers' Office / Archives.
Take 2F above first, then open one reinforced wall into the site and hit it from two sides plus the floor above.
Roles
Hard breach
Staff Room: breach the wall between Square and Staff Room. Tellers' Office: breach its west wall from Tellers.
Anti-gadget
Clear Bandit/Kaid/Mute on the marked wall, then any Mira window that watches the plant.
Vertical / soft breach
Open the 2F floor over the site: Janitor/Stock over Staff Room and Open Area, Exec/CEO over Tellers' Office and Archives.
Intel
Drone Admin, Open Area, Archives and the rooms above. Call the Mira before the execute.
Flank watch
Hold Main Stairs / Open Space Hallway behind the team and throw flank utility on the stairs.
Staff Room / Open Area
- Move: Jewelry side → Square
- Move: Back Alley → Printer window
- Move: Main Stairs
- Drone: Drone Admin, Open Area and Staff Room
- Vertical: 2F floor above Open Area (from Janitor)
- Enemy likely: Admin anchor or Mira
- Hard breach: Staff Room wall — breach it from Square
- Move: Push through the breach into Staff Room
- Plant: Staff Room (Kitchen), away from Printer
- Hold: Square, watching the breach
- Hold: Printer window
- Hold: Open Space Hallway (flank)
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Take 2F first (Janitor and Stock sit above the site) and drone Admin, Open Area and Staff Room.
- Two players take Square from the Jewelry side; one player holds the Printer window from the Back Alley.
- The anti-gadget player clears the Staff Room wall from Square, then the hard breacher opens it.
- Push through the breach while the Printer and Main Stairs players pinch from the south.
- Plant Staff Room and spread to the hold spots.
Plant
Plant Staff Room (Kitchen) in the corner away from the Printer window, so your Printer and Square players cover the defuse. Open Area is the backup plant once Admin is clear.
Post-plant
- Square, looking through the breach
- Printer window from outside (Back Alley)
- Main Stairs (south flank)
- 2F Janitor / Stock, playing the floor
Tellers' Office / Archives
- Move: Jewelry side → Square
- Move: Boulevard → Lobby → Tellers
- Drone: Drone Tellers' Office and Archives
- Vertical: 2F floor above the site (from Exec)
- Enemy likely: Admin anchor or Mira
- Hard breach: Tellers' Office wall — breach it from Tellers
- Move: Push through the breach into Tellers' Office
- Plant: Tellers' Office, near the breach
- Hold: Tellers counter
- Hold: Open Space Hallway (flank)
- Hard breach: Archives wall — second breach from Admin
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Take the Lobby and Tellers from Boulevard; one player takes Square from the Jewelry side.
- The vertical player takes 2F above (Exec / CEO) and opens the floor over the site.
- The anti-gadget player clears the Tellers' Office wall; the hard breacher opens it from Tellers.
- Push the breach while a second player hits Archives from Admin.
- Plant Tellers' Office and hold from Tellers, Admin and 2F.
Plant
Plant Tellers' Office close to the Tellers-side breach so the Tellers/Lobby player sees the defuser. Archives is the backup once Admin is yours.
Post-plant
- Tellers counter / Lobby
- Admin, looking into Archives
- 2F Exec / CEO, playing the floor
- Open Space Hallway (flank)
Pitfalls
- Entering 1F without clearing 2F above.
- Only attacking through the Printer window — it is the most watched entry.
- Forgetting the Open Space Hallway flank.
If defenders…
- If the Staff Room wall is heavily denied, commit to vertical from 2F plus the Printer window and plant Open Area.
- If Tellers' Office is locked down, breach Archives from Admin instead.
- If defenders stack 2F, take it slowly with three players and only then drop to 1F.