Bank · 1F Tellers' Office / Archives
Site 3 · 1 setup, numbered — not ranked.
1. Deny Tellers, hold Admin
Reinforce the Tellers-side and Admin-side walls, keep a rotate between Tellers' Office and Archives, and hold the vertical from 2F.
Draft · Y11S3mediumSolo-queue friendly
Playing soloThe basics one player can do: walls, holes and where to stand
Your job
- Reinforce the Tellers' Office wall and the Admin wall first.
- Stay near the rotate so you can move between the two rooms.
- Listen for players above you on 2F — they will open the floor.
- Reinforce this wall: Tellers' Office wall to Tellers — The Lobby-side breach attackers use first.
- Reinforce this wall: Archives wall to Admin — Stops the second breach from Admin.
- Reinforce this wall: Archives wall to Square — Square is an easy attacker room — keep it closed.
- Open a rotation hole here: Tellers' Office ↔ Archives — One opening between the rooms so anchors can swap.
- Hold this spot: Archives, back corner — Covers the rotate and Square door.
- Hold this spot: Tellers' Office, near the rotate — Off the breach line, ready to swing to Archives.
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Playing with a teamEvery wall, rotate, gadget and position — with the reason
- Reinforce: Tellers' Office wall to Tellers — The Lobby-side breach attackers use first.
- Reinforce: Archives wall to Admin — Stops the second breach from Admin.
- Reinforce: Archives wall to Square — Square is an easy attacker room — keep it closed.
- Rotation hole: Tellers' Office ↔ Archives — One opening between the rooms so anchors can swap.
- Gadget (Kaid): Claw on the Tellers' Office wall — Electrifies the wall so charges fail.
- Gadget (Mira): Mirror on the Admin wall — Watches Admin and Open Area pushes from Archives.
- Stand here: Archives, back corner — Covers the rotate and Square door.
- Stand here: Tellers' Office, near the rotate — Off the breach line, ready to swing to Archives.
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
- Roam: Roamer on 2F: Exec → CEO → Top Square — Attackers above you can open the floor — someone must hold 2F.
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
How the five fit together
- Kaid and Mute keep the two breach walls safe.
- Mira watches Admin from Archives; one roamer holds 2F above the site.
- Smoke or Pulse is a good fifth pick near the plant.
What attackers try — and your answer
- Attackers take 2F and play vertical → contest 2F early with your roamer.
- Hard breach from Tellers → trick it with Bandit/Kaid and swing from the rotate.
- Push through Admin → the Mira spots them first; trade from Archives.
Mistakes to avoid
- Nobody holding 2F — the whole ceiling is destructible.
- Standing in the open Lobby side.
- Opening too many rotates.