Bank · Basement Lockers / CCTV Room
Site 4 · 1 setup, numbered — not ranked.
1. Server wall hold
Deny the Server → CCTV wall, keep one rotate between the two rooms and fight the Tunnel and Garage from inside the building.
Draft · Y11S3mediumSolo-queue friendly
Playing soloThe basics one player can do: walls, holes and where to stand
Your job
- Reinforce the CCTV wall first — that is where attackers break in.
- Stand in the CCTV corner, not in front of the wall.
- If nobody brought a wall-denial operator, reinforce the hatch above CCTV too.
- Reinforce this wall: CCTV wall to Server — The main breach wall — attackers take Server from the Tunnel and blow it.
- Reinforce this wall: Corner wall to Server — Stops a second hard breach into the same room.
- Reinforce this wall: Lockers wall to Vault Entrance — The backup breach when CCTV is denied.
- Reinforce this wall: Lockers wall to Vault Lobby — Keeps Garage-side attackers from opening Lockers from the south.
- Reinforce this hatch: Hatch above CCTV (from Admin) — Without it, a 1F attacker drops straight onto your plant spot.
- Reinforce this hatch: Hatch above Red Hallway — Stops vertical onto the rotate between the two rooms.
- Open a rotation hole here: Red Hallway ↔ CCTV — Lets the anchors swap rooms without walking the open hallway.
- Hold this spot: CCTV corner, off the breach line — You see the breach and the plant without standing in front of the wall.
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Playing with a teamEvery wall, rotate, gadget and position — with the reason
- Reinforce: CCTV wall to Server — The main breach wall — attackers take Server from the Tunnel and blow it.
- Reinforce: Corner wall to Server — Stops a second hard breach into the same room.
- Reinforce: Lockers wall to Vault Entrance — The backup breach when CCTV is denied.
- Reinforce: Lockers wall to Vault Lobby — Keeps Garage-side attackers from opening Lockers from the south.
- Reinforce hatch: Hatch above CCTV (from Admin) — Without it, a 1F attacker drops straight onto your plant spot.
- Reinforce hatch: Hatch above Red Hallway — Stops vertical onto the rotate between the two rooms.
- Rotation hole: Red Hallway ↔ CCTV — Lets the anchors swap rooms without walking the open hallway.
- Gadget (Bandit): Batteries on the CCTV wall — Trick the breach charge — wait for it to go on, then plug in.
- Gadget (Mira): Mirror on the Red Hallway wall, facing Lockers — Watches CCTV and the plant from safety.
- Stand here: CCTV corner, off the breach line — You see the breach and the plant without standing in front of the wall.
- Stand here: Lockers, back corner — Covers the Vault Entrance door and the rotate.
- Roam: Roamer: Main Stairs → Garage / Dock — Slows the Garage push and catches the flank player.
- Camera: Camera over the Tunnel exit / Blue Stairs — Shows when attackers reach Server.
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
How the five fit together
- Bandit and Kaid live on the CCTV wall; Mira watches CCTV from Lockers.
- Smoke stays near the site and saves gas for the plant.
- One roamer holds the Garage / Dock side so the site only gets hit from one direction.
What attackers try — and your answer
- Thatcher / Kali / Twitch clear your batteries → keep one battery hidden and trick late.
- Attackers switch to Lockers from Vault Entrance → rotate the Lockers anchor early when you hear the charge.
- Vertical from 1F Admin → someone upstairs must deny it or the hatch stays reinforced.
Mistakes to avoid
- Leaving the Admin hatch open — attackers drop on the plant.
- Standing in Server early: it is the attackers’ first fight and you lose the site if you die there.
- Opening every soft wall around site — it gives attackers angles too.