Rainbow Six Siege maps, callouts and defender setups

Every bombsite on the ranked pool, with the reinforcements, rotations and utility laid out on a floor plan — and a one-line reason for each one. Free, no account needed.

Ranked pool

Bank

Plan in progress

Three floors over a basement vault, with a long open first floor that attackers can cross from several directions. The basement site is the most isolated on the map, and the rest of the rounds are decided by who controls the square and the main stairs.

4 sites · 64 callouts · 0 setups

Border

Plan in progress

A two floor border post with three of its four sites on the ground floor and long sightlines through the lobby. Attackers get fast roof and balcony access, so defenders spend most of the round managing entry from above rather than from the front door.

4 sites · 40 callouts · 0 setups

Calypso Casino

Plan in progress

A three-floor Las Vegas casino with two objectives on the first floor, one upstairs and one in the basement. The gaming floors are open and give attackers long angles, while the basement site plays much tighter and closer to its walls.

4 sites · 17 callouts · 0 setups

Chalet

Plan in progress

A three storey ski lodge with soft floors almost everywhere, so every site can be opened from the level above. The basement site is the hardest to reach and the two first floor sites are the ones most exposed to outside angles.

4 sites · 49 callouts · 0 setups

Clubhouse

Plan in progress

A biker clubhouse with a basement site that decides most rounds. Three playable floors, heavy vertical play, and the widest gap on any ranked map between a good setup and a bad one.

4 sites · 57 callouts · 3 setups

Coastline

Plan in progress

A two floor resort built around an open courtyard, with no basement and only two staircases between the levels. Walls are soft almost everywhere, so sites are usually opened up from the neighbouring room rather than from outside.

4 sites · 39 callouts · 0 setups

Consulate

Plan in progress

Three floors stacked around a central lobby, with nine hatches tying every level to the one below it. One of the four sites is split between 1F Tellers and the basement Archives, so attackers have to solve two rooms on two floors at once.

4 sites · 52 callouts · 0 setups

Emerald Plains

Plan in progress

A large two-storey manor with wide rooms and long sightlines through the fountain hall in the middle. Two sites sit on each floor and three staircases connect them, so defenders spend more time denying rotations than holding one door.

4 sites · 35 callouts · 0 setups

Fortress

Plan in progress

A kasbah built around an open courtyard, with two floors, an old tower at one end and a lot of stone that cannot be breached. Entry points are few and well known, so attackers spend more time opening walls than on most ranked maps.

4 sites · 50 callouts · 0 setups

Kafe Dostoyevsky

Plan in progress

A tall three-floor building where the red, white and main staircases carry almost every rotation. Both second-floor sites include Fireplace Hall, so the same central room has to be held in two very different ways depending on the objective.

4 sites · 54 callouts · 0 setups

Lair

Plan in progress

A three-floor Nighthaven facility with one site in the basement, two on the first floor and one on the top floor. Sites sit far apart and the building opens up in the middle, so defenders tend to give ground a room at a time instead of holding every entry.

4 sites · 27 callouts · 0 setups

Nighthaven Labs

Plan in progress

A large three-floor research site with wide rooms and a first floor that carries two of the four objectives. The sites sit far apart and the open interior makes rotations long, so defenders usually commit to one half of the building early.

4 sites · 20 callouts · 0 setups

Oregon

Plan in progress

A survivalist compound spread over a basement, two floors and a watch tower that sees most of the approach. The four sites sit far apart, so rotations are long and attackers usually commit to one side of the building early.

4 sites · 58 callouts · 0 setups

Outback

Plan in progress

A roadside service station joined to a motel, laid out as one long two-storey building with three sets of stairs linking the floors. Most sites sit against exterior walls, so soft breaching and play from the floor above decide a lot of rounds.

4 sites · 30 callouts · 0 setups

Every setup here shows its source and the season it was last checked against. Map reworks make setups wrong, and that is what made every previous site in this category unreliable. You can see at a glance whether something has been verified since the last rework.