Consulate callouts & defender setups

Ranked pool Layout: Y11S2 52 callouts

Three floors stacked around a central lobby, with nine hatches tying every level to the one below it. One of the four sites is split between 1F Tellers and the basement Archives, so attackers have to solve two rooms on two floors at once.

Bombsites

Floor plan and callouts

Draft layout. Room positions on this Consulate plan are a rough approximation and have not been checked in-game yet. Room names and the site breakdown are accurate; treat the shapes and distances as a sketch.

Yellow StairsGarageGarage CorridorSecurityKitchenSpiralLockerVisa StairsElectricStorageArchivesArchives CorridorPillarWhite TruckPipesBasement hatch 1Basement hatch 2Basement hatch 3Basement hatch 4Basement hatch 5Basement hatch 6YellowStairsGarageGarageCorridorSecurityKitchenSpiralLockerVisa StairsElectricStorageArchivesArchivesCorridorPillarWhiteTruckPipes

Hatches are marked in amber. Drill these rooms in the trainer.

Every callout on Consulate

Names follow community convention rather than any one site's wording, and were cross-checked against multiple community references. Where a room is commonly called two things, both are listed and both count as correct in the trainer. How this content is sourced and kept current.

Basement

  • Yellow Stairs
  • Garage
  • Garage Corridor
  • Security
  • Kitchen
  • Spiral
  • Locker
  • Visa Stairs
  • Electric
  • Storage
  • Archives
  • Archives Corridor
  • Pillar
  • White Truck
  • Pipes

1st Floor

  • Yellow Stairs
  • Piano
  • West Corridor
  • Bathroom
  • Antechamber
  • Lobby
  • East Corridor
  • Tellers
  • Visa Stairs
  • Visa
  • Spiral
  • Visa Entrance
  • Front Door

2nd Floor

  • Balcony
  • Visa Stairs
  • Copy
  • Cabinet
  • Admin
  • Spiral
  • Break
  • Front Office
  • Meeting
  • Long Desk
  • Flag
  • Top Bathroom
  • Yellow Stairs
  • Connector
  • CEO

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