Emerald Plains callouts & defender setups
Ranked pool Layout: Y11S2 35 callouts
A large two-storey manor with wide rooms and long sightlines through the fountain hall in the middle. Two sites sit on each floor and three staircases connect them, so defenders spend more time denying rotations than holding one door.
Bombsites
Floor plan and callouts
Draft layout. Room positions on this Emerald Plains plan are a rough approximation and have not been checked in-game yet. Room names and the site breakdown are accurate; treat the shapes and distances as a sketch.
Hatches are marked in amber. Drill these rooms in the trainer.
Every callout on Emerald Plains
Names follow community convention rather than any one site's wording, and were cross-checked against multiple community references. Where a room is commonly called two things, both are listed and both count as correct in the trainer. How this content is sourced and kept current.
1st Floor
- Bar Stock (also: Stock)
- Bar
- West Fountain
- Dining Room (also: Dining)
- Pool
- Lounge
- East Fountain
- Kitchen
- Fireplace
- Toilets
- Memorial
- Pantry
- Back Entrance
- Mud Room
- Lobby
2nd Floor
- Archive
- Library
- Hunting Hall (also: Hunting)
- Painting Gallery (also: Painting)
- Vault
- Ceramic Gallery (also: Ceramic)
- Statue Gallery (also: Statue)
- Meeting Room (also: Meeting)
- Clock Hall
- Waiting Room
- Administration (also: Admin)
- CEO Office (also: CEO)