SiteRep beta

Emerald Plains · 2F CEO Office / Administration

Site 1 · 1 setup, numbered — not ranked.

1. Admin bunker with a CEO rotate

Close every reinforced wall around Admin and CEO, keep one rotate between the two rooms, and deny the Piano wall and the Lobby-roof wall.

Draft · Y11S3mediumSolo-queue friendly

Playing soloThe basics one player can do: walls, holes and where to stand
Your job
  • Reinforce the Piano wall into Admin first.
  • Then reinforce the Waiting wall — attackers climb onto the roof outside it.
  • Stand in a corner, never in front of a breach wall.
  • Use the Admin ↔ CEO opening to change rooms.
CEO Office / Administration solo setupWaitingMeetingAdminCEOAB7654321
  1. Reinforce this wall: Admin wall to Piano — The main hard breach — attackers take Piano from the Green Stairs.
  2. Reinforce this wall: Waiting wall to the Lobby roof — An outside wall: a rappeller on the roof opens it onto your plant.
  3. Reinforce this wall: Admin wall to Meeting — Stops a second breach from Meeting.
  4. Reinforce this wall: CEO wall to Meeting — Keeps attackers who take Meeting out of CEO.
  5. Open a rotation hole here: Admin ↔ CEO, next to the door — A second path between the rooms so one grenade does not lock you in.
  6. Hold this spot: Admin, south-east corner — Off both breach lines, one step from the rotate.
  7. Hold this spot: CEO, west corner — Covers the CEO plant and swings into Admin through the rotate.

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Playing with a teamEvery wall, rotate, gadget and position — with the reason
CEO Office / Administration team setupCEO BalconyWaitingGreen StairsPianoMeetingAdminCEOAB121110987654321
  1. Reinforce: Admin wall to Piano — The main hard breach — attackers take Piano from the Green Stairs.
  2. Reinforce: Waiting wall to the Lobby roof — An outside wall: a rappeller on the roof opens it onto your plant.
  3. Reinforce: Admin wall to Meeting — Stops a second breach from Meeting.
  4. Reinforce: CEO wall to Meeting — Keeps attackers who take Meeting out of CEO.
  5. Rotation hole: Admin ↔ CEO, next to the door — A second path between the rooms so one grenade does not lock you in.
  6. Gadget (Kaid): Claw on the Piano wall — Electrifies the main breach wall.
  7. Gadget (Mute): Jammer on the Waiting wall — Blocks breach charges and drones from the roof side.
  8. Gadget (Wamai): Mag-NETs near the Admin plant — Catches grenades and flashes thrown through the breach.
  9. Gadget (Castle): Barricade the CEO door to Folding Screen — Slows the east-side push into CEO.
  10. Stand here: Admin, south-east corner — Off both breach lines, one step from the rotate.
  11. Stand here: CEO, west corner — Covers the CEO plant and swings into Admin through the rotate.
  12. Roam: Roamer: Harp → Green Stairs — Meets attackers at the top of the stairs before they reach Piano.

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

How the five fit together

  • Kaid on the Piano wall and Mute on the Waiting wall keep both breaches closed.
  • Wamai protects the plant area from grenades; Castle slows the east door.
  • One roamer holds Harp and the Green Stairs so the Piano breacher is never alone.

What attackers try — and your answer

  • Thatcher / Twitch clear the Piano wall gadgets → keep the claw hidden and trade the breacher from the rotate.
  • Rappel on the Lobby roof → Mute on the Waiting wall and one anchor watching Waiting.
  • Attackers take Meeting → the reinforced Meeting walls keep them out; call it and rotate one player to CEO.

Mistakes to avoid

  • Forgetting the Waiting wall — the roof player opens it and plants in your back.
  • Two anchors in the same room: if one grenade lands, both die.
  • Peeking the CEO windows early from inside.
Other Emerald Plains sites