Emerald Plains · 2F CEO Office / Administration
Site 1 · 1 setup, numbered — not ranked.
1. Admin bunker with a CEO rotate
Close every reinforced wall around Admin and CEO, keep one rotate between the two rooms, and deny the Piano wall and the Lobby-roof wall.
Draft · Y11S3mediumSolo-queue friendly
Playing soloThe basics one player can do: walls, holes and where to stand
Your job
- Reinforce the Piano wall into Admin first.
- Then reinforce the Waiting wall — attackers climb onto the roof outside it.
- Stand in a corner, never in front of a breach wall.
- Use the Admin ↔ CEO opening to change rooms.
- Reinforce this wall: Admin wall to Piano — The main hard breach — attackers take Piano from the Green Stairs.
- Reinforce this wall: Waiting wall to the Lobby roof — An outside wall: a rappeller on the roof opens it onto your plant.
- Reinforce this wall: Admin wall to Meeting — Stops a second breach from Meeting.
- Reinforce this wall: CEO wall to Meeting — Keeps attackers who take Meeting out of CEO.
- Open a rotation hole here: Admin ↔ CEO, next to the door — A second path between the rooms so one grenade does not lock you in.
- Hold this spot: Admin, south-east corner — Off both breach lines, one step from the rotate.
- Hold this spot: CEO, west corner — Covers the CEO plant and swings into Admin through the rotate.
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Playing with a teamEvery wall, rotate, gadget and position — with the reason
- Reinforce: Admin wall to Piano — The main hard breach — attackers take Piano from the Green Stairs.
- Reinforce: Waiting wall to the Lobby roof — An outside wall: a rappeller on the roof opens it onto your plant.
- Reinforce: Admin wall to Meeting — Stops a second breach from Meeting.
- Reinforce: CEO wall to Meeting — Keeps attackers who take Meeting out of CEO.
- Rotation hole: Admin ↔ CEO, next to the door — A second path between the rooms so one grenade does not lock you in.
- Gadget (Kaid): Claw on the Piano wall — Electrifies the main breach wall.
- Gadget (Mute): Jammer on the Waiting wall — Blocks breach charges and drones from the roof side.
- Gadget (Wamai): Mag-NETs near the Admin plant — Catches grenades and flashes thrown through the breach.
- Gadget (Castle): Barricade the CEO door to Folding Screen — Slows the east-side push into CEO.
- Stand here: Admin, south-east corner — Off both breach lines, one step from the rotate.
- Stand here: CEO, west corner — Covers the CEO plant and swings into Admin through the rotate.
- Roam: Roamer: Harp → Green Stairs — Meets attackers at the top of the stairs before they reach Piano.
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
How the five fit together
- Kaid on the Piano wall and Mute on the Waiting wall keep both breaches closed.
- Wamai protects the plant area from grenades; Castle slows the east door.
- One roamer holds Harp and the Green Stairs so the Piano breacher is never alone.
What attackers try — and your answer
- Thatcher / Twitch clear the Piano wall gadgets → keep the claw hidden and trade the breacher from the rotate.
- Rappel on the Lobby roof → Mute on the Waiting wall and one anchor watching Waiting.
- Attackers take Meeting → the reinforced Meeting walls keep them out; call it and rotate one player to CEO.
Mistakes to avoid
- Forgetting the Waiting wall — the roof player opens it and plants in your back.
- Two anchors in the same room: if one grenade lands, both die.
- Peeking the CEO windows early from inside.