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Emerald Plains · 1F Dining / Kitchen

Site 4 · 2 setups, numbered — not ranked.

Setup:1. Pantry hold2. Play the floor above

1. Pantry hold

Pantry sees both Kitchen and Dining, so the setup protects it: close its outside wall, deny the Kitchen and Dining breach walls and rotate Kitchen ↔ Pantry.

Draft · Y11S3mediumSolo-queue friendly

Playing soloThe basics one player can do: walls, holes and where to stand
Your job
  • Reinforce the Kitchen wall to Fireplace first.
  • Reinforce the outside Pantry wall — Pantry is the most important room.
  • If you anchor, play Pantry or a Dining corner.
  • Reinforce the hatch above Dining if nobody plays 2F.
Dining / Kitchen solo setupNinetyWinePantryTrashEast FountainKitchenDiningAB87654321
  1. Reinforce this wall: Kitchen wall to Fireplace — The main breach from Fireplace.
  2. Reinforce this wall: Dining wall to Ninety — The second breach, from the Lobby side.
  3. Reinforce this wall: Pantry outside wall — Losing Pantry from outside loses the whole site.
  4. Reinforce this wall: Pantry wall to Dining — Lets Mira watch Dining from Pantry.
  5. Reinforce this wall: Dining wall to Cross — Closes the south side of Dining.
  6. Reinforce this hatch: Hatch above Dining (2F Private Gallery) — Attackers upstairs drop onto the Dining plant.
  7. Open a rotation hole here: Kitchen ↔ Pantry — A second opening so Pantry is never a dead end.
  8. Hold this spot: Pantry, behind the mirror — The strongest spot: covers Kitchen and Dining.

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Playing with a teamEvery wall, rotate, gadget and position — with the reason
Dining / Kitchen team setupNinetyWinePantryTrashEast FountainKitchenDiningAB13121110987654321
  1. Reinforce: Kitchen wall to Fireplace — The main breach from Fireplace.
  2. Reinforce: Dining wall to Ninety — The second breach, from the Lobby side.
  3. Reinforce: Pantry outside wall — Losing Pantry from outside loses the whole site.
  4. Reinforce: Pantry wall to Dining — Lets Mira watch Dining from Pantry.
  5. Reinforce: Dining wall to Cross — Closes the south side of Dining.
  6. Reinforce hatch: Hatch above Dining (2F Private Gallery) — Attackers upstairs drop onto the Dining plant.
  7. Rotation hole: Kitchen ↔ Pantry — A second opening so Pantry is never a dead end.
  8. Gadget (Mute): Jammer on the Kitchen wall — Stops breach charges and drones from Fireplace.
  9. Gadget (Mira): Mirror on the Pantry wall, facing Dining — Pantry sees the Dining plant without peeking.
  10. Gadget (Jäger): ADS in Kitchen — Eats grenades thrown through the breach and doors.
  11. Stand here: Pantry, behind the mirror — The strongest spot: covers Kitchen and Dining.
  12. Stand here: Dining, east corner — Watches the Ninety wall and the door from off-angle.
  13. Roam: Roamer: East Fountain → Fountain Stairs — Slows the Back Entrance push.

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

How the five fit together

  • Mute on the Kitchen wall, Mira on the Pantry wall, Jäger in Kitchen.
  • Two anchors (Pantry and Dining); a roamer on the Fountain side; one player on 2F Gallery / Ceramic.
  • Smoke or Maestro in Pantry makes the plant very hard.

What attackers try — and your answer

  • Breach from Fireplace → Mute jammer, then trade from Pantry.
  • Outside push on Pantry → reinforced outside wall; the Pantry anchor watches it.
  • Vertical from the 2F Gallery → reinforced hatch; a 2F player holds Ceramic.

Mistakes to avoid

  • Losing Pantry — without it, Kitchen and Dining are easy to take.
  • Opening the Kitchen–Dining wall: it gives attackers one big room.
  • Leaving 2F empty so attackers play the hatch and the Ceramic floor.

2. Play the floor above

Two defenders hold 2F over the site (Ceramic and the Private Gallery) and use the open hatch to shoot down, while two anchors hold Pantry and Dining below.

Draft · Y11S3hard

Playing soloThe basics one player can do: walls, holes and where to stand
Your job
  • Only play upstairs if a teammate is in Pantry.
  • Open small holes in the floor; do not stand over a big hole.
  • Reinforce the Kitchen wall first — it is still the main breach.
Dining / Kitchen solo setupNinetyWinePantryTrashEast FountainKitchenDiningAB54321
  1. Reinforce this wall: Kitchen wall to Fireplace — Still the main breach wall.
  2. Reinforce this wall: Dining wall to Ninety — Keeps the Lobby side closed.
  3. Reinforce this wall: Pantry outside wall — Protects the Pantry anchor from outside.
  4. Open a rotation hole here: Kitchen ↔ Pantry — Pantry anchor can fall back into Kitchen.
  5. Hold this spot: Pantry — Covers Kitchen and the Dining door.

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Dining / Kitchen solo setupStatueCeramicVaultVault BalconyPaintingMeetingLibrary321
  1. Reinforce this wall: 2F Gallery wall to Folding Screen — Keeps attackers out of the room you play from.
  2. Hold this spot: 2F Gallery, next to the open hatch — Shoots down on anyone planting in Dining.
  3. Hold this spot: 2F Ceramic, above Kitchen — Opens small holes in the floor to see the Kitchen plant.

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Playing with a teamEvery wall, rotate, gadget and position — with the reason
Dining / Kitchen team setupNinetyWinePantryTrashEast FountainKitchenDiningAB987654321
  1. Reinforce: Kitchen wall to Fireplace — Still the main breach wall.
  2. Reinforce: Dining wall to Ninety — Keeps the Lobby side closed.
  3. Reinforce: Pantry outside wall — Protects the Pantry anchor from outside.
  4. Rotation hole: Kitchen ↔ Pantry — Pantry anchor can fall back into Kitchen.
  5. Gadget (Kaid): Claw on the Kitchen wall — Makes the main breach fail.
  6. Gadget (Maestro): Evil Eye in Dining — Watches the Dining plant and shoots the planter.
  7. Gadget (Smoke): Smoke in Pantry, saving gas — Denies the plant in the last seconds.
  8. Stand here: Pantry — Covers Kitchen and the Dining door.
  9. Enemy likely: Leave this hatch open — you shoot down through it — An open hatch is your window onto Dining.

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Dining / Kitchen team setupCEO BalconyExterior StairsTerraceOrange StairsClockClock HallwayFolding ScreenWaitingStatueCeramicVaultVault BalconyGreen StairsHarpPianoMusicTrophyArchivesArchives BalconyLibrary BalconyFountain StairsPaintingMeetingLibraryAdminCEO321
  1. Reinforce: 2F Gallery wall to Folding Screen — Keeps attackers out of the room you play from.
  2. Stand here: 2F Gallery, next to the open hatch — Shoots down on anyone planting in Dining.
  3. Stand here: 2F Ceramic, above Kitchen — Opens small holes in the floor to see the Kitchen plant.

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

How the five fit together

  • Kaid on the Kitchen wall, Maestro in Dining, Smoke in Pantry.
  • Two players upstairs (Gallery hatch and Ceramic) pick the planter from above.
  • The fifth player roams the Fountain side or Folding Screen.

What attackers try — and your answer

  • Attackers clear 2F first → the upstairs players fall back to Pantry through the Fountain Stairs.
  • Buck / Sledge shoot up through the ceiling → move off the holes and trade from Pantry.
  • Twitch / Brava take the Evil Eye → keep Smoke gas for the plant.

Mistakes to avoid

  • Two players on 2F with nobody in Pantry — attackers walk in.
  • Opening too many floor holes: attackers can shoot up at you too.
  • Forgetting that 2F players can be flanked from the Orange Stairs.
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