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How to attack Emerald Plains 1F

Emerald Plains has two ground-floor sites at opposite ends of the house. Bar / Lounge (west) is opened from Stock or Pool with help from the 2F Trophy hatch. Dining / Kitchen (east) is opened from Fireplace or Ninety, while the Pantry next to it is where defenders like to hold.

Take the rooms next to the site, open one reinforced wall and hit the anchors from two sides plus the floor above.

Roles

Hard breach

Bar: breach the Bar wall from Stock (Pool wall is the backup). Kitchen: breach the Kitchen wall from Fireplace. Dining: breach the Dining wall from Ninety.

Anti-gadget

Clear Bandit, Kaid or Mute on the marked wall, then any Mira or camera watching the plant.

Vertical / soft breach

Bar: open the hatch in 2F Trophy. Dining: open the hatch in the 2F Private Gallery; open the Ceramic floor over Kitchen.

Intel

Drone Bar or Kitchen first, then Pantry, Lounge and Ninety. Call the Mira and the Pantry player.

Entry

Swing the breach or the Pool / East Fountain door with a trade partner right after it opens.

Flank watch

Bar: watch Ninety and the Lounge doors. Dining / Kitchen: watch the Lobby and the Fountain Stairs.

Plant support

Cover the planter from the breach; after the plant, spread to the hold spots and deny the doors.

Lounge / Bar

Emerald Plains Lounge / Bar attack planNinetyNinetyBig MudMudLobbyToiletsCrossWineFireplacePantryTrashEast FountainWest FountainStockFountain StairsGreen StairsExterior StairsPoolOrange StairsKitchenDiningLoungeBarAB151413121110987654321
  1. Move: Gardens → Stock window
  2. Move: Gardens → Pool wall
  3. Drone: Drone Bar through the Stock door
  4. Vertical: Hatch from 2F Trophy drops into Bar
  5. Vertical: 2F Admin floor above Lounge
  6. Enemy likely: Bar anchor behind the counter
  7. Enemy likely: Lounge anchor
  8. Hard breach: Bar wall — breach it from Stock
  9. Move: Push through the breach into Bar
  10. Plant: Bar, on the Stock side
  11. Plant: Lounge (backup), near the Pool door
  12. Hold: Stock, watching the breach
  13. Hold: Pool, holding the doors
  14. Hold: Ninety (flank)
  15. Hard breach: Bar wall from Pool (backup)

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Take the west side: one player goes into Stock, two go to the Pool wall from the Gardens.
  2. One player goes up the Exterior Stairs to the 2F Terrace and takes Trophy, above Bar.
  3. The anti-gadget player clears the Bar wall from Stock, then the hard breacher opens it.
  4. Push Bar from the breach and the Pool door at the same time; Trophy opens the hatch.
  5. Plant Bar on the Stock side and spread out to the hold spots.

Plant

Plant Bar right after the Stock wall opens, on the Stock side of the room, so the players in Stock and Pool both see the defuser. Lounge is the backup plant from Pool or Ninety.

Post-plant

  • Stock, looking through the breach
  • Pool, holding the Bar door
  • Ninety, watching the Lounge side
  • 2F Trophy, playing the hatch over Bar

Defender setups for this site →

Dining / Kitchen

Emerald Plains Dining / Kitchen attack planNinetyNinetyBig MudMudLobbyToiletsCrossWineFireplacePantryTrashEast FountainWest FountainStockFountain StairsGreen StairsExterior StairsPoolOrange StairsKitchenDiningLoungeBarAB151413121110987654321
  1. Move: Back Entrance → East Fountain
  2. Move: Front Yard → Lobby → Ninety
  3. Drone: Drone Kitchen and Pantry
  4. Vertical: Hatch from the 2F Private Gallery into Dining
  5. Vertical: 2F Ceramic floor above Kitchen
  6. Enemy likely: Pantry anchor (sees Kitchen and Dining)
  7. Hard breach: Kitchen wall — breach it from Fireplace
  8. Hard breach: Dining wall — breach it from Ninety
  9. Move: Push through the breach into Kitchen
  10. Plant: Kitchen, near the Fireplace wall
  11. Plant: Dining (backup), near the Ninety wall
  12. Hold: Fireplace, watching the breach
  13. Hold: East Fountain, holding the Kitchen door
  14. Hold: Ninety, watching Dining
  15. Hard breach: Pantry outside wall (from Delivery / Trash)

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Enter from the Back Entrance and the Lobby; take East Fountain, Fireplace and Ninety.
  2. One player clears the 2F rooms above (Ceramic and the Private Gallery) for vertical.
  3. The anti-gadget player clears the Kitchen wall from Fireplace, then the hard breacher opens it.
  4. Push Kitchen through the breach and the East Fountain door while Ninety watches the Dining door.
  5. Plant Kitchen (or Dining from Ninety) and hold from Fireplace, Ninety and 2F.

Plant

Plant Kitchen near the Fireplace wall once it is open, so Fireplace and East Fountain cover it. Dining is the backup: plant it close to the Ninety wall so Ninety and the 2F hatch see the defuser.

Post-plant

  • Fireplace, looking through the breach
  • East Fountain, holding the Kitchen door
  • Ninety, watching Dining
  • 2F Private Gallery, playing the hatch over Dining

Defender setups for this site →

Pitfalls

  • Going into 1F without clearing 2F above — both 1F sites are covered from the floor above.
  • Ignoring Pantry on Dining / Kitchen: the defender there sees both rooms.
  • Pushing Bar only through Pool — it is the door the defenders watch first.

If defenders…

  • If the Bar wall from Stock is denied, open the Pool wall instead and plant Lounge from Pool.
  • If Pantry is stacked, skip Kitchen: open the Dining wall from Ninety and plant Dining.
  • If defenders hold 2F hard, take it slowly with three players and only then go down.