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Thatcher · Emerald Plains 1F

2 bomb sites on this floor share one plan.

Draft – not yet verified in-game
Your bomb site:Lounge / BarDining / Kitchen
Playing soloJust you and random teammates — a simple plan
Your mission

Destroy the enemy gadgets that stop your team from breaking walls.

Your gadget: EMP Grenades. EMP grenades that disable electronic defender gadgets (e.g. Bandit/Kaid electricity, Mute jammers). Remastered in Y10S4 – check the current charge count and behaviour.

Lounge / Bar

Thatcher solo plan on Emerald Plains Lounge / BarWest FountainStockExterior StairsPoolLoungeBarAB54321
  1. Go this way: Gardens → Stock window
  2. Go this way: Gardens → Pool wall
  3. Send your drone here: Drone Bar through the Stock door
  4. Break this strong wall: Bar wall — breach it from Stock
  5. Plant the defuser here: Bar, on the Stock side

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Dining / Kitchen

Thatcher solo plan on Emerald Plains Dining / KitchenNinetyWineFireplacePantryTrashEast FountainBack EntranceFountain StairsKitchenDiningAB54321
  1. Go this way: Back Entrance → East Fountain
  2. Send your drone here: Drone Kitchen and Pantry
  3. Danger — an enemy often holds here: Pantry anchor (sees Kitchen and Dining)
  4. Break this strong wall: Kitchen wall — breach it from Fireplace
  5. Plant the defuser here: Kitchen, near the Fireplace wall

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Don’t do this
  • Don’t use your gadgets too early — wait until your wall breaker is ready.
  • Don’t waste gadgets on things that don’t matter.
  • Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong

Make the chosen wall breachable.

Team goal: Take the rooms next to the site, open one reinforced wall and hit the anchors from two sides plus the floor above.

Anti-gadget (your main job)

Clear Bandit, Kaid or Mute on the marked wall, then any Mira or camera watching the plant.

With EMP Grenades: Your only job before the breach: throw EMP on the marked hard-breach wall (and any hatch you plan to open) so Bandit/Kaid/Mute can’t stop the charge. Call "wall clear" before the breacher plants.

Plant support (if the team needs it)

Cover the planter from the breach; after the plant, spread to the hold spots and deny the doors.

With EMP Grenades: Save one EMP for the plant: jammers or cameras watching the plant spot can be disabled right before the planter commits.

Spawn & approach

Stables / Gardens side (west) for Bar / Lounge. Back Entrance (north) or the Front Yard / Lobby (south) for Dining / Kitchen.

  • Bar / Lounge: Stock and the Pool wall from the Gardens, plus the Exterior Stairs to the 2F Terrace and Trophy.
  • Dining / Kitchen: Back Entrance into the Fountain rooms, and the Lobby into Ninety.
  • Clear 2F first on either site — defenders above can open the floor on you and use the hatches.

Drone checklist

  • Bar corners behind the counter and next to the Stock wall.
  • Lounge and Ninety for a defender waiting on the rotate.
  • Pantry — the room defenders want most on Dining / Kitchen.
  • Kitchen, Dining and the 2F rooms above them (Ceramic, Private Gallery).

Lounge / Bar — team map

Thatcher team plan on Emerald Plains Lounge / BarNinetyNinetyBig MudMudLobbyToiletsCrossWineFireplacePantryTrashEast FountainWest FountainStockFountain StairsGreen StairsExterior StairsPoolOrange StairsKitchenDiningLoungeBarAB151413121110987654321
  1. Move: Gardens → Stock window
  2. Move: Gardens → Pool wall
  3. Drone: Drone Bar through the Stock door
  4. Hard breach: Bar wall — breach it from Stock
  5. Plant: Bar, on the Stock side
  6. Plant: Lounge (backup), near the Pool door
  7. Hold: Stock, watching the breach
  8. Hold: Pool, holding the doors
  9. Vertical: Hatch from 2F Trophy drops into Bar
  10. Vertical: 2F Admin floor above Lounge
  11. Enemy likely: Bar anchor behind the counter
  12. Enemy likely: Lounge anchor
  13. Move: Push through the breach into Bar
  14. Hold: Ninety (flank)
  15. Hard breach: Bar wall from Pool (backup)

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Take the west side: one player goes into Stock, two go to the Pool wall from the Gardens.
  2. One player goes up the Exterior Stairs to the 2F Terrace and takes Trophy, above Bar.
  3. The anti-gadget player clears the Bar wall from Stock, then the hard breacher opens it.
  4. Push Bar from the breach and the Pool door at the same time; Trophy opens the hatch.
  5. Plant Bar on the Stock side and spread out to the hold spots.

Plant

Plant Bar right after the Stock wall opens, on the Stock side of the room, so the players in Stock and Pool both see the defuser. Lounge is the backup plant from Pool or Ninety.

Post-plant positions

  • Stock, looking through the breach
  • Pool, holding the Bar door
  • Ninety, watching the Lounge side
  • 2F Trophy, playing the hatch over Bar

Dining / Kitchen — team map

Thatcher team plan on Emerald Plains Dining / KitchenNinetyNinetyBig MudMudLobbyToiletsCrossWineFireplacePantryTrashEast FountainWest FountainStockFountain StairsGreen StairsExterior StairsPoolOrange StairsKitchenDiningLoungeBarAB151413121110987654321
  1. Move: Back Entrance → East Fountain
  2. Move: Front Yard → Lobby → Ninety
  3. Drone: Drone Kitchen and Pantry
  4. Enemy likely: Pantry anchor (sees Kitchen and Dining)
  5. Hard breach: Kitchen wall — breach it from Fireplace
  6. Plant: Kitchen, near the Fireplace wall
  7. Plant: Dining (backup), near the Ninety wall
  8. Hold: Fireplace, watching the breach
  9. Hold: East Fountain, holding the Kitchen door
  10. Hold: Ninety, watching Dining
  11. Vertical: Hatch from the 2F Private Gallery into Dining
  12. Vertical: 2F Ceramic floor above Kitchen
  13. Hard breach: Dining wall — breach it from Ninety
  14. Move: Push through the breach into Kitchen
  15. Hard breach: Pantry outside wall (from Delivery / Trash)

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Enter from the Back Entrance and the Lobby; take East Fountain, Fireplace and Ninety.
  2. One player clears the 2F rooms above (Ceramic and the Private Gallery) for vertical.
  3. The anti-gadget player clears the Kitchen wall from Fireplace, then the hard breacher opens it.
  4. Push Kitchen through the breach and the East Fountain door while Ninety watches the Dining door.
  5. Plant Kitchen (or Dining from Ninety) and hold from Fireplace, Ninety and 2F.

Plant

Plant Kitchen near the Fireplace wall once it is open, so Fireplace and East Fountain cover it. Dining is the backup: plant it close to the Ninety wall so Ninety and the 2F hatch see the defuser.

Post-plant positions

  • Fireplace, looking through the breach
  • East Fountain, holding the Kitchen door
  • Ninety, watching Dining
  • 2F Private Gallery, playing the hatch over Dining

Pitfalls

  • Using EMP before the breacher is ready — defenders can re-trick or replace batteries.
  • Standing exposed on the breach wall while throwing.
  • Clearing too early and giving the defenders time to put gadgets back.
  • Everyone standing in site after the plant.
  • Going into 1F without clearing 2F above — both 1F sites are covered from the floor above.
  • Ignoring Pantry on Dining / Kitchen: the defender there sees both rooms.
  • Pushing Bar only through Pool — it is the door the defenders watch first.

If defenders…

  • If the Bar wall from Stock is denied, open the Pool wall instead and plant Lounge from Pool.
  • If Pantry is stacked, skip Kitchen: open the Dining wall from Ninety and plant Dining.
  • If defenders hold 2F hard, take it slowly with three players and only then go down.
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