Emerald Plains · 1F Lounge / Bar
Site 3 · 1 setup, numbered — not ranked.
1. Stock wall and Trophy hatch hold
Deny the Stock wall into Bar, reinforce the Trophy hatch above Bar, and keep a Bar ↔ Lounge rotate so the two anchors can help each other.
Draft · Y11S3easySolo-queue friendly
Playing soloThe basics one player can do: walls, holes and where to stand
Your job
- Reinforce the Stock wall into Bar first.
- Reinforce the hatch above Bar — it is in 2F Trophy.
- Play behind the counter, not in the middle of the room.
- Use the Bar ↔ Lounge opening to help your teammate.
- Reinforce this wall: Bar wall to Stock — The main breach — attackers take Stock through its window.
- Reinforce this wall: Bar wall to Pool — The second breach from Pool.
- Reinforce this wall: Lounge wall to Ninety — Keeps the Lobby-side attackers out of Lounge.
- Reinforce this hatch: Hatch above Bar (from 2F Trophy) — Attackers on 2F drop or shoot down onto the Bar plant.
- Open a rotation hole here: Bar ↔ Lounge, next to the door — A second path between the rooms.
- Hold this spot: Bar, behind the counter — Covers the Stock breach and the plant from cover.
- Hold this spot: Lounge, south-east corner — Watches the Pool door and the rotate.
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Playing with a teamEvery wall, rotate, gadget and position — with the reason
- Reinforce: Bar wall to Stock — The main breach — attackers take Stock through its window.
- Reinforce: Bar wall to Pool — The second breach from Pool.
- Reinforce: Lounge wall to Ninety — Keeps the Lobby-side attackers out of Lounge.
- Reinforce hatch: Hatch above Bar (from 2F Trophy) — Attackers on 2F drop or shoot down onto the Bar plant.
- Rotation hole: Bar ↔ Lounge, next to the door — A second path between the rooms.
- Gadget (Bandit): Batteries on the Stock wall — Trick the breach charge from Stock.
- Gadget (Echo): Yokai drone on the Bar ceiling — Stops the planter and gives info on the Stock breach.
- Gadget (Wamai): Mag-NETs in Lounge by the Pool door — Catches grenades thrown in from Pool.
- Stand here: Bar, behind the counter — Covers the Stock breach and the plant from cover.
- Stand here: Lounge, south-east corner — Watches the Pool door and the rotate.
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
- Roam: Roamer on 2F: Trophy, playing the Trophy window — Holds the room above Bar and watches the Terrace / Exterior Stairs push.
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
How the five fit together
- Bandit on the Stock wall, Echo inside Bar, Wamai covers Lounge.
- Two anchors (Bar and Lounge); one roamer holds 2F Trophy above site and watches the Terrace.
- A fifth player can play Fireplace or Ninety to cut the Lobby push.
What attackers try — and your answer
- Hard breach from Stock → Bandit trick, then trade from behind the counter.
- Pool push → the Lounge anchor and Mag-NETs cover the door.
- Vertical from 2F Trophy → reinforced hatch plus the 2F roamer.
Mistakes to avoid
- Leaving the Trophy hatch open — it drops straight into Bar.
- Peeking the Pool door early; attackers hold it from outside.
- Nobody on 2F: attackers take Trophy for free and play the floor.