SiteRep beta

Emerald Plains · 1F Lounge / Bar

Site 3 · 1 setup, numbered — not ranked.

1. Stock wall and Trophy hatch hold

Deny the Stock wall into Bar, reinforce the Trophy hatch above Bar, and keep a Bar ↔ Lounge rotate so the two anchors can help each other.

Draft · Y11S3easySolo-queue friendly

Playing soloThe basics one player can do: walls, holes and where to stand
Your job
  • Reinforce the Stock wall into Bar first.
  • Reinforce the hatch above Bar — it is in 2F Trophy.
  • Play behind the counter, not in the middle of the room.
  • Use the Bar ↔ Lounge opening to help your teammate.
Lounge / Bar solo setupNinetyFireplacePoolLoungeBarAB7654321
  1. Reinforce this wall: Bar wall to Stock — The main breach — attackers take Stock through its window.
  2. Reinforce this wall: Bar wall to Pool — The second breach from Pool.
  3. Reinforce this wall: Lounge wall to Ninety — Keeps the Lobby-side attackers out of Lounge.
  4. Reinforce this hatch: Hatch above Bar (from 2F Trophy) — Attackers on 2F drop or shoot down onto the Bar plant.
  5. Open a rotation hole here: Bar ↔ Lounge, next to the door — A second path between the rooms.
  6. Hold this spot: Bar, behind the counter — Covers the Stock breach and the plant from cover.
  7. Hold this spot: Lounge, south-east corner — Watches the Pool door and the rotate.

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Playing with a teamEvery wall, rotate, gadget and position — with the reason
Lounge / Bar team setupNinetyFireplaceWest FountainStockPoolLoungeBarAB10987654321
  1. Reinforce: Bar wall to Stock — The main breach — attackers take Stock through its window.
  2. Reinforce: Bar wall to Pool — The second breach from Pool.
  3. Reinforce: Lounge wall to Ninety — Keeps the Lobby-side attackers out of Lounge.
  4. Reinforce hatch: Hatch above Bar (from 2F Trophy) — Attackers on 2F drop or shoot down onto the Bar plant.
  5. Rotation hole: Bar ↔ Lounge, next to the door — A second path between the rooms.
  6. Gadget (Bandit): Batteries on the Stock wall — Trick the breach charge from Stock.
  7. Gadget (Echo): Yokai drone on the Bar ceiling — Stops the planter and gives info on the Stock breach.
  8. Gadget (Wamai): Mag-NETs in Lounge by the Pool door — Catches grenades thrown in from Pool.
  9. Stand here: Bar, behind the counter — Covers the Stock breach and the plant from cover.
  10. Stand here: Lounge, south-east corner — Watches the Pool door and the rotate.

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Lounge / Bar team setupCEO BalconyExterior StairsTerraceOrange StairsClockClock HallwayFolding ScreenWaitingStatueCeramicVaultVault BalconyGreen StairsHarpPianoMusicTrophyArchivesArchives BalconyLibrary BalconyFountain StairsPaintingMeetingLibraryAdminCEO1
  1. Roam: Roamer on 2F: Trophy, playing the Trophy window — Holds the room above Bar and watches the Terrace / Exterior Stairs push.

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

How the five fit together

  • Bandit on the Stock wall, Echo inside Bar, Wamai covers Lounge.
  • Two anchors (Bar and Lounge); one roamer holds 2F Trophy above site and watches the Terrace.
  • A fifth player can play Fireplace or Ninety to cut the Lobby push.

What attackers try — and your answer

  • Hard breach from Stock → Bandit trick, then trade from behind the counter.
  • Pool push → the Lounge anchor and Mag-NETs cover the door.
  • Vertical from 2F Trophy → reinforced hatch plus the 2F roamer.

Mistakes to avoid

  • Leaving the Trophy hatch open — it drops straight into Bar.
  • Peeking the Pool door early; attackers hold it from outside.
  • Nobody on 2F: attackers take Trophy for free and play the floor.
Other Emerald Plains sites