

Ace · Emerald Plains 1F
2 bomb sites on this floor share one plan.
Draft – not yet verified in-gamePlaying soloJust you and random teammates — a simple plan
Break open a strong wall so your team can get into the bomb room.
Your gadget: S.E.L.M.A. Aqua Breacher. Throwable charges that hard breach reinforced walls in stages.
Lounge / Bar
- Go this way: Gardens → Stock window
- Go this way: Gardens → Pool wall
- Danger — an enemy often holds here: Bar anchor behind the counter
- Break this strong wall: Bar wall — breach it from Stock
- Plant the defuser here: Bar, on the Stock side
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Dining / Kitchen
- Go this way: Back Entrance → East Fountain
- Go this way: Front Yard → Lobby → Ninety
- Danger — an enemy often holds here: Pantry anchor (sees Kitchen and Dining)
- Break this strong wall: Kitchen wall — breach it from Fireplace
- Plant the defuser here: Kitchen, near the Fireplace wall
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
- Don’t use your gadget before a teammate destroys the enemy gadgets on the wall.
- Don’t stand right in front of the wall when it opens.
- Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong
Open the site wall so the team has a walk-in entry.
Team goal: Take the rooms next to the site, open one reinforced wall and hit the anchors from two sides plus the floor above.
Hard breach (your main job)
Bar: breach the Bar wall from Stock (Pool wall is the backup). Kitchen: breach the Kitchen wall from Fireplace. Dining: breach the Dining wall from Ninety.
With S.E.L.M.A. Aqua Breacher: Throw S.E.L.M.A. charges onto the marked reinforced wall after it is cleared of breach denial; one charge opens a hole, stacking more opens it wider. You can also open a second wall to split defenders.
Entry (if the team needs it)
Swing the breach or the Pool / East Fountain door with a trade partner right after it opens.
With S.E.L.M.A. Aqua Breacher: Go through the hole with the first trade partner right after it opens.
Spawn & approach
Stables / Gardens side (west) for Bar / Lounge. Back Entrance (north) or the Front Yard / Lobby (south) for Dining / Kitchen.
- Bar / Lounge: Stock and the Pool wall from the Gardens, plus the Exterior Stairs to the 2F Terrace and Trophy.
- Dining / Kitchen: Back Entrance into the Fountain rooms, and the Lobby into Ninety.
- Clear 2F first on either site — defenders above can open the floor on you and use the hatches.
Drone checklist
- Bar corners behind the counter and next to the Stock wall.
- Lounge and Ninety for a defender waiting on the rotate.
- Pantry — the room defenders want most on Dining / Kitchen.
- Kitchen, Dining and the 2F rooms above them (Ceramic, Private Gallery).
Lounge / Bar — team map
- Move: Gardens → Stock window
- Move: Gardens → Pool wall
- Enemy likely: Bar anchor behind the counter
- Hard breach: Bar wall — breach it from Stock
- Move: Push through the breach into Bar
- Plant: Bar, on the Stock side
- Hard breach: Bar wall from Pool (backup)
- Drone: Drone Bar through the Stock door
- Vertical: Hatch from 2F Trophy drops into Bar
- Vertical: 2F Admin floor above Lounge
- Enemy likely: Lounge anchor
- Plant: Lounge (backup), near the Pool door
- Hold: Stock, watching the breach
- Hold: Pool, holding the doors
- Hold: Ninety (flank)
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Take the west side: one player goes into Stock, two go to the Pool wall from the Gardens.
- One player goes up the Exterior Stairs to the 2F Terrace and takes Trophy, above Bar.
- The anti-gadget player clears the Bar wall from Stock, then the hard breacher opens it.
- Push Bar from the breach and the Pool door at the same time; Trophy opens the hatch.
- Plant Bar on the Stock side and spread out to the hold spots.
Plant
Plant Bar right after the Stock wall opens, on the Stock side of the room, so the players in Stock and Pool both see the defuser. Lounge is the backup plant from Pool or Ninety.
Post-plant positions
- Stock, looking through the breach
- Pool, holding the Bar door
- Ninety, watching the Lounge side
- 2F Trophy, playing the hatch over Bar
Dining / Kitchen — team map
- Move: Back Entrance → East Fountain
- Move: Front Yard → Lobby → Ninety
- Enemy likely: Pantry anchor (sees Kitchen and Dining)
- Hard breach: Kitchen wall — breach it from Fireplace
- Hard breach: Dining wall — breach it from Ninety
- Move: Push through the breach into Kitchen
- Hard breach: Pantry outside wall (from Delivery / Trash)
- Drone: Drone Kitchen and Pantry
- Vertical: Hatch from the 2F Private Gallery into Dining
- Vertical: 2F Ceramic floor above Kitchen
- Plant: Kitchen, near the Fireplace wall
- Plant: Dining (backup), near the Ninety wall
- Hold: Fireplace, watching the breach
- Hold: East Fountain, holding the Kitchen door
- Hold: Ninety, watching Dining
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Enter from the Back Entrance and the Lobby; take East Fountain, Fireplace and Ninety.
- One player clears the 2F rooms above (Ceramic and the Private Gallery) for vertical.
- The anti-gadget player clears the Kitchen wall from Fireplace, then the hard breacher opens it.
- Push Kitchen through the breach and the East Fountain door while Ninety watches the Dining door.
- Plant Kitchen (or Dining from Ninety) and hold from Fireplace, Ninety and 2F.
Plant
Plant Kitchen near the Fireplace wall once it is open, so Fireplace and East Fountain cover it. Dining is the backup: plant it close to the Ninety wall so Ninety and the 2F hatch see the defuser.
Post-plant positions
- Fireplace, looking through the breach
- East Fountain, holding the Kitchen door
- Ninety, watching Dining
- 2F Private Gallery, playing the hatch over Dining
Pitfalls
- Throwing charges on a Bandit-tricked wall.
- Using all charges on one wall when two openings are needed.
- Breaching before the rooms above are clear — you get shot through the floor.
- Swinging alone into a smoked breach.
- Going into 1F without clearing 2F above — both 1F sites are covered from the floor above.
- Ignoring Pantry on Dining / Kitchen: the defender there sees both rooms.
- Pushing Bar only through Pool — it is the door the defenders watch first.
If defenders…
- If the Bar wall from Stock is denied, open the Pool wall instead and plant Lounge from Pool.
- If Pantry is stacked, skip Kitchen: open the Dining wall from Ninety and plant Dining.
- If defenders hold 2F hard, take it slowly with three players and only then go down.
More & sources
Ace on other Emerald Plains floors
Full team plan for this floor →
Defending instead? Lounge / Bar setups · Dining / Kitchen setups
Sources
- Ubisoft – Emerald Plains map page (official blueprints)
- Ubisoft – Operation System Override (Y11S2 modernization)
- siege.gg – What are the best bomb sites in Emerald Plains? (Feb 2026)
- siege.gg – What is the best strategy for Emerald Plains?
- Rainbow Six Fandom – Emerald Plains tips
- Recon 6 – Emerald Plains guide (site summaries)
- R6Calls – community callouts
Callouts from the community R6Calls project, aligned to Ubisoft's official blueprints.