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Sledge · Emerald Plains 1F

2 bomb sites on this floor share one plan.

Draft – not yet verified in-game
Your bomb site:Lounge / BarDining / Kitchen
Playing soloJust you and random teammates — a simple plan
Your mission

Get above the bomb room and make holes in the floor so you can shoot enemies below.

Your gadget: Tactical Breaching Hammer. Opens soft walls, floors and hatches in melee range, quietly and fast.

Lounge / Bar

Sledge solo plan on Emerald Plains Lounge / BarWest FountainStockExterior StairsPoolLoungeBarAB54321
  1. Go this way: Gardens → Stock window
  2. Go this way: Gardens → Pool wall
  3. Danger — an enemy often holds here: Bar anchor behind the counter
  4. Open the floor or hatch here: Hatch from 2F Trophy drops into Bar
  5. Plant the defuser here: Bar, on the Stock side

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Dining / Kitchen

Sledge solo plan on Emerald Plains Dining / KitchenNinetyNinetyMudLobbyToiletsCrossWineFireplacePantryTrashEast FountainWest FountainBack EntranceFountain StairsOrange StairsKitchenDiningLoungeBarAB54321
  1. Go this way: Back Entrance → East Fountain
  2. Go this way: Front Yard → Lobby → Ninety
  3. Danger — an enemy often holds here: Pantry anchor (sees Kitchen and Dining)
  4. Open the floor or hatch here: Hatch from the 2F Private Gallery into Dining
  5. Plant the defuser here: Kitchen, near the Fireplace wall

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Don’t do this
  • Don’t stand on top of the hole you make — enemies can shoot up at you.
  • Don’t make lots of holes. A few good ones are enough.
  • Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong

Hit the anchors from 2F.

Team goal: Take the rooms next to the site, open one reinforced wall and hit the anchors from two sides plus the floor above.

Vertical / soft breach (your main job)

Bar: open the hatch in 2F Trophy. Dining: open the hatch in the 2F Private Gallery; open the Ceramic floor over Kitchen.

With Tactical Breaching Hammer: Stand on the floor above the marked area and hammer out a hole big enough to see and shoot through; open the hatch too if the plan uses it. Go slow and make one clean sightline rather than ten random holes.

Entry (if the team needs it)

Swing the breach or the Pool / East Fountain door with a trade partner right after it opens.

With Tactical Breaching Hammer: Use the hammer to open a second, unexpected doorway on a soft wall next to the main entry so defenders have to watch two angles.

Spawn & approach

Stables / Gardens side (west) for Bar / Lounge. Back Entrance (north) or the Front Yard / Lobby (south) for Dining / Kitchen.

  • Bar / Lounge: Stock and the Pool wall from the Gardens, plus the Exterior Stairs to the 2F Terrace and Trophy.
  • Dining / Kitchen: Back Entrance into the Fountain rooms, and the Lobby into Ninety.
  • Clear 2F first on either site — defenders above can open the floor on you and use the hatches.

Drone checklist

  • Bar corners behind the counter and next to the Stock wall.
  • Lounge and Ninety for a defender waiting on the rotate.
  • Pantry — the room defenders want most on Dining / Kitchen.
  • Kitchen, Dining and the 2F rooms above them (Ceramic, Private Gallery).

Lounge / Bar — team map

Sledge team plan on Emerald Plains Lounge / BarNinetyNinetyBig MudMudLobbyToiletsCrossWineFireplacePantryTrashEast FountainWest FountainStockFountain StairsGreen StairsExterior StairsPoolOrange StairsKitchenDiningLoungeBarAB151413121110987654321
  1. Move: Gardens → Stock window
  2. Move: Gardens → Pool wall
  3. Vertical: Hatch from 2F Trophy drops into Bar
  4. Vertical: 2F Admin floor above Lounge
  5. Enemy likely: Bar anchor behind the counter
  6. Move: Push through the breach into Bar
  7. Plant: Bar, on the Stock side
  8. Drone: Drone Bar through the Stock door
  9. Enemy likely: Lounge anchor
  10. Hard breach: Bar wall — breach it from Stock
  11. Plant: Lounge (backup), near the Pool door
  12. Hold: Stock, watching the breach
  13. Hold: Pool, holding the doors
  14. Hold: Ninety (flank)
  15. Hard breach: Bar wall from Pool (backup)

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Take the west side: one player goes into Stock, two go to the Pool wall from the Gardens.
  2. One player goes up the Exterior Stairs to the 2F Terrace and takes Trophy, above Bar.
  3. The anti-gadget player clears the Bar wall from Stock, then the hard breacher opens it.
  4. Push Bar from the breach and the Pool door at the same time; Trophy opens the hatch.
  5. Plant Bar on the Stock side and spread out to the hold spots.

Plant

Plant Bar right after the Stock wall opens, on the Stock side of the room, so the players in Stock and Pool both see the defuser. Lounge is the backup plant from Pool or Ninety.

Post-plant positions

  • Stock, looking through the breach
  • Pool, holding the Bar door
  • Ninety, watching the Lounge side
  • 2F Trophy, playing the hatch over Bar

Dining / Kitchen — team map

Sledge team plan on Emerald Plains Dining / KitchenNinetyNinetyBig MudMudLobbyToiletsCrossWineFireplacePantryTrashEast FountainWest FountainStockFountain StairsGreen StairsExterior StairsPoolOrange StairsKitchenDiningLoungeBarAB151413121110987654321
  1. Move: Back Entrance → East Fountain
  2. Move: Front Yard → Lobby → Ninety
  3. Vertical: Hatch from the 2F Private Gallery into Dining
  4. Vertical: 2F Ceramic floor above Kitchen
  5. Enemy likely: Pantry anchor (sees Kitchen and Dining)
  6. Move: Push through the breach into Kitchen
  7. Drone: Drone Kitchen and Pantry
  8. Hard breach: Kitchen wall — breach it from Fireplace
  9. Hard breach: Dining wall — breach it from Ninety
  10. Plant: Kitchen, near the Fireplace wall
  11. Plant: Dining (backup), near the Ninety wall
  12. Hold: Fireplace, watching the breach
  13. Hold: East Fountain, holding the Kitchen door
  14. Hold: Ninety, watching Dining
  15. Hard breach: Pantry outside wall (from Delivery / Trash)

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Enter from the Back Entrance and the Lobby; take East Fountain, Fireplace and Ninety.
  2. One player clears the 2F rooms above (Ceramic and the Private Gallery) for vertical.
  3. The anti-gadget player clears the Kitchen wall from Fireplace, then the hard breacher opens it.
  4. Push Kitchen through the breach and the East Fountain door while Ninety watches the Dining door.
  5. Plant Kitchen (or Dining from Ninety) and hold from Fireplace, Ninety and 2F.

Plant

Plant Kitchen near the Fireplace wall once it is open, so Fireplace and East Fountain cover it. Dining is the backup: plant it close to the Ninety wall so Ninety and the 2F hatch see the defuser.

Post-plant positions

  • Fireplace, looking through the breach
  • East Fountain, holding the Kitchen door
  • Ninety, watching Dining
  • 2F Private Gallery, playing the hatch over Dining

Pitfalls

  • Hammering a floor while standing on it with a defender underneath who can shoot up through the gap.
  • Opening holes that give defenders new angles on your own plant.
  • Standing on the hatch with a defender right under it.
  • Swinging alone into a smoked breach.
  • Going into 1F without clearing 2F above — both 1F sites are covered from the floor above.
  • Ignoring Pantry on Dining / Kitchen: the defender there sees both rooms.
  • Pushing Bar only through Pool — it is the door the defenders watch first.

If defenders…

  • If the Bar wall from Stock is denied, open the Pool wall instead and plant Lounge from Pool.
  • If Pantry is stacked, skip Kitchen: open the Dining wall from Ninety and plant Dining.
  • If defenders hold 2F hard, take it slowly with three players and only then go down.
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