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Consulate · 1F Tellers / Servers

Site 3 · 1 setup, numbered — not ranked.

1. Lounge wall and Visa hold

Deny the Lounge wall into Tellers, hold Visa as the forward layer, and keep the basement Servers room closed with its walls and hatches.

Draft · Y11S3hardSolo-queue friendly

Playing soloThe basics one player can do: walls, holes and where to stand
Your job
  • Reinforce the Lounge wall into Tellers first.
  • Reinforce the Visa Entrance hatch — it drops right next to Servers.
  • Play Visa early, then fall back to Tellers. Do not die in the doorway.
Tellers / Servers solo setupEast TerasseVisa HallwayLoungeStatueTellers HallwayTellersVisaServer StairsEmergencyLobbyVisa EntranceGumballMainEntranceA654321
  1. Reinforce this wall: Tellers wall to Lounge — The main breach from the middle of the building.
  2. Reinforce this hatch: Visa Entrance hatch (down to Server Hallway) — Without it, attackers drop straight next to Servers.
  3. Reinforce this hatch: Tellers Hallway hatch — Stops attackers dropping into the basement behind Servers.
  4. Open a rotation hole here: Tellers ↔ Visa (soft wall) — A second way between Tellers and Visa for the anchors.
  5. Hold this spot: Visa, by the vending machines — Delays the east push, then falls back to Tellers.
  6. Hold this spot: Tellers, south-east corner — Off the Lounge breach line; sees the plant.

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Tellers / Servers solo setupConstructionGreyStairsCoffeeCCTVKitchenLockersServer StairsElectricalStorageServersServerHallwayB21
  1. Reinforce this wall: Servers wall to Storage (basement) — Stops a breach into Servers from Storage.
  2. Reinforce this wall: Servers wall to Electrical (basement) — Closes the Grey Stairs side of Servers.

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Playing with a teamEvery wall, rotate, gadget and position — with the reason
Tellers / Servers team setupVisa HallwayTellers HallwayTellersVisaServer StairsEmergencyVisa EntranceGumballA987654321
  1. Reinforce: Tellers wall to Lounge — The main breach from the middle of the building.
  2. Reinforce hatch: Visa Entrance hatch (down to Server Hallway) — Without it, attackers drop straight next to Servers.
  3. Reinforce hatch: Tellers Hallway hatch — Stops attackers dropping into the basement behind Servers.
  4. Rotation hole: Tellers ↔ Visa (soft wall) — A second way between Tellers and Visa for the anchors.
  5. Gadget (Castle): Barricade the Tellers Hallway door — Slows the push from Tellers Hallway.
  6. Gadget (Azami): Kiba Barrier at Visa Entrance — Delays the east-side push into Visa.
  7. Gadget (Echo): Yokai on the Tellers ceiling — Stops the plant and gives intel on both entries.
  8. Stand here: Visa, by the vending machines — Delays the east push, then falls back to Tellers.
  9. Stand here: Tellers, south-east corner — Off the Lounge breach line; sees the plant.

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Tellers / Servers team setupEast Front YardWest Front YardYellow EntranceConstructionDeliveryGreyStairsYellow StairsGarageCoffeeCCTVKitchenBananaLockersServer StairsElectricalStorageServersServerHallwayPillarB321
  1. Reinforce: Servers wall to Storage (basement) — Stops a breach into Servers from Storage.
  2. Reinforce: Servers wall to Electrical (basement) — Closes the Grey Stairs side of Servers.
  3. Stand here: Servers anchor (basement) — Keeps the second objective safe if attackers switch.

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Tellers / Servers team setupEmergency RoofGarage RoofBreak HallwayMeeting HallwayConsule HallwayManagerHallwayBalconyVisa StairsCateringCopySodaCEO SideTop SpiralSpiral StairsBreakAdminFront OfficeMeetingLong DeskScaffoldScaffoldSecretaryBathroomCEOYellow StairsTop YellowEast TerasseYellow EntranceWest Front YardEast Front Yard1
  1. Roam: Roamer on 2F holding Break, above Tellers — Stops attackers opening the floor above Tellers.

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

How the five fit together

  • This site is played in layers: Visa first, then Tellers, with one player guarding Servers below.
  • Echo gives intel on both entries; Castle and Azami slow the pushes.
  • One roamer holds 2F Break / Front Office so attackers cannot play vertical.

What attackers try — and your answer

  • Breach from the Lounge → trade from Visa and the south-east corner.
  • Vertical from 2F Break → keep the roamer upstairs.
  • Switch to Servers → Servers anchor plus reinforced walls and hatch buy time to rotate down the Server Stairs.

Mistakes to avoid

  • Everyone in Tellers and nobody watching the basement.
  • Leaving the Visa Entrance hatch open.
  • Holding Visa too long and losing the fall-back.
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