How to attack Consulate 1F
Consulate 1F has Expo / Piano in the west and Tellers in the east, with the Lobby and Lounge between them. Both sites are opened from the middle of the building and pressured from 2F. Tellers is linked to Servers in the basement, so Tellers attacks also watch the Server Stairs and hatches.
Take 2F above the site first, then open one reinforced wall from the Lobby / Lounge and add a second angle (windows, Visa or a hatch).
Roles
Hard breach
Expo: breach the Expo wall from the Lobby. Tellers: breach the Tellers wall from the Lounge.
Anti-gadget
Clear Bandit, Kaid and Mute on the marked wall, then any Mira or Evil Eye facing the plant.
Vertical / soft breach
Expo / Piano: open the CEO Side hatch over Piano and holes in the CEO floor. Tellers: open the Break / Front Office floor. Servers: drop the Visa Entrance hatch.
Intel
Drone Expo, Piano, Tellers and Visa, then the rooms above. Call the Mozzie and Mira spots.
Entry
Swing the breach with a trade partner. Check the Piano diagonal and the Visa doors.
Flank watch
Watch the Yellow Stairs and Piano Hallway (Expo) or the Server Stairs and Spiral Stairs (Tellers).
Exposition Room / Piano Room
- Move: Main Entrance → Lobby
- Move: Garage Roof → Piano windows
- Move: Yellow Entrance → Piano Hallway
- Drone: Drone Expo and Piano from Piano Hallway
- Vertical: 2F CEO Side hatch drops into Piano
- Enemy likely: Piano anchor (off the window line)
- Hard breach: Expo wall — breach it from the Lobby
- Move: Push through the breach into Expo
- Plant: Expo, next to the Lobby wall
- Hold: Lobby, watching the breach
- Hold: Piano Hallway (flank)
- Hard breach: Expo wall — backup breach from the Lounge
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Take 2F first — whoever controls the floor above controls this site. Clear CEO, Secretary and the top of the Yellow Stairs.
- Two players enter the Main Entrance into the Lobby; one plays the Piano windows from the Garage Roof.
- The anti-gadget player clears the Expo wall from the Lobby, then the hard breacher opens it.
- Push the breach while the 2F player opens the CEO Side hatch over Piano.
- Plant Expo next to the breach and hold from the Lobby, the Lounge and 2F.
Plant
Plant Expo against the Lobby wall once it is open, so the Lobby and Lounge players both cover it. Piano (the west room) is the backup plant with the 2F hatch open above it.
Post-plant
- Lobby, looking through the breach
- Lounge
- 2F CEO Side, playing the hatch over Piano
- Piano Hallway / Yellow Stairs (flank)
Tellers / Servers
- Move: Main Entrance → Lobby
- Move: Parking → Visa Entrance → Visa
- Move: Lobby → Lounge
- Drone: Drone Tellers from Visa
- Vertical: Visa Entrance hatch drops to the Server Hallway
- Vertical: 2F floor above Tellers (from Break)
- Enemy likely: Tellers anchor, north corner
- Hard breach: Tellers wall — breach it from the Lounge
- Move: Push through the breach into Tellers
- Plant: Tellers, next to the Lounge wall
- Hold: Lounge, watching the breach
- Hold: Visa, watching the Tellers doors
- Hold: Visa Hallway / top of the Server Stairs (flank)
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Take the east side: one player enters Visa Entrance, one clears 2F Break and Front Office above Tellers.
- Two players come through the Main Entrance to the Lobby and the Lounge.
- The anti-gadget player clears the Tellers wall from the Lounge, then the hard breacher opens it.
- Push Tellers from the breach and from Visa while the 2F player opens the floor.
- Plant Tellers and hold from the Lounge, Visa and 2F. Switch to Servers only if Tellers is lost.
Plant
Plant Tellers against the Lounge wall once it is open. If Tellers is locked down, plant Servers in the basement from the Server Hallway after dropping the Visa Entrance hatch.
Post-plant
- Lounge, looking through the breach
- Visa, watching the Tellers doors
- 2F Break / Front Office, playing the floor
- Visa Entrance / Server Hallway (for a Servers plant)
Pitfalls
- Executing without 2F — the 1F ceilings are where the defenders win.
- Only using the Garage Roof windows — they are watched and easy to block.
- Forgetting the basement link on Tellers / Servers.
If defenders…
- If the Lobby wall into Expo is denied, breach the Expo wall from the Lounge instead.
- If Tellers is stacked, drop the Visa Entrance hatch and plant Servers.
- If defenders hold 2F hard, take it slowly with three players first.