

Fuze · Consulate 1F
2 bomb sites on this floor share one plan.
Draft – not yet verified in-gamePlaying soloJust you and random teammates — a simple plan
Destroy the enemy gadgets that stop your team from breaking walls.
Your gadget: Cluster Charge. Charge that fires grenades through soft walls, floors and barricades.
Exposition Room / Piano Room
- Go this way: Main Entrance → Lobby
- Send your drone here: Drone Expo and Piano from Piano Hallway
- Open the floor or hatch here: 2F CEO Side hatch drops into Piano
- Break this strong wall: Expo wall — breach it from the Lobby
- Plant the defuser here: Expo, next to the Lobby wall
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Tellers / Servers
- Go this way: Main Entrance → Lobby
- Go this way: Lobby → Lounge
- Send your drone here: Drone Tellers from Visa
- Break this strong wall: Tellers wall — breach it from the Lounge
- Plant the defuser here: Tellers, next to the Lounge wall
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
- Don’t use your gadgets too early — wait until your wall breaker is ready.
- Don’t waste gadgets on things that don’t matter.
- Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong
Clear the breach denial.
Team goal: Take 2F above the site first, then open one reinforced wall from the Lobby / Lounge and add a second angle (windows, Visa or a hatch).
Anti-gadget (your main job)
Clear Bandit, Kaid and Mute on the marked wall, then any Mira or Evil Eye facing the plant.
With Cluster Charge: Place a cluster charge through the soft wall/floor into the room where defender utility (shields, deployables) and anchors sit, right before the entry. Avoid it if a hostage-style friendly would be hit (not relevant on bomb).
Vertical / soft breach (if the team needs it)
Expo / Piano: open the CEO Side hatch over Piano and holes in the CEO floor. Tellers: open the Break / Front Office floor. Servers: drop the Visa Entrance hatch.
With Cluster Charge: From the floor above, drop a cluster charge through the marked soft floor to flush anchors hiding under the vertical.
Spawn & approach
Police Line / front yards for the Main Entrance. Garage Way for the Garage Roof and Yellow Entrance. Parking for Visa Entrance.
- Main Entrance → Lobby → Lounge: the middle of the map and the place both breaches start from.
- Expo / Piano: the Yellow Entrance into Piano Hallway, and the Piano windows from the Garage Roof.
- Tellers: the Visa Entrance door on the east side, and 2F Break / Front Office above.
Drone checklist
- Expo and Piano corners (Mozzie often plays Piano late).
- Tellers and Visa; the Tellers Hallway hatch area.
- 2F rooms above the site for vertical defenders.
- Server Stairs and Visa Hallway for roamers.
Exposition Room / Piano Room — team map
- Move: Main Entrance → Lobby
- Drone: Drone Expo and Piano from Piano Hallway
- Vertical: 2F CEO Side hatch drops into Piano
- Hard breach: Expo wall — breach it from the Lobby
- Move: Garage Roof → Piano windows
- Move: Yellow Entrance → Piano Hallway
- Enemy likely: Piano anchor (off the window line)
- Move: Push through the breach into Expo
- Plant: Expo, next to the Lobby wall
- Hold: Lobby, watching the breach
- Hold: Piano Hallway (flank)
- Hard breach: Expo wall — backup breach from the Lounge
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Take 2F first — whoever controls the floor above controls this site. Clear CEO, Secretary and the top of the Yellow Stairs.
- Two players enter the Main Entrance into the Lobby; one plays the Piano windows from the Garage Roof.
- The anti-gadget player clears the Expo wall from the Lobby, then the hard breacher opens it.
- Push the breach while the 2F player opens the CEO Side hatch over Piano.
- Plant Expo next to the breach and hold from the Lobby, the Lounge and 2F.
Plant
Plant Expo against the Lobby wall once it is open, so the Lobby and Lounge players both cover it. Piano (the west room) is the backup plant with the 2F hatch open above it.
Post-plant positions
- Lobby, looking through the breach
- Lounge
- 2F CEO Side, playing the hatch over Piano
- Piano Hallway / Yellow Stairs (flank)
Tellers / Servers — team map
- Move: Main Entrance → Lobby
- Move: Lobby → Lounge
- Drone: Drone Tellers from Visa
- Vertical: Visa Entrance hatch drops to the Server Hallway
- Vertical: 2F floor above Tellers (from Break)
- Hard breach: Tellers wall — breach it from the Lounge
- Move: Parking → Visa Entrance → Visa
- Enemy likely: Tellers anchor, north corner
- Move: Push through the breach into Tellers
- Plant: Tellers, next to the Lounge wall
- Hold: Lounge, watching the breach
- Hold: Visa, watching the Tellers doors
- Hold: Visa Hallway / top of the Server Stairs (flank)
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
- Enemy likely: Servers anchor (basement)
- Plant: Servers backup plant, south-east corner by the Server Hallway door
- Hard breach: Servers wall — breach it from Storage (backup)
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Take the east side: one player enters Visa Entrance, one clears 2F Break and Front Office above Tellers.
- Two players come through the Main Entrance to the Lobby and the Lounge.
- The anti-gadget player clears the Tellers wall from the Lounge, then the hard breacher opens it.
- Push Tellers from the breach and from Visa while the 2F player opens the floor.
- Plant Tellers and hold from the Lounge, Visa and 2F. Switch to Servers only if Tellers is lost.
Plant
Plant Tellers against the Lounge wall once it is open. If Tellers is locked down, plant Servers in the basement from the Server Hallway after dropping the Visa Entrance hatch.
Post-plant positions
- Lounge, looking through the breach
- Visa, watching the Tellers doors
- 2F Break / Front Office, playing the floor
- Visa Entrance / Server Hallway (for a Servers plant)
Pitfalls
- Using the charge on an empty room without droning first.
- Getting shot while planting it on a thin wall.
- Using your gadget too early.
- Playing vertical before 2F is clear.
- Executing without 2F — the 1F ceilings are where the defenders win.
- Only using the Garage Roof windows — they are watched and easy to block.
- Forgetting the basement link on Tellers / Servers.
If defenders…
- If the Lobby wall into Expo is denied, breach the Expo wall from the Lounge instead.
- If Tellers is stacked, drop the Visa Entrance hatch and plant Servers.
- If defenders hold 2F hard, take it slowly with three players first.
More & sources
Fuze on other Consulate floors
Full team plan for this floor →
Defending instead? Exposition Room / Piano Room setups · Tellers / Servers setups
Sources
- Ubisoft – Consulate map page (official blueprints)
- Ubisoft – Operation Dread Factor (Consulate rework)
- Ubisoft – Operation High Stakes (Consulate modernized)
- Sportskeeda – Consulate rework changes
- Recon 6 – Consulate guide (site summaries)
- Gamer Studio – Consulate site breakdown (2025)
- R6Calls – community callouts
Callouts from the community R6Calls project, aligned to Ubisoft's official blueprints.