Consulate · 1F Exposition Room / Piano Room
Site 2 · 2 setups, numbered — not ranked.
1. Lobby and Lounge walls hold
Deny both walls on the Lobby / Lounge side of Expo, close the hatch over Piano and swap through the Piano ↔ Expo wall.
Draft · Y11S3mediumSolo-queue friendly
Playing soloThe basics one player can do: walls, holes and where to stand
- Reinforce the Lobby wall into Expo first.
- If nobody reinforces the hatch above Piano, do it.
- Do not stand in front of the Piano windows.
- Reinforce this wall: Expo wall to Lobby — The main breach, right next to the Main Entrance.
- Reinforce this wall: Expo wall to Lounge — Stops the second breach from the middle.
- Reinforce this wall: Expo wall to Piano Hallway — Stops a breach from the Yellow Stairs side.
- Reinforce this hatch: Hatch above Piano (from 2F CEO Side) — Without it, attackers drop or shoot straight onto Piano.
- Open a rotation hole here: Piano ↔ Expo — The main swap between the two site rooms.
- Hold this spot: Piano, off the window line — Late-round spot; covers the rotate and the Closet.
- Hold this spot: Expo, north corner — Sees both breach walls from the side.
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Playing with a teamEvery wall, rotate, gadget and position — with the reason
- Reinforce: Expo wall to Lobby — The main breach, right next to the Main Entrance.
- Reinforce: Expo wall to Lounge — Stops the second breach from the middle.
- Reinforce: Expo wall to Piano Hallway — Stops a breach from the Yellow Stairs side.
- Reinforce hatch: Hatch above Piano (from 2F CEO Side) — Without it, attackers drop or shoot straight onto Piano.
- Rotation hole: Piano ↔ Expo — The main swap between the two site rooms.
- Gadget (Bandit): Batteries on the Lobby wall — Trick the breach from the Lobby.
- Gadget (Mute): Jammer on the Lounge wall — Covers the second breach wall and blocks drones.
- Gadget (Mozzie): Pest near the Piano windows — Steals drones that come in from the Garage Roof.
- Stand here: Piano, off the window line — Late-round spot; covers the rotate and the Closet.
- Stand here: Expo, north corner — Sees both breach walls from the side.
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
- Roam: Roamer on 2F: CEO Side → CEO — Whoever holds 2F above this site decides the round.
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
How the five fit together
- Bandit on the Lobby wall, Mute on the Lounge wall, Mozzie plays Piano late.
- Two anchors; the other three hold 2F above (CEO, CEO Side, Secretary).
- Doc or Jäger can replace Mute if attackers bring lots of grenades.
What attackers try — and your answer
- Breach from the Lobby → Bandit trick and trade from the rotate.
- Vertical from CEO → contest 2F; hatch reinforced.
- Garage Roof window pressure → Mozzie pests and off-angles in Piano.
Mistakes to avoid
- Nobody on 2F — attackers open the floor and the hatch over Piano.
- Holding the Piano windows early.
- Opening the whole Piano ↔ Expo wall; a small rotate is enough.
2. Top-floor control
Only two anchors stay on 1F; three defenders hold 2F above the site so attackers cannot play vertical, then fall back down late.
Draft · Y11S3hard
Playing soloThe basics one player can do: walls, holes and where to stand
- If you play upstairs, stay in CEO or Secretary — do not go down early.
- Fall back to Piano only when attackers start the plant.
- Listen for players on the Yellow Stairs.
- Reinforce this wall: Expo wall to Lobby (1F) — Still the first breach attackers try.
- Reinforce this wall: Expo wall to Lounge (1F) — Closes the second breach from the middle.
- Open a rotation hole here: Piano ↔ Expo (1F) — The two 1F anchors trade through it.
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
- Reinforce this wall: Yellow Stairs wall to Consul Hallway (2F) — Keeps attackers on the stairs out of the rooms above site.
- Reinforce this wall: CEO wall to the room below Secretary (2F) — Protects the 2F players in CEO from a breach.
- Reinforce this hatch: CEO Side hatch — The 2F players stand here — keep it closed.
- Hold this spot (Doc): CEO, over Piano — Holds the room above site; covers Yellow and the CEO windows.
- Hold this spot: Secretary — Supports CEO and watches the Consul Hallway.
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Playing with a teamEvery wall, rotate, gadget and position — with the reason
- Reinforce: Expo wall to Lobby (1F) — Still the first breach attackers try.
- Reinforce: Expo wall to Lounge (1F) — Closes the second breach from the middle.
- Rotation hole: Piano ↔ Expo (1F) — The two 1F anchors trade through it.
- Stand here (Mozzie): Piano anchor (1F) — Late-round hold under the 2F players.
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
- Reinforce: Yellow Stairs wall to Consul Hallway (2F) — Keeps attackers on the stairs out of the rooms above site.
- Reinforce: CEO wall to the room below Secretary (2F) — Protects the 2F players in CEO from a breach.
- Reinforce hatch: CEO Side hatch — The 2F players stand here — keep it closed.
- Stand here (Doc): CEO, over Piano — Holds the room above site; covers Yellow and the CEO windows.
- Stand here: Secretary — Supports CEO and watches the Consul Hallway.
- Gadget (Warden): Warden watches the Yellow Stairs — Flash-immune fights on the stairs attackers use to reach 2F.
- Roam: Roamer: Long Desk → Top Spiral — Stops attackers taking 2F from the Spiral Stairs.
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
How the five fit together
- Three players on 2F (CEO, Secretary, Yellow Stairs), two anchors in Piano and Expo.
- Doc anchors CEO; Warden fights the Yellow Stairs; Mozzie stays in Piano.
- Call when 2F is lost so the anchors expect vertical.
What attackers try — and your answer
- Attackers take 2F slowly with several players → trade in Secretary and CEO, then drop down.
- Attackers skip 2F and breach the Lobby wall → 2F players shoot down through the floor.
- Garage Roof rappel on the CEO windows → Doc and Warden hold off-angle.
Mistakes to avoid
- All three 2F players dying early leaves the site with two players.
- The 1F anchors peeking the Lobby instead of waiting.
- Forgetting the Spiral side (Long Desk) on 2F.