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Consulate · 1F Exposition Room / Piano Room

Site 2 · 2 setups, numbered — not ranked.

Setup:1. Lobby and Lounge walls hold2. Top-floor control

1. Lobby and Lounge walls hold

Deny both walls on the Lobby / Lounge side of Expo, close the hatch over Piano and swap through the Piano ↔ Expo wall.

Draft · Y11S3mediumSolo-queue friendly

Playing soloThe basics one player can do: walls, holes and where to stand
Your job
  • Reinforce the Lobby wall into Expo first.
  • If nobody reinforces the hatch above Piano, do it.
  • Do not stand in front of the Piano windows.
Exposition Room / Piano Room solo setupVisa HallwayPianoLoungeExpoTellers HallwayTellersServer StairsClosetLobbyMainEntrancePiano HallwayPiano HallwayGarage RoofAB7654321
  1. Reinforce this wall: Expo wall to Lobby — The main breach, right next to the Main Entrance.
  2. Reinforce this wall: Expo wall to Lounge — Stops the second breach from the middle.
  3. Reinforce this wall: Expo wall to Piano Hallway — Stops a breach from the Yellow Stairs side.
  4. Reinforce this hatch: Hatch above Piano (from 2F CEO Side) — Without it, attackers drop or shoot straight onto Piano.
  5. Open a rotation hole here: Piano ↔ Expo — The main swap between the two site rooms.
  6. Hold this spot: Piano, off the window line — Late-round spot; covers the rotate and the Closet.
  7. Hold this spot: Expo, north corner — Sees both breach walls from the side.

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Playing with a teamEvery wall, rotate, gadget and position — with the reason
Exposition Room / Piano Room team setupPianoExpoClosetPiano HallwayPiano HallwayAB10987654321
  1. Reinforce: Expo wall to Lobby — The main breach, right next to the Main Entrance.
  2. Reinforce: Expo wall to Lounge — Stops the second breach from the middle.
  3. Reinforce: Expo wall to Piano Hallway — Stops a breach from the Yellow Stairs side.
  4. Reinforce hatch: Hatch above Piano (from 2F CEO Side) — Without it, attackers drop or shoot straight onto Piano.
  5. Rotation hole: Piano ↔ Expo — The main swap between the two site rooms.
  6. Gadget (Bandit): Batteries on the Lobby wall — Trick the breach from the Lobby.
  7. Gadget (Mute): Jammer on the Lounge wall — Covers the second breach wall and blocks drones.
  8. Gadget (Mozzie): Pest near the Piano windows — Steals drones that come in from the Garage Roof.
  9. Stand here: Piano, off the window line — Late-round spot; covers the rotate and the Closet.
  10. Stand here: Expo, north corner — Sees both breach walls from the side.

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Exposition Room / Piano Room team setupEmergency RoofGarage RoofBreak HallwayMeeting HallwayConsule HallwayManagerHallwayBalconyVisa StairsCateringCopySodaCEO SideTop SpiralSpiral StairsBreakAdminFront OfficeMeetingLong DeskScaffoldScaffoldSecretaryBathroomCEOYellow StairsTop YellowEast TerasseYellow EntranceWest Front YardEast Front Yard1
  1. Roam: Roamer on 2F: CEO Side → CEO — Whoever holds 2F above this site decides the round.

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

How the five fit together

  • Bandit on the Lobby wall, Mute on the Lounge wall, Mozzie plays Piano late.
  • Two anchors; the other three hold 2F above (CEO, CEO Side, Secretary).
  • Doc or Jäger can replace Mute if attackers bring lots of grenades.

What attackers try — and your answer

  • Breach from the Lobby → Bandit trick and trade from the rotate.
  • Vertical from CEO → contest 2F; hatch reinforced.
  • Garage Roof window pressure → Mozzie pests and off-angles in Piano.

Mistakes to avoid

  • Nobody on 2F — attackers open the floor and the hatch over Piano.
  • Holding the Piano windows early.
  • Opening the whole Piano ↔ Expo wall; a small rotate is enough.

2. Top-floor control

Only two anchors stay on 1F; three defenders hold 2F above the site so attackers cannot play vertical, then fall back down late.

Draft · Y11S3hard

Playing soloThe basics one player can do: walls, holes and where to stand
Your job
  • If you play upstairs, stay in CEO or Secretary — do not go down early.
  • Fall back to Piano only when attackers start the plant.
  • Listen for players on the Yellow Stairs.
Exposition Room / Piano Room solo setupVisa HallwayPianoLoungeExpoTellers HallwayTellersServer StairsClosetLobbyMainEntrancePiano HallwayPiano HallwayGarage RoofAB321
  1. Reinforce this wall: Expo wall to Lobby (1F) — Still the first breach attackers try.
  2. Reinforce this wall: Expo wall to Lounge (1F) — Closes the second breach from the middle.
  3. Open a rotation hole here: Piano ↔ Expo (1F) — The two 1F anchors trade through it.

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Exposition Room / Piano Room solo setupGarage RoofBreak HallwayMeeting HallwayConsule HallwayManagerHallwayVisa StairsCateringSodaCEO SideTop SpiralSpiral StairsMeetingLong DeskScaffoldScaffoldSecretaryBathroomCEOYellow StairsTop YellowEast TerasseYellow Entrance54321
  1. Reinforce this wall: Yellow Stairs wall to Consul Hallway (2F) — Keeps attackers on the stairs out of the rooms above site.
  2. Reinforce this wall: CEO wall to the room below Secretary (2F) — Protects the 2F players in CEO from a breach.
  3. Reinforce this hatch: CEO Side hatch — The 2F players stand here — keep it closed.
  4. Hold this spot (Doc): CEO, over Piano — Holds the room above site; covers Yellow and the CEO windows.
  5. Hold this spot: Secretary — Supports CEO and watches the Consul Hallway.

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Playing with a teamEvery wall, rotate, gadget and position — with the reason
Exposition Room / Piano Room team setupYellow StairsPianoLoungeStatueExpoClosetLobbyPiano HallwayScaffoldPiano HallwayAB4321
  1. Reinforce: Expo wall to Lobby (1F) — Still the first breach attackers try.
  2. Reinforce: Expo wall to Lounge (1F) — Closes the second breach from the middle.
  3. Rotation hole: Piano ↔ Expo (1F) — The two 1F anchors trade through it.
  4. Stand here (Mozzie): Piano anchor (1F) — Late-round hold under the 2F players.

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Exposition Room / Piano Room team setupEmergency RoofGarage RoofBreak HallwayMeeting HallwayConsule HallwayManagerHallwayBalconyVisa StairsCateringCopySodaCEO SideTop SpiralSpiral StairsBreakAdminFront OfficeMeetingLong DeskScaffoldScaffoldSecretaryBathroomCEOYellow StairsTop YellowEast TerasseYellow EntranceWest Front YardEast Front Yard7654321
  1. Reinforce: Yellow Stairs wall to Consul Hallway (2F) — Keeps attackers on the stairs out of the rooms above site.
  2. Reinforce: CEO wall to the room below Secretary (2F) — Protects the 2F players in CEO from a breach.
  3. Reinforce hatch: CEO Side hatch — The 2F players stand here — keep it closed.
  4. Stand here (Doc): CEO, over Piano — Holds the room above site; covers Yellow and the CEO windows.
  5. Stand here: Secretary — Supports CEO and watches the Consul Hallway.
  6. Gadget (Warden): Warden watches the Yellow Stairs — Flash-immune fights on the stairs attackers use to reach 2F.
  7. Roam: Roamer: Long Desk → Top Spiral — Stops attackers taking 2F from the Spiral Stairs.

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

How the five fit together

  • Three players on 2F (CEO, Secretary, Yellow Stairs), two anchors in Piano and Expo.
  • Doc anchors CEO; Warden fights the Yellow Stairs; Mozzie stays in Piano.
  • Call when 2F is lost so the anchors expect vertical.

What attackers try — and your answer

  • Attackers take 2F slowly with several players → trade in Secretary and CEO, then drop down.
  • Attackers skip 2F and breach the Lobby wall → 2F players shoot down through the floor.
  • Garage Roof rappel on the CEO windows → Doc and Warden hold off-angle.

Mistakes to avoid

  • All three 2F players dying early leaves the site with two players.
  • The 1F anchors peeking the Lobby instead of waiting.
  • Forgetting the Spiral side (Long Desk) on 2F.
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