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Consulate · Basement Cafeteria / Garage

Site 4 · 1 setup, numbered — not ranked.

1. CCTV and pillar hold

Deny the Construction wall into Cafeteria, lock down CCTV and the Garage pillar, close the hatches from 1F and keep a player on 1F Expo.

Draft · Y11S3mediumSolo-queue friendly

Playing soloThe basics one player can do: walls, holes and where to stand
Your job
  • Reinforce the Construction wall into Cafeteria first.
  • Reinforce the hatch above Garage if it is still open.
  • Play CCTV or the Garage pillar, not the middle of Cafeteria.
Cafeteria / Garage solo setupConstructionGarageCoffeeCCTVKitchenLockersServer StairsStorageServersPillarAB87654321
  1. Reinforce this wall: Cafeteria wall to Construction — The main breach from the Server Stairs side.
  2. Reinforce this wall: CCTV wall to the Lockers corridor — Protects the CCTV anchor from a breach.
  3. Reinforce this wall: Garage wall to the Lockers corridor — Protects the pillar player from the Lockers side.
  4. Reinforce this hatch: Hatch above Garage (from 1F Expo) — Without it, attackers drop right next to the pillar.
  5. Reinforce this hatch: Hatch above the Lockers corridor (from Tellers Hallway) — Stops a drop behind CCTV.
  6. Open a rotation hole here: Garage ↔ Cafeteria — Lets the pillar and Cafeteria anchors trade each other.
  7. Hold this spot (Smoke): CCTV — Sees several entries from an isolated room.
  8. Hold this spot (Doc): Garage pillar — Covers the Garage side and the rotate.

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Playing with a teamEvery wall, rotate, gadget and position — with the reason
Cafeteria / Garage team setupConstructionYellow StairsGarageCoffeeCCTVKitchenLockersServer StairsStoragePillarAB1110987654321
  1. Reinforce: Cafeteria wall to Construction — The main breach from the Server Stairs side.
  2. Reinforce: CCTV wall to the Lockers corridor — Protects the CCTV anchor from a breach.
  3. Reinforce: Garage wall to the Lockers corridor — Protects the pillar player from the Lockers side.
  4. Reinforce hatch: Hatch above Garage (from 1F Expo) — Without it, attackers drop right next to the pillar.
  5. Reinforce hatch: Hatch above the Lockers corridor (from Tellers Hallway) — Stops a drop behind CCTV.
  6. Rotation hole: Garage ↔ Cafeteria — Lets the pillar and Cafeteria anchors trade each other.
  7. Gadget (Bandit): Batteries on the Construction wall — Trick the hard breach.
  8. Gadget (Smoke): Smoke canisters near CCTV — Deny the plant from a safe spot.
  9. Stand here (Smoke): CCTV — Sees several entries from an isolated room.
  10. Stand here (Doc): Garage pillar — Covers the Garage side and the rotate.
  11. Camera: Camera on the Server Stairs — Shows when attackers come down to Construction.

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Cafeteria / Garage team setupEast Front YardWest Front YardYellow EntranceEast TerasseVisa HallwayYellow StairsPianoLoungeStatueExpoTellers HallwayTellersVisaServer StairsEmergencyGreyStairsClosetLobbySpiral StairsVisa EntranceGumballMainEntrancePiano HallwayScaffoldPiano HallwayGarage Roof1
  1. Roam: Roamer on 1F Expo, above Garage — Stops attackers opening the hatch and the floor.

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

How the five fit together

  • Smoke in CCTV, Doc at the pillar, Bandit on the Construction wall.
  • One player holds 1F Expo above the site; one roams the Lockers / Banana side.
  • Echo or Maestro adds plant denial if the team has spare slots.

What attackers try — and your answer

  • Hard breach from Construction → Bandit trick, CCTV and the rotate trade.
  • Vertical from Expo → hatch reinforced and a 1F roamer.
  • Push from Banana / Lockers → reinforced CCTV and Garage walls slow them.

Mistakes to avoid

  • Nobody on 1F — attackers open the Expo hatch and floor.
  • Leaving the Server Stairs without a camera or a player.
  • Opening too many holes into Garage.
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