

Fuze · Consulate Basement
Cafeteria / Garage
Draft – not yet verified in-gamePlaying soloJust you and random teammates — a simple plan
Destroy the enemy gadgets that stop your team from breaking walls.
Your gadget: Cluster Charge. Charge that fires grenades through soft walls, floors and barricades.
- Go this way: Server Stairs → Construction
- Send your drone here: Drone Cafeteria and CCTV
- Danger — an enemy often holds here: CCTV anchor
- Break this strong wall: Cafeteria wall — breach it from Construction
- Plant the defuser here: Cafeteria, on the Construction side
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
- Don’t use your gadgets too early — wait until your wall breaker is ready.
- Don’t waste gadgets on things that don’t matter.
- Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong
Make the Construction wall breachable.
Team goal: Control 1F above the site, then open the Construction wall into Cafeteria and pinch Garage from the Yellow Stairs and the hatch.
Anti-gadget (your main job)
Clear Bandit, Kaid and Mute gadgets on the Cafeteria wall, then any camera or Mira watching the plant.
With Cluster Charge: Place a cluster charge through the soft wall/floor into the room where defender utility (shields, deployables) and anchors sit, right before the entry. Avoid it if a hostage-style friendly would be hit (not relevant on bomb).
Vertical / soft breach (if the team needs it)
From Expo, open the hatch over Garage and make holes in the floor so defenders at the pillar cannot sit still.
With Cluster Charge: From the floor above, drop a cluster charge through the marked soft floor to flush anchors hiding under the vertical.
Spawn & approach
Police Line / front yards for the Server Stairs. Garage Way side for the Yellow Entrance and Yellow Stairs.
- Main Entrance → Lobby → Visa Hallway → Server Stairs down to Construction.
- Yellow Entrance → Yellow Stairs down to the Garage side.
- Keep one player on 1F in Expo to open the hatch and floor over Garage.
Drone checklist
- CCTV — a strong anchor spot that sees several entries.
- The pillar in Garage (a common anchor spot).
- Construction and Storage for defenders holding the Server Stairs.
- Lockers corridor and Banana for roamers.
Team map
- Move: Server Stairs → Construction
- Drone: Drone Cafeteria and CCTV
- Vertical: 1F Expo hatch drops into Garage
- Enemy likely: CCTV anchor
- Enemy likely: Garage pillar anchor
- Hard breach: Cafeteria wall — breach it from Construction
- Move: Yellow Entrance → Yellow Stairs → Garage
- Move: Push through the breach into Cafeteria
- Plant: Cafeteria, on the Construction side
- Hold: Construction, watching the breach
- Hold: Bottom of the Server Stairs (flank)
- Hold: Lockers corridor / Banana (flank)
- Hard breach: CCTV wall — backup breach from the Lockers corridor
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Take 1F first: Expo and Piano sit right above Garage, and the Expo hatch drops into it.
- Two players go down the Server Stairs to Construction; one goes down the Yellow Stairs toward Garage.
- The anti-gadget player clears the Construction wall, then the hard breacher opens it.
- Push Cafeteria through the breach while the 1F player opens the Expo hatch and the Yellow Stairs player pinches Garage.
- Plant Cafeteria on the Construction side and spread to the hold spots.
Plant
Plant Cafeteria (the Kitchen room) against the Construction wall once it is open, so the players in Construction and at the bottom of the Server Stairs can both see the defuser. Garage is the backup plant from the Yellow Stairs side.
Post-plant positions
- Construction, looking through the breach
- Bottom of the Server Stairs (flank)
- 1F Expo, playing the hatch and floor over Garage
- Lockers corridor / Banana (flank)
Pitfalls
- Using the charge on an empty room without droning first.
- Getting shot while planting it on a thin wall.
- Clearing before the breacher is in place.
- Playing the hatch while a 1F roamer is still behind you.
- Going downstairs before 1F is cleared — defenders shoot down through the floor.
- Pushing only one stairway; the basement stairs are easy to hold alone.
- Ignoring CCTV — it sees Kitchen, Lockers and the breach.
If defenders…
- If the Construction wall stays denied, plant Garage from the Yellow Stairs side with the Expo hatch open.
- If CCTV is locked down, open the CCTV wall from the Lockers corridor.
- If the Garage pillar anchor survives, open more of the Expo floor above him.
More & sources
Fuze on other Consulate floors
Full team plan for this floor →
Defending instead? Cafeteria / Garage setups
Sources
- Ubisoft – Consulate map page (official blueprints)
- Ubisoft – Operation Dread Factor (Consulate rework)
- Ubisoft – Operation High Stakes (Consulate modernized)
- Sportskeeda – Consulate rework changes
- Recon 6 – Consulate guide (site summaries)
- Gamer Studio – Consulate site breakdown (2025)
- R6Calls – community callouts
Callouts from the community R6Calls project, aligned to Ubisoft's official blueprints.