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Thatcher · Consulate Basement

Cafeteria / Garage

Draft – not yet verified in-game
Playing soloJust you and random teammates — a simple plan
Your mission

Destroy the enemy gadgets that stop your team from breaking walls.

Your gadget: EMP Grenades. EMP grenades that disable electronic defender gadgets (e.g. Bandit/Kaid electricity, Mute jammers). Remastered in Y10S4 – check the current charge count and behaviour.

Thatcher solo plan on Consulate Cafeteria / GarageConstructionGarageCoffeeCCTVKitchenLockersServer StairsStorageServersPillarAB54321
  1. Go this way: Server Stairs → Construction
  2. Send your drone here: Drone Cafeteria and CCTV
  3. Danger — an enemy often holds here: CCTV anchor
  4. Break this strong wall: Cafeteria wall — breach it from Construction
  5. Plant the defuser here: Cafeteria, on the Construction side

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Don’t do this
  • Don’t use your gadgets too early — wait until your wall breaker is ready.
  • Don’t waste gadgets on things that don’t matter.
  • Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong

Make the Construction wall breachable.

Team goal: Control 1F above the site, then open the Construction wall into Cafeteria and pinch Garage from the Yellow Stairs and the hatch.

Anti-gadget (your main job)

Clear Bandit, Kaid and Mute gadgets on the Cafeteria wall, then any camera or Mira watching the plant.

With EMP Grenades: Your only job before the breach: throw EMP on the marked hard-breach wall (and any hatch you plan to open) so Bandit/Kaid/Mute can’t stop the charge. Call "wall clear" before the breacher plants.

Plant support (if the team needs it)

Cover the planter from Construction; after the plant, deny the CCTV door and the Garage side.

With EMP Grenades: Save one EMP for the plant: jammers or cameras watching the plant spot can be disabled right before the planter commits.

Spawn & approach

Police Line / front yards for the Server Stairs. Garage Way side for the Yellow Entrance and Yellow Stairs.

  • Main Entrance → Lobby → Visa Hallway → Server Stairs down to Construction.
  • Yellow Entrance → Yellow Stairs down to the Garage side.
  • Keep one player on 1F in Expo to open the hatch and floor over Garage.

Drone checklist

  • CCTV — a strong anchor spot that sees several entries.
  • The pillar in Garage (a common anchor spot).
  • Construction and Storage for defenders holding the Server Stairs.
  • Lockers corridor and Banana for roamers.

Team map

Thatcher team plan on Consulate Cafeteria / GarageConstructionDeliveryGreyStairsYellow StairsGarageCoffeeCCTVKitchenBananaLockersServer StairsElectricalStorageServersServerHallwayPillarAB13121110987654321
  1. Move: Server Stairs → Construction
  2. Drone: Drone Cafeteria and CCTV
  3. Enemy likely: CCTV anchor
  4. Hard breach: Cafeteria wall — breach it from Construction
  5. Plant: Cafeteria, on the Construction side
  6. Hold: Construction, watching the breach
  7. Hold: Bottom of the Server Stairs (flank)
  8. Move: Yellow Entrance → Yellow Stairs → Garage
  9. Vertical: 1F Expo hatch drops into Garage
  10. Enemy likely: Garage pillar anchor
  11. Move: Push through the breach into Cafeteria
  12. Hold: Lockers corridor / Banana (flank)
  13. Hard breach: CCTV wall — backup breach from the Lockers corridor

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Take 1F first: Expo and Piano sit right above Garage, and the Expo hatch drops into it.
  2. Two players go down the Server Stairs to Construction; one goes down the Yellow Stairs toward Garage.
  3. The anti-gadget player clears the Construction wall, then the hard breacher opens it.
  4. Push Cafeteria through the breach while the 1F player opens the Expo hatch and the Yellow Stairs player pinches Garage.
  5. Plant Cafeteria on the Construction side and spread to the hold spots.

Plant

Plant Cafeteria (the Kitchen room) against the Construction wall once it is open, so the players in Construction and at the bottom of the Server Stairs can both see the defuser. Garage is the backup plant from the Yellow Stairs side.

Post-plant positions

  • Construction, looking through the breach
  • Bottom of the Server Stairs (flank)
  • 1F Expo, playing the hatch and floor over Garage
  • Lockers corridor / Banana (flank)

Pitfalls

  • Using EMP before the breacher is ready — defenders can re-trick or replace batteries.
  • Standing exposed on the breach wall while throwing.
  • Clearing before the breacher is in place.
  • Everyone standing in Cafeteria after the plant.
  • Going downstairs before 1F is cleared — defenders shoot down through the floor.
  • Pushing only one stairway; the basement stairs are easy to hold alone.
  • Ignoring CCTV — it sees Kitchen, Lockers and the breach.

If defenders…

  • If the Construction wall stays denied, plant Garage from the Yellow Stairs side with the Expo hatch open.
  • If CCTV is locked down, open the CCTV wall from the Lockers corridor.
  • If the Garage pillar anchor survives, open more of the Expo floor above him.
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