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Thatcher · Consulate 2F

Consul Office / Meeting Room

Draft – not yet verified in-game
Playing soloJust you and random teammates — a simple plan
Your mission

Destroy the enemy gadgets that stop your team from breaking walls.

Your gadget: EMP Grenades. EMP grenades that disable electronic defender gadgets (e.g. Bandit/Kaid electricity, Mute jammers). Remastered in Y10S4 – check the current charge count and behaviour.

Thatcher solo plan on Consulate Consul Office / Meeting RoomBreak HallwayMeeting HallwayConsule HallwayManagerHallwayBalconyVisa StairsCateringCopySodaCEO SideTop SpiralSpiral StairsBreakMeetingLong DeskScaffoldScaffoldSecretaryBathroomCEOYellow StairsTop YellowEast TerasseAB54321
  1. Go this way: Spiral Stairs → Top Spiral → Long Desk
  2. Send your drone here: Drone Meeting and Catering from Break Hallway
  3. Danger — an enemy often holds here: Meeting anchor near Catering
  4. Break this strong wall: Meeting wall — breach it from Meeting Hallway
  5. Plant the defuser here: Meeting, next to the Meeting Hallway wall

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Don’t do this
  • Don’t use your gadgets too early — wait until your wall breaker is ready.
  • Don’t waste gadgets on things that don’t matter.
  • Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong

Clear the Meeting Hallway wall.

Team goal: Take Long Desk and the Admin side, open the Meeting Hallway wall into Meeting and add a second angle from the Balcony or the Consul Office windows.

Anti-gadget (your main job)

Clear Bandit, Kaid and Mute gadgets on the wall, then any Maestro or Valkyrie camera facing the plant.

With EMP Grenades: Your only job before the breach: throw EMP on the marked hard-breach wall (and any hatch you plan to open) so Bandit/Kaid/Mute can’t stop the charge. Call "wall clear" before the breacher plants.

Plant support (if the team needs it)

Cover the planter from Long Desk; after the plant, deny the CEO door and the Balcony.

With EMP Grenades: Save one EMP for the plant: jammers or cameras watching the plant spot can be disabled right before the planter commits.

Spawn & approach

Parking (east) for Visa Entrance and the Visa Stairs. Police Line for the Balcony. Garage Way for the Consul Office windows.

  • Spiral Stairs up to Top Spiral and Long Desk, the fastest way to Meeting Hallway.
  • Visa Entrance on the east side, then the Visa Stairs up to Break Hallway (clear Break and Admin next to it).
  • The Balcony on the front and the Consul Office windows over the Garage Roof for outside pressure.

Drone checklist

  • Meeting (anchors next to Catering) and the Consul Office.
  • Secretary and the room between CEO and Meeting.
  • Break Hallway and Visa Stairs for roamers.
  • Top Yellow and Consul Hallway.

Team map

Thatcher team plan on Consulate Consul Office / Meeting RoomEmergency RoofGarage RoofBreak HallwayMeeting HallwayConsule HallwayManagerHallwayBalconyVisa StairsCateringCopySodaCEO SideTop SpiralSpiral StairsBreakAdminFront OfficeMeetingLong DeskScaffoldScaffoldSecretaryBathroomCEOYellow StairsTop YellowEast TerasseWest Front YardEast Front YardAB1413121110987654321
  1. Move: Spiral Stairs → Top Spiral → Long Desk
  2. Drone: Drone Meeting and Catering from Break Hallway
  3. Enemy likely: Meeting anchor near Catering
  4. Hard breach: Meeting wall — breach it from Meeting Hallway
  5. Plant: Meeting, next to the Meeting Hallway wall
  6. Hold: Long Desk, watching the breach
  7. Hold: Break Hallway (flank)
  8. Move: Visa Stairs up from 1F → Break Hallway
  9. Move: Front → Balcony
  10. Drone: Drone CEO Side and the Consul Office
  11. Enemy likely: Consul Office (CEO) anchor
  12. Soft breach: Balcony soft wall into Meeting
  13. Move: Push through the breach into Meeting
  14. Hold: Top Yellow (flank)

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Come up the Spiral Stairs to Long Desk, and send one player up the Visa Stairs to Break Hallway.
  2. One player takes the Balcony on the front; one watches the Yellow Stairs.
  3. The anti-gadget player clears the Meeting Hallway wall, then the hard breacher opens it.
  4. Push Meeting through the breach while the Balcony player opens the soft wall on the front.
  5. Plant Meeting next to the breach and hold Long Desk, the Balcony and the stairs.

Plant

Plant Meeting against the Meeting Hallway wall once it is open, so Long Desk and the Meeting Hallway players cover the defuser. Consul Office (CEO, the west room) is the backup plant from the Yellow Stairs side.

Post-plant positions

  • Meeting Hallway / Long Desk, looking through the breach
  • Balcony (outside, south)
  • Break Hallway (flank from the Visa Stairs / Admin side)
  • Top Yellow / Consul Hallway (flank)

Pitfalls

  • Using EMP before the breacher is ready — defenders can re-trick or replace batteries.
  • Standing exposed on the breach wall while throwing.
  • Clearing before the breacher is ready.
  • Planting in view of the CEO anchor.
  • Rappelling the windows with no one inside the building.
  • Pushing the Spiral Stairs into a defender at Top Spiral.
  • Leaving the Yellow Stairs open — it leads straight to the Consul Office.

If defenders…

  • If the Meeting Hallway wall is denied, open the Balcony wall and plant Meeting from the front.
  • If Meeting is stacked, take the Consul Office from the Garage Roof windows and the Yellow Stairs.
  • If Break Hallway is held, commit to Spiral Stairs and Long Desk with four players.
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