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Thatcher · Consulate 1F

2 bomb sites on this floor share one plan.

Draft – not yet verified in-game
Your bomb site:Exposition Room / Piano RoomTellers / Servers
Playing soloJust you and random teammates — a simple plan
Your mission

Destroy the enemy gadgets that stop your team from breaking walls.

Your gadget: EMP Grenades. EMP grenades that disable electronic defender gadgets (e.g. Bandit/Kaid electricity, Mute jammers). Remastered in Y10S4 – check the current charge count and behaviour.

Exposition Room / Piano Room

Thatcher solo plan on Consulate Exposition Room / Piano RoomEast Front YardWest Front YardYellow EntranceEast TerasseVisa HallwayYellow StairsPianoLoungeStatueExpoTellers HallwayTellersServer StairsClosetLobbySpiral StairsMainEntrancePiano HallwayScaffoldPiano HallwayGarage RoofAB54321
  1. Go this way: Main Entrance → Lobby
  2. Go this way: Garage Roof → Piano windows
  3. Send your drone here: Drone Expo and Piano from Piano Hallway
  4. Break this strong wall: Expo wall — breach it from the Lobby
  5. Plant the defuser here: Expo, next to the Lobby wall

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Tellers / Servers

Thatcher solo plan on Consulate Tellers / ServersEast Front YardEast TerasseVisa HallwayLoungeStatueExpoTellers HallwayTellersVisaServer StairsEmergencyLobbyVisa EntranceGumballMainEntrancePiano HallwayScaffoldA54321
  1. Go this way: Main Entrance → Lobby
  2. Go this way: Lobby → Lounge
  3. Send your drone here: Drone Tellers from Visa
  4. Break this strong wall: Tellers wall — breach it from the Lounge
  5. Plant the defuser here: Tellers, next to the Lounge wall

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Don’t do this
  • Don’t use your gadgets too early — wait until your wall breaker is ready.
  • Don’t waste gadgets on things that don’t matter.
  • Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong

Clear the breach denial.

Team goal: Take 2F above the site first, then open one reinforced wall from the Lobby / Lounge and add a second angle (windows, Visa or a hatch).

Anti-gadget (your main job)

Clear Bandit, Kaid and Mute on the marked wall, then any Mira or Evil Eye facing the plant.

With EMP Grenades: Your only job before the breach: throw EMP on the marked hard-breach wall (and any hatch you plan to open) so Bandit/Kaid/Mute can’t stop the charge. Call "wall clear" before the breacher plants.

Plant support (if the team needs it)

Cover the planter from the Lobby / Lounge, then deny the doors into site.

With EMP Grenades: Save one EMP for the plant: jammers or cameras watching the plant spot can be disabled right before the planter commits.

Spawn & approach

Police Line / front yards for the Main Entrance. Garage Way for the Garage Roof and Yellow Entrance. Parking for Visa Entrance.

  • Main Entrance → Lobby → Lounge: the middle of the map and the place both breaches start from.
  • Expo / Piano: the Yellow Entrance into Piano Hallway, and the Piano windows from the Garage Roof.
  • Tellers: the Visa Entrance door on the east side, and 2F Break / Front Office above.

Drone checklist

  • Expo and Piano corners (Mozzie often plays Piano late).
  • Tellers and Visa; the Tellers Hallway hatch area.
  • 2F rooms above the site for vertical defenders.
  • Server Stairs and Visa Hallway for roamers.

Exposition Room / Piano Room — team map

Thatcher team plan on Consulate Exposition Room / Piano RoomEast Front YardWest Front YardEast TerasseVisa HallwayYellow StairsPianoLoungeStatueExpoTellers HallwayTellersVisaServer StairsEmergencyGreyStairsClosetLobbySpiral StairsVisa EntranceGumballMainEntrancePiano HallwayScaffoldPiano HallwayGarage RoofAB121110987654321
  1. Move: Main Entrance → Lobby
  2. Move: Garage Roof → Piano windows
  3. Drone: Drone Expo and Piano from Piano Hallway
  4. Hard breach: Expo wall — breach it from the Lobby
  5. Plant: Expo, next to the Lobby wall
  6. Hold: Lobby, watching the breach
  7. Move: Yellow Entrance → Piano Hallway
  8. Vertical: 2F CEO Side hatch drops into Piano
  9. Enemy likely: Piano anchor (off the window line)
  10. Move: Push through the breach into Expo
  11. Hold: Piano Hallway (flank)
  12. Hard breach: Expo wall — backup breach from the Lounge

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Take 2F first — whoever controls the floor above controls this site. Clear CEO, Secretary and the top of the Yellow Stairs.
  2. Two players enter the Main Entrance into the Lobby; one plays the Piano windows from the Garage Roof.
  3. The anti-gadget player clears the Expo wall from the Lobby, then the hard breacher opens it.
  4. Push the breach while the 2F player opens the CEO Side hatch over Piano.
  5. Plant Expo next to the breach and hold from the Lobby, the Lounge and 2F.

Plant

Plant Expo against the Lobby wall once it is open, so the Lobby and Lounge players both cover it. Piano (the west room) is the backup plant with the 2F hatch open above it.

Post-plant positions

  • Lobby, looking through the breach
  • Lounge
  • 2F CEO Side, playing the hatch over Piano
  • Piano Hallway / Yellow Stairs (flank)

Tellers / Servers — team map

Thatcher team plan on Consulate Tellers / ServersEast Front YardWest Front YardEast TerasseVisa HallwayYellow StairsPianoLoungeStatueExpoTellers HallwayTellersVisaServer StairsEmergencyGreyStairsClosetLobbySpiral StairsVisa EntranceGumballMainEntrancePiano HallwayScaffoldPiano HallwayGarage RoofA13121110987654321
  1. Move: Main Entrance → Lobby
  2. Move: Lobby → Lounge
  3. Drone: Drone Tellers from Visa
  4. Hard breach: Tellers wall — breach it from the Lounge
  5. Plant: Tellers, next to the Lounge wall
  6. Hold: Lounge, watching the breach
  7. Hold: Visa, watching the Tellers doors
  8. Move: Parking → Visa Entrance → Visa
  9. Vertical: Visa Entrance hatch drops to the Server Hallway
  10. Vertical: 2F floor above Tellers (from Break)
  11. Enemy likely: Tellers anchor, north corner
  12. Move: Push through the breach into Tellers
  13. Hold: Visa Hallway / top of the Server Stairs (flank)

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Thatcher team plan on Consulate Tellers / ServersEast Front YardWest Front YardYellow EntranceConstructionDeliveryGreyStairsYellow StairsGarageCoffeeCCTVKitchenBananaLockersServer StairsElectricalStorageServersServerHallwayPillarB321
  1. Plant: Servers backup plant, south-east corner by the Server Hallway door
  2. Enemy likely: Servers anchor (basement)
  3. Hard breach: Servers wall — breach it from Storage (backup)

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Take the east side: one player enters Visa Entrance, one clears 2F Break and Front Office above Tellers.
  2. Two players come through the Main Entrance to the Lobby and the Lounge.
  3. The anti-gadget player clears the Tellers wall from the Lounge, then the hard breacher opens it.
  4. Push Tellers from the breach and from Visa while the 2F player opens the floor.
  5. Plant Tellers and hold from the Lounge, Visa and 2F. Switch to Servers only if Tellers is lost.

Plant

Plant Tellers against the Lounge wall once it is open. If Tellers is locked down, plant Servers in the basement from the Server Hallway after dropping the Visa Entrance hatch.

Post-plant positions

  • Lounge, looking through the breach
  • Visa, watching the Tellers doors
  • 2F Break / Front Office, playing the floor
  • Visa Entrance / Server Hallway (for a Servers plant)

Pitfalls

  • Using EMP before the breacher is ready — defenders can re-trick or replace batteries.
  • Standing exposed on the breach wall while throwing.
  • Using your gadget too early.
  • Planting in the middle of the room.
  • Executing without 2F — the 1F ceilings are where the defenders win.
  • Only using the Garage Roof windows — they are watched and easy to block.
  • Forgetting the basement link on Tellers / Servers.

If defenders…

  • If the Lobby wall into Expo is denied, breach the Expo wall from the Lounge instead.
  • If Tellers is stacked, drop the Visa Entrance hatch and plant Servers.
  • If defenders hold 2F hard, take it slowly with three players first.
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