

Solid Snake · Consulate 1F
2 bomb sites on this floor share one plan.
Draft – not yet verified in-gamePlaying soloJust you and random teammates — a simple plan
Find where the enemies are hiding and tell your team.
Your gadget: Infiltration kit. Guest operator (Y11S1) built around stealth and intel. Check the in-game kit details.
Exposition Room / Piano Room
- Go this way: Yellow Entrance → Piano Hallway
- Send your drone here: Drone Expo and Piano from Piano Hallway
- Danger — an enemy often holds here: Piano anchor (off the window line)
- Plant the defuser here: Expo, next to the Lobby wall
- After the plant, hold here: Piano Hallway (flank)
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Tellers / Servers
- Go this way: Parking → Visa Entrance → Visa
- Send your drone here: Drone Tellers from Visa
- Danger — an enemy often holds here: Tellers anchor, north corner
- Plant the defuser here: Tellers, next to the Lounge wall
- After the plant, hold here: Visa, watching the Tellers doors
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
- Don’t lose your drone in the first seconds — hide it in a corner.
- Don’t keep what you see to yourself. Tell your team or ping it.
- Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong
Find the anchors and the 2F roamer.
Team goal: Take 2F above the site first, then open one reinforced wall from the Lobby / Lounge and add a second angle (windows, Visa or a hatch).
Intel (your main job)
Drone Expo, Piano, Tellers and Visa, then the rooms above. Call the Mozzie and Mira spots.
With Infiltration kit: Use your stealth/intel kit to find anchors and roamers ahead of the team.
Flank watch (if the team needs it)
Watch the Yellow Stairs and Piano Hallway (Expo) or the Server Stairs and Spiral Stairs (Tellers).
With Infiltration kit: Sneak along the flank route to catch the roamer from behind.
Spawn & approach
Police Line / front yards for the Main Entrance. Garage Way for the Garage Roof and Yellow Entrance. Parking for Visa Entrance.
- Main Entrance → Lobby → Lounge: the middle of the map and the place both breaches start from.
- Expo / Piano: the Yellow Entrance into Piano Hallway, and the Piano windows from the Garage Roof.
- Tellers: the Visa Entrance door on the east side, and 2F Break / Front Office above.
Drone checklist
- Expo and Piano corners (Mozzie often plays Piano late).
- Tellers and Visa; the Tellers Hallway hatch area.
- 2F rooms above the site for vertical defenders.
- Server Stairs and Visa Hallway for roamers.
Exposition Room / Piano Room — team map
- Move: Yellow Entrance → Piano Hallway
- Drone: Drone Expo and Piano from Piano Hallway
- Enemy likely: Piano anchor (off the window line)
- Hold: Piano Hallway (flank)
- Move: Main Entrance → Lobby
- Move: Garage Roof → Piano windows
- Vertical: 2F CEO Side hatch drops into Piano
- Hard breach: Expo wall — breach it from the Lobby
- Move: Push through the breach into Expo
- Plant: Expo, next to the Lobby wall
- Hold: Lobby, watching the breach
- Hard breach: Expo wall — backup breach from the Lounge
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Take 2F first — whoever controls the floor above controls this site. Clear CEO, Secretary and the top of the Yellow Stairs.
- Two players enter the Main Entrance into the Lobby; one plays the Piano windows from the Garage Roof.
- The anti-gadget player clears the Expo wall from the Lobby, then the hard breacher opens it.
- Push the breach while the 2F player opens the CEO Side hatch over Piano.
- Plant Expo next to the breach and hold from the Lobby, the Lounge and 2F.
Plant
Plant Expo against the Lobby wall once it is open, so the Lobby and Lounge players both cover it. Piano (the west room) is the backup plant with the 2F hatch open above it.
Post-plant positions
- Lobby, looking through the breach
- Lounge
- 2F CEO Side, playing the hatch over Piano
- Piano Hallway / Yellow Stairs (flank)
Tellers / Servers — team map
- Move: Parking → Visa Entrance → Visa
- Drone: Drone Tellers from Visa
- Enemy likely: Tellers anchor, north corner
- Hold: Visa, watching the Tellers doors
- Hold: Visa Hallway / top of the Server Stairs (flank)
- Move: Main Entrance → Lobby
- Move: Lobby → Lounge
- Vertical: Visa Entrance hatch drops to the Server Hallway
- Vertical: 2F floor above Tellers (from Break)
- Hard breach: Tellers wall — breach it from the Lounge
- Move: Push through the breach into Tellers
- Plant: Tellers, next to the Lounge wall
- Hold: Lounge, watching the breach
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
- Enemy likely: Servers anchor (basement)
- Plant: Servers backup plant, south-east corner by the Server Hallway door
- Hard breach: Servers wall — breach it from Storage (backup)
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Take the east side: one player enters Visa Entrance, one clears 2F Break and Front Office above Tellers.
- Two players come through the Main Entrance to the Lobby and the Lounge.
- The anti-gadget player clears the Tellers wall from the Lounge, then the hard breacher opens it.
- Push Tellers from the breach and from Visa while the 2F player opens the floor.
- Plant Tellers and hold from the Lounge, Visa and 2F. Switch to Servers only if Tellers is lost.
Plant
Plant Tellers against the Lounge wall once it is open. If Tellers is locked down, plant Servers in the basement from the Server Hallway after dropping the Visa Entrance hatch.
Post-plant positions
- Lounge, looking through the breach
- Visa, watching the Tellers doors
- 2F Break / Front Office, playing the floor
- Visa Entrance / Server Hallway (for a Servers plant)
Pitfalls
- Playing too far away from the team to trade.
- Parking drones in the Lounge where they are shot.
- Everyone in the Lobby and nobody on the stairs.
- Executing without 2F — the 1F ceilings are where the defenders win.
- Only using the Garage Roof windows — they are watched and easy to block.
- Forgetting the basement link on Tellers / Servers.
If defenders…
- If the Lobby wall into Expo is denied, breach the Expo wall from the Lounge instead.
- If Tellers is stacked, drop the Visa Entrance hatch and plant Servers.
- If defenders hold 2F hard, take it slowly with three players first.
More & sources
Solid Snake on other Consulate floors
Full team plan for this floor →
Defending instead? Exposition Room / Piano Room setups · Tellers / Servers setups
Sources
- Ubisoft – Consulate map page (official blueprints)
- Ubisoft – Operation Dread Factor (Consulate rework)
- Ubisoft – Operation High Stakes (Consulate modernized)
- Sportskeeda – Consulate rework changes
- Recon 6 – Consulate guide (site summaries)
- Gamer Studio – Consulate site breakdown (2025)
- R6Calls – community callouts
Solid Snake's kit changed recently; check it in-game. Callouts from the community R6Calls project, aligned to Ubisoft's official blueprints.