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Thermite · Consulate 1F

2 bomb sites on this floor share one plan.

Draft – not yet verified in-game
Your bomb site:Exposition Room / Piano RoomTellers / Servers
Playing soloJust you and random teammates — a simple plan
Your mission

Break open a strong wall so your team can get into the bomb room.

Your gadget: Exothermic Charge. Hard-breach charge that opens a large walk-through hole in a reinforced wall.

Exposition Room / Piano Room

Thermite solo plan on Consulate Exposition Room / Piano RoomEast Front YardWest Front YardYellow EntranceEast TerasseVisa HallwayYellow StairsPianoLoungeStatueExpoTellers HallwayTellersServer StairsClosetLobbySpiral StairsMainEntrancePiano HallwayScaffoldPiano HallwayGarage RoofAB54321
  1. Go this way: Main Entrance → Lobby
  2. Go this way: Garage Roof → Piano windows
  3. Go this way: Yellow Entrance → Piano Hallway
  4. Break this strong wall: Expo wall — breach it from the Lobby
  5. Plant the defuser here: Expo, next to the Lobby wall

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Tellers / Servers

Thermite solo plan on Consulate Tellers / ServersEast Front YardEast TerasseVisa HallwayLoungeStatueExpoTellers HallwayTellersVisaServer StairsEmergencyLobbyVisa EntranceGumballMainEntrancePiano HallwayScaffoldA54321
  1. Go this way: Main Entrance → Lobby
  2. Go this way: Lobby → Lounge
  3. Go this way: Parking → Visa Entrance → Visa
  4. Break this strong wall: Tellers wall — breach it from the Lounge
  5. Plant the defuser here: Tellers, next to the Lounge wall

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Don’t do this
  • Don’t use your gadget before a teammate destroys the enemy gadgets on the wall.
  • Don’t stand right in front of the wall when it opens.
  • Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong

Open the site wall from the middle.

Team goal: Take 2F above the site first, then open one reinforced wall from the Lobby / Lounge and add a second angle (windows, Visa or a hatch).

Hard breach (your main job)

Expo: breach the Expo wall from the Lobby. Tellers: breach the Tellers wall from the Lounge.

With Exothermic Charge: Stack on the marked hard-breach wall, wait for the anti-gadget player to call the wall clear, then place the charge on the centre of the wall. Stand off to the side while it burns — the hole becomes the team’s main entry.

Entry (if the team needs it)

Swing the breach with a trade partner. Check the Piano diagonal and the Visa doors.

With Exothermic Charge: Once the wall is down, you are often the closest player to site: clear the near corner of the hole with your team, not alone.

Spawn & approach

Police Line / front yards for the Main Entrance. Garage Way for the Garage Roof and Yellow Entrance. Parking for Visa Entrance.

  • Main Entrance → Lobby → Lounge: the middle of the map and the place both breaches start from.
  • Expo / Piano: the Yellow Entrance into Piano Hallway, and the Piano windows from the Garage Roof.
  • Tellers: the Visa Entrance door on the east side, and 2F Break / Front Office above.

Drone checklist

  • Expo and Piano corners (Mozzie often plays Piano late).
  • Tellers and Visa; the Tellers Hallway hatch area.
  • 2F rooms above the site for vertical defenders.
  • Server Stairs and Visa Hallway for roamers.

Exposition Room / Piano Room — team map

Thermite team plan on Consulate Exposition Room / Piano RoomEast Front YardWest Front YardEast TerasseVisa HallwayYellow StairsPianoLoungeStatueExpoTellers HallwayTellersVisaServer StairsEmergencyGreyStairsClosetLobbySpiral StairsVisa EntranceGumballMainEntrancePiano HallwayScaffoldPiano HallwayGarage RoofAB121110987654321
  1. Move: Main Entrance → Lobby
  2. Move: Garage Roof → Piano windows
  3. Move: Yellow Entrance → Piano Hallway
  4. Enemy likely: Piano anchor (off the window line)
  5. Hard breach: Expo wall — breach it from the Lobby
  6. Move: Push through the breach into Expo
  7. Plant: Expo, next to the Lobby wall
  8. Hard breach: Expo wall — backup breach from the Lounge
  9. Drone: Drone Expo and Piano from Piano Hallway
  10. Vertical: 2F CEO Side hatch drops into Piano
  11. Hold: Lobby, watching the breach
  12. Hold: Piano Hallway (flank)

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Take 2F first — whoever controls the floor above controls this site. Clear CEO, Secretary and the top of the Yellow Stairs.
  2. Two players enter the Main Entrance into the Lobby; one plays the Piano windows from the Garage Roof.
  3. The anti-gadget player clears the Expo wall from the Lobby, then the hard breacher opens it.
  4. Push the breach while the 2F player opens the CEO Side hatch over Piano.
  5. Plant Expo next to the breach and hold from the Lobby, the Lounge and 2F.

Plant

Plant Expo against the Lobby wall once it is open, so the Lobby and Lounge players both cover it. Piano (the west room) is the backup plant with the 2F hatch open above it.

Post-plant positions

  • Lobby, looking through the breach
  • Lounge
  • 2F CEO Side, playing the hatch over Piano
  • Piano Hallway / Yellow Stairs (flank)

Tellers / Servers — team map

Thermite team plan on Consulate Tellers / ServersEast Front YardWest Front YardEast TerasseVisa HallwayYellow StairsPianoLoungeStatueExpoTellers HallwayTellersVisaServer StairsEmergencyGreyStairsClosetLobbySpiral StairsVisa EntranceGumballMainEntrancePiano HallwayScaffoldPiano HallwayGarage RoofA13121110987654321
  1. Move: Main Entrance → Lobby
  2. Move: Parking → Visa Entrance → Visa
  3. Move: Lobby → Lounge
  4. Enemy likely: Tellers anchor, north corner
  5. Hard breach: Tellers wall — breach it from the Lounge
  6. Move: Push through the breach into Tellers
  7. Plant: Tellers, next to the Lounge wall
  8. Drone: Drone Tellers from Visa
  9. Vertical: Visa Entrance hatch drops to the Server Hallway
  10. Vertical: 2F floor above Tellers (from Break)
  11. Hold: Lounge, watching the breach
  12. Hold: Visa, watching the Tellers doors
  13. Hold: Visa Hallway / top of the Server Stairs (flank)

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Thermite team plan on Consulate Tellers / ServersEast Front YardWest Front YardYellow EntranceConstructionDeliveryGreyStairsYellow StairsGarageCoffeeCCTVKitchenBananaLockersServer StairsElectricalStorageServersServerHallwayPillarB321
  1. Hard breach: Servers wall — breach it from Storage (backup)
  2. Enemy likely: Servers anchor (basement)
  3. Plant: Servers backup plant, south-east corner by the Server Hallway door

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Take the east side: one player enters Visa Entrance, one clears 2F Break and Front Office above Tellers.
  2. Two players come through the Main Entrance to the Lobby and the Lounge.
  3. The anti-gadget player clears the Tellers wall from the Lounge, then the hard breacher opens it.
  4. Push Tellers from the breach and from Visa while the 2F player opens the floor.
  5. Plant Tellers and hold from the Lounge, Visa and 2F. Switch to Servers only if Tellers is lost.

Plant

Plant Tellers against the Lounge wall once it is open. If Tellers is locked down, plant Servers in the basement from the Server Hallway after dropping the Visa Entrance hatch.

Post-plant positions

  • Lounge, looking through the breach
  • Visa, watching the Tellers doors
  • 2F Break / Front Office, playing the floor
  • Visa Entrance / Server Hallway (for a Servers plant)

Pitfalls

  • Placing the charge before Bandit/Kaid/Mute is cleared — it gets fried or jammed.
  • Standing in front of the wall where defenders can shoot through the burning hole.
  • Breaching while 2F is still held above you.
  • Peeking the Piano windows alone.
  • Executing without 2F — the 1F ceilings are where the defenders win.
  • Only using the Garage Roof windows — they are watched and easy to block.
  • Forgetting the basement link on Tellers / Servers.

If defenders…

  • If the Lobby wall into Expo is denied, breach the Expo wall from the Lounge instead.
  • If Tellers is stacked, drop the Visa Entrance hatch and plant Servers.
  • If defenders hold 2F hard, take it slowly with three players first.
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