

Thermite · Consulate Basement
Cafeteria / Garage
Draft – not yet verified in-gamePlaying soloJust you and random teammates — a simple plan
Break open a strong wall so your team can get into the bomb room.
Your gadget: Exothermic Charge. Hard-breach charge that opens a large walk-through hole in a reinforced wall.
- Go this way: Server Stairs → Construction
- Go this way: Yellow Entrance → Yellow Stairs → Garage
- Danger — an enemy often holds here: CCTV anchor
- Break this strong wall: Cafeteria wall — breach it from Construction
- Plant the defuser here: Cafeteria, on the Construction side
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
- Don’t use your gadget before a teammate destroys the enemy gadgets on the wall.
- Don’t stand right in front of the wall when it opens.
- Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong
Open Cafeteria from Construction.
Team goal: Control 1F above the site, then open the Construction wall into Cafeteria and pinch Garage from the Yellow Stairs and the hatch.
Hard breach (your main job)
Go down the Server Stairs, stand in Construction on the Cafeteria wall (orange line) and breach on the clear call.
With Exothermic Charge: Stack on the marked hard-breach wall, wait for the anti-gadget player to call the wall clear, then place the charge on the centre of the wall. Stand off to the side while it burns — the hole becomes the team’s main entry.
Entry (if the team needs it)
Swing the breach with a trade partner; check the CCTV door first.
With Exothermic Charge: Once the wall is down, you are often the closest player to site: clear the near corner of the hole with your team, not alone.
Spawn & approach
Police Line / front yards for the Server Stairs. Garage Way side for the Yellow Entrance and Yellow Stairs.
- Main Entrance → Lobby → Visa Hallway → Server Stairs down to Construction.
- Yellow Entrance → Yellow Stairs down to the Garage side.
- Keep one player on 1F in Expo to open the hatch and floor over Garage.
Drone checklist
- CCTV — a strong anchor spot that sees several entries.
- The pillar in Garage (a common anchor spot).
- Construction and Storage for defenders holding the Server Stairs.
- Lockers corridor and Banana for roamers.
Team map
- Move: Server Stairs → Construction
- Move: Yellow Entrance → Yellow Stairs → Garage
- Enemy likely: CCTV anchor
- Hard breach: Cafeteria wall — breach it from Construction
- Move: Push through the breach into Cafeteria
- Plant: Cafeteria, on the Construction side
- Hard breach: CCTV wall — backup breach from the Lockers corridor
- Drone: Drone Cafeteria and CCTV
- Vertical: 1F Expo hatch drops into Garage
- Enemy likely: Garage pillar anchor
- Hold: Construction, watching the breach
- Hold: Bottom of the Server Stairs (flank)
- Hold: Lockers corridor / Banana (flank)
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Take 1F first: Expo and Piano sit right above Garage, and the Expo hatch drops into it.
- Two players go down the Server Stairs to Construction; one goes down the Yellow Stairs toward Garage.
- The anti-gadget player clears the Construction wall, then the hard breacher opens it.
- Push Cafeteria through the breach while the 1F player opens the Expo hatch and the Yellow Stairs player pinches Garage.
- Plant Cafeteria on the Construction side and spread to the hold spots.
Plant
Plant Cafeteria (the Kitchen room) against the Construction wall once it is open, so the players in Construction and at the bottom of the Server Stairs can both see the defuser. Garage is the backup plant from the Yellow Stairs side.
Post-plant positions
- Construction, looking through the breach
- Bottom of the Server Stairs (flank)
- 1F Expo, playing the hatch and floor over Garage
- Lockers corridor / Banana (flank)
Pitfalls
- Placing the charge before Bandit/Kaid/Mute is cleared — it gets fried or jammed.
- Standing in front of the wall where defenders can shoot through the burning hole.
- Breaching while the CCTV anchor can still see the hole.
- Swinging alone into smoke.
- Going downstairs before 1F is cleared — defenders shoot down through the floor.
- Pushing only one stairway; the basement stairs are easy to hold alone.
- Ignoring CCTV — it sees Kitchen, Lockers and the breach.
If defenders…
- If the Construction wall stays denied, plant Garage from the Yellow Stairs side with the Expo hatch open.
- If CCTV is locked down, open the CCTV wall from the Lockers corridor.
- If the Garage pillar anchor survives, open more of the Expo floor above him.
More & sources
Thermite on other Consulate floors
Full team plan for this floor →
Defending instead? Cafeteria / Garage setups
Sources
- Ubisoft – Consulate map page (official blueprints)
- Ubisoft – Operation Dread Factor (Consulate rework)
- Ubisoft – Operation High Stakes (Consulate modernized)
- Sportskeeda – Consulate rework changes
- Recon 6 – Consulate guide (site summaries)
- Gamer Studio – Consulate site breakdown (2025)
- R6Calls – community callouts
Callouts from the community R6Calls project, aligned to Ubisoft's official blueprints.