

Nomad · Consulate 1F
2 bomb sites on this floor share one plan.
Draft – not yet verified in-gamePlaying soloJust you and random teammates — a simple plan
Guard the back door so enemies can’t sneak up behind your team.
Your gadget: Airjab Launcher. Grenades that stick to surfaces and knock down anyone who walks past.
Exposition Room / Piano Room
- Go this way: Yellow Entrance → Piano Hallway
- Go this way: Garage Roof → Piano windows
- Plant the defuser here: Expo, next to the Lobby wall
- After the plant, hold here: Piano Hallway (flank)
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Tellers / Servers
- Go this way: Parking → Visa Entrance → Visa
- Plant the defuser here: Tellers, next to the Lounge wall
- After the plant, hold here: Visa, watching the Tellers doors
- After the plant, hold here: Visa Hallway / top of the Server Stairs (flank)
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
- Don’t leave your spot to chase kills.
- Don’t stand where no teammate can help you.
- Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong
Stop rotations.
Team goal: Take 2F above the site first, then open one reinforced wall from the Lobby / Lounge and add a second angle (windows, Visa or a hatch).
Flank watch (your main job)
Watch the Yellow Stairs and Piano Hallway (Expo) or the Server Stairs and Spiral Stairs (Tellers).
With Airjab Launcher: Place Airjabs on the marked flank routes (stairs, doors behind the team) so roamers can’t sneak up during the execute.
Plant support (if the team needs it)
Cover the planter from the Lobby / Lounge, then deny the doors into site.
With Airjab Launcher: After the plant, put Airjabs on the defuser approach paths.
Spawn & approach
Police Line / front yards for the Main Entrance. Garage Way for the Garage Roof and Yellow Entrance. Parking for Visa Entrance.
- Main Entrance → Lobby → Lounge: the middle of the map and the place both breaches start from.
- Expo / Piano: the Yellow Entrance into Piano Hallway, and the Piano windows from the Garage Roof.
- Tellers: the Visa Entrance door on the east side, and 2F Break / Front Office above.
Drone checklist
- Expo and Piano corners (Mozzie often plays Piano late).
- Tellers and Visa; the Tellers Hallway hatch area.
- 2F rooms above the site for vertical defenders.
- Server Stairs and Visa Hallway for roamers.
Exposition Room / Piano Room — team map
- Move: Garage Roof → Piano windows
- Move: Yellow Entrance → Piano Hallway
- Plant: Expo, next to the Lobby wall
- Hold: Lobby, watching the breach
- Hold: Piano Hallway (flank)
- Move: Main Entrance → Lobby
- Drone: Drone Expo and Piano from Piano Hallway
- Vertical: 2F CEO Side hatch drops into Piano
- Enemy likely: Piano anchor (off the window line)
- Hard breach: Expo wall — breach it from the Lobby
- Move: Push through the breach into Expo
- Hard breach: Expo wall — backup breach from the Lounge
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Take 2F first — whoever controls the floor above controls this site. Clear CEO, Secretary and the top of the Yellow Stairs.
- Two players enter the Main Entrance into the Lobby; one plays the Piano windows from the Garage Roof.
- The anti-gadget player clears the Expo wall from the Lobby, then the hard breacher opens it.
- Push the breach while the 2F player opens the CEO Side hatch over Piano.
- Plant Expo next to the breach and hold from the Lobby, the Lounge and 2F.
Plant
Plant Expo against the Lobby wall once it is open, so the Lobby and Lounge players both cover it. Piano (the west room) is the backup plant with the 2F hatch open above it.
Post-plant positions
- Lobby, looking through the breach
- Lounge
- 2F CEO Side, playing the hatch over Piano
- Piano Hallway / Yellow Stairs (flank)
Tellers / Servers — team map
- Move: Parking → Visa Entrance → Visa
- Plant: Tellers, next to the Lounge wall
- Hold: Lounge, watching the breach
- Hold: Visa, watching the Tellers doors
- Hold: Visa Hallway / top of the Server Stairs (flank)
- Move: Main Entrance → Lobby
- Move: Lobby → Lounge
- Drone: Drone Tellers from Visa
- Vertical: Visa Entrance hatch drops to the Server Hallway
- Vertical: 2F floor above Tellers (from Break)
- Enemy likely: Tellers anchor, north corner
- Hard breach: Tellers wall — breach it from the Lounge
- Move: Push through the breach into Tellers
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
- Plant: Servers backup plant, south-east corner by the Server Hallway door
- Enemy likely: Servers anchor (basement)
- Hard breach: Servers wall — breach it from Storage (backup)
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Take the east side: one player enters Visa Entrance, one clears 2F Break and Front Office above Tellers.
- Two players come through the Main Entrance to the Lobby and the Lounge.
- The anti-gadget player clears the Tellers wall from the Lounge, then the hard breacher opens it.
- Push Tellers from the breach and from Visa while the 2F player opens the floor.
- Plant Tellers and hold from the Lounge, Visa and 2F. Switch to Servers only if Tellers is lost.
Plant
Plant Tellers against the Lounge wall once it is open. If Tellers is locked down, plant Servers in the basement from the Server Hallway after dropping the Visa Entrance hatch.
Post-plant positions
- Lounge, looking through the breach
- Visa, watching the Tellers doors
- 2F Break / Front Office, playing the floor
- Visa Entrance / Server Hallway (for a Servers plant)
Pitfalls
- Placing Airjabs where your own team will walk through them.
- Everyone in the Lobby and nobody on the stairs.
- Planting in the middle of the room.
- Executing without 2F — the 1F ceilings are where the defenders win.
- Only using the Garage Roof windows — they are watched and easy to block.
- Forgetting the basement link on Tellers / Servers.
If defenders…
- If the Lobby wall into Expo is denied, breach the Expo wall from the Lounge instead.
- If Tellers is stacked, drop the Visa Entrance hatch and plant Servers.
- If defenders hold 2F hard, take it slowly with three players first.
More & sources
Nomad on other Consulate floors
Full team plan for this floor →
Defending instead? Exposition Room / Piano Room setups · Tellers / Servers setups
Sources
- Ubisoft – Consulate map page (official blueprints)
- Ubisoft – Operation Dread Factor (Consulate rework)
- Ubisoft – Operation High Stakes (Consulate modernized)
- Sportskeeda – Consulate rework changes
- Recon 6 – Consulate guide (site summaries)
- Gamer Studio – Consulate site breakdown (2025)
- R6Calls – community callouts
Callouts from the community R6Calls project, aligned to Ubisoft's official blueprints.