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Amaru · Consulate 1F

2 bomb sites on this floor share one plan.

Draft – not yet verified in-game
Your bomb site:Exposition Room / Piano RoomTellers / Servers
Playing soloJust you and random teammates — a simple plan
Your mission

Be one of the first into the bomb room — with a teammate right behind you.

Your gadget: Garra Hook. Grappling hook to windows, hatches and ledges.

Exposition Room / Piano Room

Amaru solo plan on Consulate Exposition Room / Piano RoomEast Front YardWest Front YardYellow EntranceEast TerasseVisa HallwayYellow StairsPianoLoungeStatueExpoTellers HallwayTellersServer StairsClosetLobbySpiral StairsMainEntrancePiano HallwayScaffoldPiano HallwayGarage RoofAB54321
  1. Go this way: Main Entrance → Lobby
  2. Go this way: Garage Roof → Piano windows
  3. Go this way: Yellow Entrance → Piano Hallway
  4. Danger — an enemy often holds here: Piano anchor (off the window line)
  5. Plant the defuser here: Expo, next to the Lobby wall

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Tellers / Servers

Amaru solo plan on Consulate Tellers / ServersEast Front YardEast TerasseVisa HallwayLoungeStatueExpoTellers HallwayTellersVisaServer StairsEmergencyGreyStairsLobbyVisa EntranceGumballMainEntrancePiano HallwayScaffoldA54321
  1. Go this way: Main Entrance → Lobby
  2. Go this way: Parking → Visa Entrance → Visa
  3. Go this way: Lobby → Lounge
  4. Danger — an enemy often holds here: Tellers anchor, north corner
  5. Plant the defuser here: Tellers, next to the Lounge wall

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Don’t do this
  • Don’t go in alone. Wait for a teammate.
  • Don’t rush in before someone has checked the room with a drone.
  • Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong

Take the first fight.

Team goal: Take 2F above the site first, then open one reinforced wall from the Lobby / Lounge and add a second angle (windows, Visa or a hatch).

Entry (your main job)

Swing the breach with a trade partner. Check the Piano diagonal and the Visa doors.

With Garra Hook: Use the Garra Hook for a fast surprise entry through a window or open hatch at the same moment the team pushes the main entry.

Spawn & approach

Police Line / front yards for the Main Entrance. Garage Way for the Garage Roof and Yellow Entrance. Parking for Visa Entrance.

  • Main Entrance → Lobby → Lounge: the middle of the map and the place both breaches start from.
  • Expo / Piano: the Yellow Entrance into Piano Hallway, and the Piano windows from the Garage Roof.
  • Tellers: the Visa Entrance door on the east side, and 2F Break / Front Office above.

Drone checklist

  • Expo and Piano corners (Mozzie often plays Piano late).
  • Tellers and Visa; the Tellers Hallway hatch area.
  • 2F rooms above the site for vertical defenders.
  • Server Stairs and Visa Hallway for roamers.

Exposition Room / Piano Room — team map

Amaru team plan on Consulate Exposition Room / Piano RoomEast Front YardWest Front YardEast TerasseVisa HallwayYellow StairsPianoLoungeStatueExpoTellers HallwayTellersVisaServer StairsEmergencyGreyStairsClosetLobbySpiral StairsVisa EntranceGumballMainEntrancePiano HallwayScaffoldPiano HallwayGarage RoofAB121110987654321
  1. Move: Main Entrance → Lobby
  2. Move: Garage Roof → Piano windows
  3. Move: Yellow Entrance → Piano Hallway
  4. Enemy likely: Piano anchor (off the window line)
  5. Move: Push through the breach into Expo
  6. Plant: Expo, next to the Lobby wall
  7. Drone: Drone Expo and Piano from Piano Hallway
  8. Vertical: 2F CEO Side hatch drops into Piano
  9. Hard breach: Expo wall — breach it from the Lobby
  10. Hold: Lobby, watching the breach
  11. Hold: Piano Hallway (flank)
  12. Hard breach: Expo wall — backup breach from the Lounge

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Take 2F first — whoever controls the floor above controls this site. Clear CEO, Secretary and the top of the Yellow Stairs.
  2. Two players enter the Main Entrance into the Lobby; one plays the Piano windows from the Garage Roof.
  3. The anti-gadget player clears the Expo wall from the Lobby, then the hard breacher opens it.
  4. Push the breach while the 2F player opens the CEO Side hatch over Piano.
  5. Plant Expo next to the breach and hold from the Lobby, the Lounge and 2F.

Plant

Plant Expo against the Lobby wall once it is open, so the Lobby and Lounge players both cover it. Piano (the west room) is the backup plant with the 2F hatch open above it.

Post-plant positions

  • Lobby, looking through the breach
  • Lounge
  • 2F CEO Side, playing the hatch over Piano
  • Piano Hallway / Yellow Stairs (flank)

Tellers / Servers — team map

Amaru team plan on Consulate Tellers / ServersEast Front YardWest Front YardEast TerasseVisa HallwayYellow StairsPianoLoungeStatueExpoTellers HallwayTellersVisaServer StairsEmergencyGreyStairsClosetLobbySpiral StairsVisa EntranceGumballMainEntrancePiano HallwayScaffoldPiano HallwayGarage RoofA13121110987654321
  1. Move: Main Entrance → Lobby
  2. Move: Parking → Visa Entrance → Visa
  3. Move: Lobby → Lounge
  4. Enemy likely: Tellers anchor, north corner
  5. Move: Push through the breach into Tellers
  6. Plant: Tellers, next to the Lounge wall
  7. Drone: Drone Tellers from Visa
  8. Vertical: Visa Entrance hatch drops to the Server Hallway
  9. Vertical: 2F floor above Tellers (from Break)
  10. Hard breach: Tellers wall — breach it from the Lounge
  11. Hold: Lounge, watching the breach
  12. Hold: Visa, watching the Tellers doors
  13. Hold: Visa Hallway / top of the Server Stairs (flank)

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Amaru team plan on Consulate Tellers / ServersEast Front YardWest Front YardYellow EntranceConstructionDeliveryGreyStairsYellow StairsGarageCoffeeCCTVKitchenBananaLockersServer StairsElectricalStorageServersServerHallwayPillarB321
  1. Enemy likely: Servers anchor (basement)
  2. Plant: Servers backup plant, south-east corner by the Server Hallway door
  3. Hard breach: Servers wall — breach it from Storage (backup)

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Take the east side: one player enters Visa Entrance, one clears 2F Break and Front Office above Tellers.
  2. Two players come through the Main Entrance to the Lobby and the Lounge.
  3. The anti-gadget player clears the Tellers wall from the Lounge, then the hard breacher opens it.
  4. Push Tellers from the breach and from Visa while the 2F player opens the floor.
  5. Plant Tellers and hold from the Lounge, Visa and 2F. Switch to Servers only if Tellers is lost.

Plant

Plant Tellers against the Lounge wall once it is open. If Tellers is locked down, plant Servers in the basement from the Server Hallway after dropping the Visa Entrance hatch.

Post-plant positions

  • Lounge, looking through the breach
  • Visa, watching the Tellers doors
  • 2F Break / Front Office, playing the floor
  • Visa Entrance / Server Hallway (for a Servers plant)

Pitfalls

  • Hooking into a window that hasn’t been droned or cleared.
  • Peeking the Piano windows alone.
  • Executing without 2F — the 1F ceilings are where the defenders win.
  • Only using the Garage Roof windows — they are watched and easy to block.
  • Forgetting the basement link on Tellers / Servers.

If defenders…

  • If the Lobby wall into Expo is denied, breach the Expo wall from the Lounge instead.
  • If Tellers is stacked, drop the Visa Entrance hatch and plant Servers.
  • If defenders hold 2F hard, take it slowly with three players first.
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