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How to attack Bank Basement

Bank basement has two ways in: the Tunnel into Server (north-east) and the Garage into Dock and Lockers Hallway (south). The winning plan takes Server, opens the CCTV wall and adds pressure from the 1F Admin hatch so the anchors get hit from two directions.

Open the reinforced CCTV wall from Server and plant in CCTV, with one player on the Garage side and one playing the 1F hatches.

Roles

Hard breach

Stack in Server on the wall shared with CCTV (orange line). Wait for the “clear” call, breach, and let the entry player swing first.

Anti-gadget

Clear Bandit/Kaid/Mute gadgets on the CCTV wall from the Server side, then clear any Mira or camera watching the plant.

Vertical / soft breach

From 1F Admin, open the hatch over CCTV (and the Square hatch over Server). Shoot down while the team breaches.

Intel

Drone Red Hallway, the CCTV corners and the Garage. Call the Mira before the breach.

Entry

Swing the CCTV breach with a trade partner right after it opens; clear the Server-side corner first.

Flank watch

Hold Dock / Lockers Hallway on the Garage side and watch the Blue Stairs behind the team.

Plant support

Cover the planter from Server; after the plant, deny the Red Hallway door and the Admin hatch.

Lockers / CCTV Room

Bank Lockers / CCTV Room attack planDockGarageRed TruckMain StairsElevatorsVault EntranceVault LobbyLockersLockers HallwayRed HallwayServerTunnelBlue StairsGoldCashCCTVVaultMain EntrancePlazaBoulevardAB13121110987654321
  1. Move: Plaza → Tunnel → Server
  2. Move: Garage ramp → Dock → Lockers Hallway
  3. Drone: Drone CCTV and Red Hallway
  4. Vertical: 1F Admin hatch drops into CCTV
  5. Vertical: 1F Square hatch drops into Server
  6. Enemy likely: Red Hallway anchor or Mira
  7. Hard breach: CCTV wall — breach it from Server
  8. Move: Push through the breach into CCTV
  9. Plant: CCTV, on the Server side
  10. Hold: Server, watching the breach
  11. Hold: Dock, watching the Garage flank
  12. Hold: Blue Stairs, watching the Tunnel side
  13. Hard breach: Lockers wall — backup breach from Vault Entrance

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Two players walk the Tunnel from the Plaza into Server. One player takes the Garage ramp to Dock.
  2. One player stays on 1F and opens the Admin hatch (over CCTV) and the Square hatch (over Server).
  3. The anti-gadget player clears the CCTV wall from Server, then the hard breacher opens it.
  4. Push CCTV from the breach and the hatch at the same time while the Dock player pinches Red Hallway.
  5. Plant CCTV on the Server side and spread out to the post-plant spots.

Plant

Plant CCTV right after the Server wall opens, against the Server-side wall, so the players in Server and on the Admin hatch can both see the defuser. If CCTV is too hot, plant Lockers from Vault Entrance.

Post-plant

  • Server, looking back through the breach
  • Blue Stairs / Tunnel exit (flank)
  • 1F Admin, playing the hatch over CCTV
  • Dock / Lockers Hallway (Garage flank)

Defender setups for this site →

Pitfalls

  • Pushing the Tunnel with all five and leaving the Garage open.
  • Breaching CCTV before the Red Hallway anchor is found.
  • Ignoring the 1F hatches: defenders upstairs can drop or shoot down on your plant.

If defenders…

  • If the CCTV wall stays denied (double Bandit/Kaid), switch to Lockers: open the Lockers wall from Vault Entrance and plant Lockers.
  • If a Mira covers Red Hallway, break it with Twitch, Brava or Flores before the push.
  • If the Garage roamer keeps flanking, move a second player to Dock.