

Ace · Bank Basement
Lockers / CCTV Room
Draft – not yet verified in-gamePlaying soloJust you and random teammates — a simple plan
Break open a strong wall so your team can get into the bomb room.
Your gadget: S.E.L.M.A. Aqua Breacher. Throwable charges that hard breach reinforced walls in stages.
- Go this way: Plaza → Tunnel → Server
- Danger — an enemy often holds here: Red Hallway anchor or Mira
- Break this strong wall: CCTV wall — breach it from Server
- Go this way: Push through the breach into CCTV
- Plant the defuser here: CCTV, on the Server side
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
- Don’t use your gadget before a teammate destroys the enemy gadgets on the wall.
- Don’t stand right in front of the wall when it opens.
- Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong
Open the CCTV wall from Server so the team has a walk-in entry.
Team goal: Open the reinforced CCTV wall from Server and plant in CCTV, with one player on the Garage side and one playing the 1F hatches.
Hard breach (your main job)
Stack in Server on the wall shared with CCTV (orange line). Wait for the “clear” call, breach, and let the entry player swing first.
With S.E.L.M.A. Aqua Breacher: Throw S.E.L.M.A. charges onto the marked reinforced wall after it is cleared of breach denial; one charge opens a hole, stacking more opens it wider. You can also open a second wall to split defenders.
Entry (if the team needs it)
Swing the CCTV breach with a trade partner right after it opens; clear the Server-side corner first.
With S.E.L.M.A. Aqua Breacher: Go through the hole with the first trade partner right after it opens.
Spawn & approach
Jewelry Front or Back Alley for the Tunnel. Boulevard for the Garage-ramp player.
- Enter the Tunnel from the Plaza and follow it into Server — the safest lane to the site.
- Send one player down the Garage ramp to Dock to cut rotations and catch the Garage roamer.
- Keep one player on 1F (Admin / Square) to open the hatches over CCTV and Server.
Drone checklist
- Server and the Blue Stairs (a defender often holds the Tunnel exit early).
- Red Hallway between Lockers and CCTV — a common Mira and anchor spot.
- CCTV corners next to the Server wall, where anchors hide from the breach.
- Garage, Dock and Vault Lobby for the roamer.
Team map
- Move: Plaza → Tunnel → Server
- Enemy likely: Red Hallway anchor or Mira
- Hard breach: CCTV wall — breach it from Server
- Move: Push through the breach into CCTV
- Plant: CCTV, on the Server side
- Hard breach: Lockers wall — backup breach from Vault Entrance
- Move: Garage ramp → Dock → Lockers Hallway
- Drone: Drone CCTV and Red Hallway
- Vertical: 1F Admin hatch drops into CCTV
- Vertical: 1F Square hatch drops into Server
- Hold: Server, watching the breach
- Hold: Dock, watching the Garage flank
- Hold: Blue Stairs, watching the Tunnel side
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Two players walk the Tunnel from the Plaza into Server. One player takes the Garage ramp to Dock.
- One player stays on 1F and opens the Admin hatch (over CCTV) and the Square hatch (over Server).
- The anti-gadget player clears the CCTV wall from Server, then the hard breacher opens it.
- Push CCTV from the breach and the hatch at the same time while the Dock player pinches Red Hallway.
- Plant CCTV on the Server side and spread out to the post-plant spots.
Plant
Plant CCTV right after the Server wall opens, against the Server-side wall, so the players in Server and on the Admin hatch can both see the defuser. If CCTV is too hot, plant Lockers from Vault Entrance.
Post-plant positions
- Server, looking back through the breach
- Blue Stairs / Tunnel exit (flank)
- 1F Admin, playing the hatch over CCTV
- Dock / Lockers Hallway (Garage flank)
Pitfalls
- Throwing charges on a Bandit-tricked wall.
- Using all charges on one wall when two openings are needed.
- Breaching while the Red Hallway anchor can still shoot the hole — drone first.
- Swinging alone into a smoked breach.
- Pushing the Tunnel with all five and leaving the Garage open.
- Breaching CCTV before the Red Hallway anchor is found.
- Ignoring the 1F hatches: defenders upstairs can drop or shoot down on your plant.
If defenders…
- If the CCTV wall stays denied (double Bandit/Kaid), switch to Lockers: open the Lockers wall from Vault Entrance and plant Lockers.
- If a Mira covers Red Hallway, break it with Twitch, Brava or Flores before the push.
- If the Garage roamer keeps flanking, move a second player to Dock.
More & sources
Ace on other Bank floors
Full team plan for this floor →
Defending instead? Lockers / CCTV Room setups
Sources
- Ubisoft – Bank map page (official blueprints)
- siege.gg – Bank map guide (Feb 2026)
- Rainbow Six Fandom – Bank
- Recon 6 – Bank guide (site summaries)
- Alviran – Bank callouts guide 2026
- R6Calls – community callouts
Callouts from the community R6Calls project, aligned to Ubisoft's official blueprints.