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Thermite · Bank Basement

Lockers / CCTV Room

Draft – not yet verified in-game
Playing soloJust you and random teammates — a simple plan
Your mission

Break open a strong wall so your team can get into the bomb room.

Your gadget: Exothermic Charge. Hard-breach charge that opens a large walk-through hole in a reinforced wall.

Thermite solo plan on Bank Lockers / CCTV RoomLockersRed HallwayServerTunnelBlue StairsGoldCashCCTVPlazaAB54321
  1. Go this way: Plaza → Tunnel → Server
  2. Danger — an enemy often holds here: Red Hallway anchor or Mira
  3. Break this strong wall: CCTV wall — breach it from Server
  4. Go this way: Push through the breach into CCTV
  5. Plant the defuser here: CCTV, on the Server side

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Don’t do this
  • Don’t use your gadget before a teammate destroys the enemy gadgets on the wall.
  • Don’t stand right in front of the wall when it opens.
  • Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong

Open the CCTV wall from Server so the team has a walk-in entry.

Team goal: Open the reinforced CCTV wall from Server and plant in CCTV, with one player on the Garage side and one playing the 1F hatches.

Hard breach (your main job)

Stack in Server on the wall shared with CCTV (orange line). Wait for the “clear” call, breach, and let the entry player swing first.

With Exothermic Charge: Stack on the marked hard-breach wall, wait for the anti-gadget player to call the wall clear, then place the charge on the centre of the wall. Stand off to the side while it burns — the hole becomes the team’s main entry.

Entry (if the team needs it)

Swing the CCTV breach with a trade partner right after it opens; clear the Server-side corner first.

With Exothermic Charge: Once the wall is down, you are often the closest player to site: clear the near corner of the hole with your team, not alone.

Spawn & approach

Jewelry Front or Back Alley for the Tunnel. Boulevard for the Garage-ramp player.

  • Enter the Tunnel from the Plaza and follow it into Server — the safest lane to the site.
  • Send one player down the Garage ramp to Dock to cut rotations and catch the Garage roamer.
  • Keep one player on 1F (Admin / Square) to open the hatches over CCTV and Server.

Drone checklist

  • Server and the Blue Stairs (a defender often holds the Tunnel exit early).
  • Red Hallway between Lockers and CCTV — a common Mira and anchor spot.
  • CCTV corners next to the Server wall, where anchors hide from the breach.
  • Garage, Dock and Vault Lobby for the roamer.

Team map

Thermite team plan on Bank Lockers / CCTV RoomDockGarageRed TruckMain StairsElevatorsVault EntranceVault LobbyLockersLockers HallwayRed HallwayServerTunnelBlue StairsGoldCashCCTVVaultMain EntrancePlazaBoulevardAB13121110987654321
  1. Move: Plaza → Tunnel → Server
  2. Enemy likely: Red Hallway anchor or Mira
  3. Hard breach: CCTV wall — breach it from Server
  4. Move: Push through the breach into CCTV
  5. Plant: CCTV, on the Server side
  6. Hard breach: Lockers wall — backup breach from Vault Entrance
  7. Move: Garage ramp → Dock → Lockers Hallway
  8. Drone: Drone CCTV and Red Hallway
  9. Vertical: 1F Admin hatch drops into CCTV
  10. Vertical: 1F Square hatch drops into Server
  11. Hold: Server, watching the breach
  12. Hold: Dock, watching the Garage flank
  13. Hold: Blue Stairs, watching the Tunnel side

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Two players walk the Tunnel from the Plaza into Server. One player takes the Garage ramp to Dock.
  2. One player stays on 1F and opens the Admin hatch (over CCTV) and the Square hatch (over Server).
  3. The anti-gadget player clears the CCTV wall from Server, then the hard breacher opens it.
  4. Push CCTV from the breach and the hatch at the same time while the Dock player pinches Red Hallway.
  5. Plant CCTV on the Server side and spread out to the post-plant spots.

Plant

Plant CCTV right after the Server wall opens, against the Server-side wall, so the players in Server and on the Admin hatch can both see the defuser. If CCTV is too hot, plant Lockers from Vault Entrance.

Post-plant positions

  • Server, looking back through the breach
  • Blue Stairs / Tunnel exit (flank)
  • 1F Admin, playing the hatch over CCTV
  • Dock / Lockers Hallway (Garage flank)

Pitfalls

  • Placing the charge before Bandit/Kaid/Mute is cleared — it gets fried or jammed.
  • Standing in front of the wall where defenders can shoot through the burning hole.
  • Breaching while the Red Hallway anchor can still shoot the hole — drone first.
  • Swinging alone into a smoked breach.
  • Pushing the Tunnel with all five and leaving the Garage open.
  • Breaching CCTV before the Red Hallway anchor is found.
  • Ignoring the 1F hatches: defenders upstairs can drop or shoot down on your plant.

If defenders…

  • If the CCTV wall stays denied (double Bandit/Kaid), switch to Lockers: open the Lockers wall from Vault Entrance and plant Lockers.
  • If a Mira covers Red Hallway, break it with Twitch, Brava or Flores before the push.
  • If the Garage roamer keeps flanking, move a second player to Dock.
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