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Thermite · Bank 1F

2 bomb sites on this floor share one plan.

Draft – not yet verified in-game
Your bomb site:Staff Room / Open AreaTellers' Office / Archives
Playing soloJust you and random teammates — a simple plan
Your mission

Break open a strong wall so your team can get into the bomb room.

Your gadget: Exothermic Charge. Hard-breach charge that opens a large walk-through hole in a reinforced wall.

Staff Room / Open Area

Thermite solo plan on Bank Staff Room / Open AreaMain StairsElectricalSquareSquare StairsPrinterKitchenOpen SpaceOpen Space HallwayAdminArchivesTellers OfficeTellersAB54321
  1. Go this way: Jewelry side → Square
  2. Go this way: Back Alley → Printer window
  3. Go this way: Main Stairs
  4. Break this strong wall: Staff Room wall — breach it from Square
  5. Plant the defuser here: Staff Room (Kitchen), away from Printer

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Tellers' Office / Archives

Thermite solo plan on Bank Tellers' Office / ArchivesMain StairsElectricalSquareSquare StairsPrinterKitchenOpen SpaceElevatorsElevatorsOpen Space HallwayAdminArchivesTellers OfficeLoanTellersLobby StairsLobbyGarage RoofATMsGarage RampPlazaAB54321
  1. Go this way: Jewelry side → Square
  2. Go this way: Boulevard → Lobby → Tellers
  3. Danger — an enemy often holds here: Admin anchor or Mira
  4. Break this strong wall: Tellers' Office wall — breach it from Tellers
  5. Plant the defuser here: Tellers' Office, near the breach

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Don’t do this
  • Don’t use your gadget before a teammate destroys the enemy gadgets on the wall.
  • Don’t stand right in front of the wall when it opens.
  • Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong

Open the site wall so the team can pinch.

Team goal: Take 2F above first, then open one reinforced wall into the site and hit it from two sides plus the floor above.

Hard breach (your main job)

Staff Room: breach the wall between Square and Staff Room. Tellers' Office: breach its west wall from Tellers.

With Exothermic Charge: Stack on the marked hard-breach wall, wait for the anti-gadget player to call the wall clear, then place the charge on the centre of the wall. Stand off to the side while it burns — the hole becomes the team’s main entry.

Entry (if the team needs it)

Swing the breach or the Printer window with a trade partner.

With Exothermic Charge: Once the wall is down, you are often the closest player to site: clear the near corner of the hole with your team, not alone.

Spawn & approach

Back Alley or Jewelry Front for Staff Room / Open Area. Boulevard for Tellers' Office / Archives.

  • Clear the 2F roamers early — defenders on 2F can shoot down on everything.
  • Staff Room / Open Area: Square from the Jewelry side, the Printer window, and Main Stairs.
  • Tellers' Office / Archives: the Lobby and Tellers from Boulevard, plus Admin from Square.

Drone checklist

  • Admin and Open Area anchors (a Mira in Admin is common).
  • The Archives / Tellers' Office anchors and any Mira looking into the Lobby.
  • 2F rooms above the site (Janitor, Stock, Exec, CEO) for vertical defenders.
  • Open Space Hallway and Main Stairs roamers.

Staff Room / Open Area — team map

Thermite team plan on Bank Staff Room / Open AreaMain StairsElectricalSquareSquare StairsPrinterKitchenOpen SpaceElevatorsElevatorsOpen Space HallwayAdminArchivesTellers OfficeLoanTellersLobby StairsLobbyATMsPlazaAB121110987654321
  1. Move: Jewelry side → Square
  2. Move: Back Alley → Printer window
  3. Move: Main Stairs
  4. Enemy likely: Admin anchor or Mira
  5. Hard breach: Staff Room wall — breach it from Square
  6. Move: Push through the breach into Staff Room
  7. Drone: Drone Admin, Open Area and Staff Room
  8. Vertical: 2F floor above Open Area (from Janitor)
  9. Plant: Staff Room (Kitchen), away from Printer
  10. Hold: Square, watching the breach
  11. Hold: Printer window
  12. Hold: Open Space Hallway (flank)

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Take 2F first (Janitor and Stock sit above the site) and drone Admin, Open Area and Staff Room.
  2. Two players take Square from the Jewelry side; one player holds the Printer window from the Back Alley.
  3. The anti-gadget player clears the Staff Room wall from Square, then the hard breacher opens it.
  4. Push through the breach while the Printer and Main Stairs players pinch from the south.
  5. Plant Staff Room and spread to the hold spots.

Plant

Plant Staff Room (Kitchen) in the corner away from the Printer window, so your Printer and Square players cover the defuse. Open Area is the backup plant once Admin is clear.

Post-plant positions

  • Square, looking through the breach
  • Printer window from outside (Back Alley)
  • Main Stairs (south flank)
  • 2F Janitor / Stock, playing the floor

Tellers' Office / Archives — team map

Thermite team plan on Bank Tellers' Office / ArchivesMain StairsElectricalSquareSquare StairsPrinterKitchenOpen SpaceElevatorsElevatorsOpen Space HallwayAdminArchivesTellers OfficeLoanTellersLobby StairsLobbyATMsPlazaAB1110987654321
  1. Move: Jewelry side → Square
  2. Move: Boulevard → Lobby → Tellers
  3. Enemy likely: Admin anchor or Mira
  4. Hard breach: Tellers' Office wall — breach it from Tellers
  5. Move: Push through the breach into Tellers' Office
  6. Hard breach: Archives wall — second breach from Admin
  7. Drone: Drone Tellers' Office and Archives
  8. Vertical: 2F floor above the site (from Exec)
  9. Plant: Tellers' Office, near the breach
  10. Hold: Tellers counter
  11. Hold: Open Space Hallway (flank)

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Take the Lobby and Tellers from Boulevard; one player takes Square from the Jewelry side.
  2. The vertical player takes 2F above (Exec / CEO) and opens the floor over the site.
  3. The anti-gadget player clears the Tellers' Office wall; the hard breacher opens it from Tellers.
  4. Push the breach while a second player hits Archives from Admin.
  5. Plant Tellers' Office and hold from Tellers, Admin and 2F.

Plant

Plant Tellers' Office close to the Tellers-side breach so the Tellers/Lobby player sees the defuser. Archives is the backup once Admin is yours.

Post-plant positions

  • Tellers counter / Lobby
  • Admin, looking into Archives
  • 2F Exec / CEO, playing the floor
  • Open Space Hallway (flank)

Pitfalls

  • Placing the charge before Bandit/Kaid/Mute is cleared — it gets fried or jammed.
  • Standing in front of the wall where defenders can shoot through the burning hole.
  • Breaching before 2F is cleared — you get shot from above.
  • Taking the Printer window peek alone; defenders hold it early.
  • Entering 1F without clearing 2F above.
  • Only attacking through the Printer window — it is the most watched entry.
  • Forgetting the Open Space Hallway flank.

If defenders…

  • If the Staff Room wall is heavily denied, commit to vertical from 2F plus the Printer window and plant Open Area.
  • If Tellers' Office is locked down, breach Archives from Admin instead.
  • If defenders stack 2F, take it slowly with three players and only then drop to 1F.
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