

Zero · Bank Basement
Lockers / CCTV Room
Draft – not yet verified in-gamePlaying soloJust you and random teammates — a simple plan
Find where the enemies are hiding and tell your team.
Your gadget: Argus Launcher. Cameras that pierce walls/floors to look into the other side and can fire a laser.
- Go this way: Plaza → Tunnel → Server
- Send your drone here: Drone CCTV and Red Hallway
- Danger — an enemy often holds here: Red Hallway anchor or Mira
- Break this strong wall: CCTV wall — breach it from Server
- Plant the defuser here: CCTV, on the Server side
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
- Don’t lose your drone in the first seconds — hide it in a corner.
- Don’t keep what you see to yourself. Tell your team or ping it.
- Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong
Find the anchors and the Garage roamer.
Team goal: Open the reinforced CCTV wall from Server and plant in CCTV, with one player on the Garage side and one playing the 1F hatches.
Intel (your main job)
Drone Red Hallway, the CCTV corners and the Garage. Call the Mira before the breach.
With Argus Launcher: Shoot Argus cameras through the site walls/floors so the team can see the anchors during the execute.
Anti-gadget (if the team needs it)
Clear Bandit/Kaid/Mute gadgets on the CCTV wall from the Server side, then clear any Mira or camera watching the plant.
With Argus Launcher: Use the camera laser to destroy key gadgets (like a camera watching the plant).
Spawn & approach
Jewelry Front or Back Alley for the Tunnel. Boulevard for the Garage-ramp player.
- Enter the Tunnel from the Plaza and follow it into Server — the safest lane to the site.
- Send one player down the Garage ramp to Dock to cut rotations and catch the Garage roamer.
- Keep one player on 1F (Admin / Square) to open the hatches over CCTV and Server.
Drone checklist
- Server and the Blue Stairs (a defender often holds the Tunnel exit early).
- Red Hallway between Lockers and CCTV — a common Mira and anchor spot.
- CCTV corners next to the Server wall, where anchors hide from the breach.
- Garage, Dock and Vault Lobby for the roamer.
Team map
- Move: Plaza → Tunnel → Server
- Drone: Drone CCTV and Red Hallway
- Enemy likely: Red Hallway anchor or Mira
- Hard breach: CCTV wall — breach it from Server
- Move: Garage ramp → Dock → Lockers Hallway
- Vertical: 1F Admin hatch drops into CCTV
- Vertical: 1F Square hatch drops into Server
- Move: Push through the breach into CCTV
- Plant: CCTV, on the Server side
- Hold: Server, watching the breach
- Hold: Dock, watching the Garage flank
- Hold: Blue Stairs, watching the Tunnel side
- Hard breach: Lockers wall — backup breach from Vault Entrance
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Two players walk the Tunnel from the Plaza into Server. One player takes the Garage ramp to Dock.
- One player stays on 1F and opens the Admin hatch (over CCTV) and the Square hatch (over Server).
- The anti-gadget player clears the CCTV wall from Server, then the hard breacher opens it.
- Push CCTV from the breach and the hatch at the same time while the Dock player pinches Red Hallway.
- Plant CCTV on the Server side and spread out to the post-plant spots.
Plant
Plant CCTV right after the Server wall opens, against the Server-side wall, so the players in Server and on the Admin hatch can both see the defuser. If CCTV is too hot, plant Lockers from Vault Entrance.
Post-plant positions
- Server, looking back through the breach
- Blue Stairs / Tunnel exit (flank)
- 1F Admin, playing the hatch over CCTV
- Dock / Lockers Hallway (Garage flank)
Pitfalls
- Placing cameras defenders see immediately and shoot.
- Wasting drones in the Tunnel instead of getting them into site.
- Clearing too early — a Bandit can re-trick before the charge goes on.
- Pushing the Tunnel with all five and leaving the Garage open.
- Breaching CCTV before the Red Hallway anchor is found.
- Ignoring the 1F hatches: defenders upstairs can drop or shoot down on your plant.
If defenders…
- If the CCTV wall stays denied (double Bandit/Kaid), switch to Lockers: open the Lockers wall from Vault Entrance and plant Lockers.
- If a Mira covers Red Hallway, break it with Twitch, Brava or Flores before the push.
- If the Garage roamer keeps flanking, move a second player to Dock.
More & sources
Zero on other Bank floors
Full team plan for this floor →
Defending instead? Lockers / CCTV Room setups
Other intel picks here
Sources
- Ubisoft – Bank map page (official blueprints)
- siege.gg – Bank map guide (Feb 2026)
- Rainbow Six Fandom – Bank
- Recon 6 – Bank guide (site summaries)
- Alviran – Bank callouts guide 2026
- R6Calls – community callouts
Callouts from the community R6Calls project, aligned to Ubisoft's official blueprints.