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Zero · Bank 1F

2 bomb sites on this floor share one plan.

Draft – not yet verified in-game
Your bomb site:Staff Room / Open AreaTellers' Office / Archives
Playing soloJust you and random teammates — a simple plan
Your mission

Find where the enemies are hiding and tell your team.

Your gadget: Argus Launcher. Cameras that pierce walls/floors to look into the other side and can fire a laser.

Staff Room / Open Area

Zero solo plan on Bank Staff Room / Open AreaElectricalSquareSquare StairsKitchenOpen SpaceAdminArchivesAB54321
  1. Go this way: Jewelry side → Square
  2. Send your drone here: Drone Admin, Open Area and Staff Room
  3. Danger — an enemy often holds here: Admin anchor or Mira
  4. Break this strong wall: Staff Room wall — breach it from Square
  5. Plant the defuser here: Staff Room (Kitchen), away from Printer

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Tellers' Office / Archives

Zero solo plan on Bank Tellers' Office / ArchivesMain StairsElectricalSquareSquare StairsPrinterKitchenOpen SpaceElevatorsElevatorsOpen Space HallwayAdminArchivesTellers OfficeLoanTellersLobby StairsLobbyGarage RoofATMsGarage RampPlazaAB54321
  1. Go this way: Jewelry side → Square
  2. Go this way: Boulevard → Lobby → Tellers
  3. Send your drone here: Drone Tellers' Office and Archives
  4. Danger — an enemy often holds here: Admin anchor or Mira
  5. Plant the defuser here: Tellers' Office, near the breach

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Don’t do this
  • Don’t lose your drone in the first seconds — hide it in a corner.
  • Don’t keep what you see to yourself. Tell your team or ping it.
  • Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong

Find the anchors and the 2F roamer.

Team goal: Take 2F above first, then open one reinforced wall into the site and hit it from two sides plus the floor above.

Intel (your main job)

Drone Admin, Open Area, Archives and the rooms above. Call the Mira before the execute.

With Argus Launcher: Shoot Argus cameras through the site walls/floors so the team can see the anchors during the execute.

Anti-gadget (if the team needs it)

Clear Bandit/Kaid/Mute on the marked wall, then any Mira window that watches the plant.

With Argus Launcher: Use the camera laser to destroy key gadgets (like a camera watching the plant).

Spawn & approach

Back Alley or Jewelry Front for Staff Room / Open Area. Boulevard for Tellers' Office / Archives.

  • Clear the 2F roamers early — defenders on 2F can shoot down on everything.
  • Staff Room / Open Area: Square from the Jewelry side, the Printer window, and Main Stairs.
  • Tellers' Office / Archives: the Lobby and Tellers from Boulevard, plus Admin from Square.

Drone checklist

  • Admin and Open Area anchors (a Mira in Admin is common).
  • The Archives / Tellers' Office anchors and any Mira looking into the Lobby.
  • 2F rooms above the site (Janitor, Stock, Exec, CEO) for vertical defenders.
  • Open Space Hallway and Main Stairs roamers.

Staff Room / Open Area — team map

Zero team plan on Bank Staff Room / Open AreaMain StairsElectricalSquareSquare StairsPrinterKitchenOpen SpaceElevatorsElevatorsOpen Space HallwayAdminArchivesTellers OfficeLoanTellersLobby StairsLobbyATMsPlazaAB121110987654321
  1. Move: Jewelry side → Square
  2. Drone: Drone Admin, Open Area and Staff Room
  3. Enemy likely: Admin anchor or Mira
  4. Hard breach: Staff Room wall — breach it from Square
  5. Move: Back Alley → Printer window
  6. Move: Main Stairs
  7. Vertical: 2F floor above Open Area (from Janitor)
  8. Move: Push through the breach into Staff Room
  9. Plant: Staff Room (Kitchen), away from Printer
  10. Hold: Square, watching the breach
  11. Hold: Printer window
  12. Hold: Open Space Hallway (flank)

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Take 2F first (Janitor and Stock sit above the site) and drone Admin, Open Area and Staff Room.
  2. Two players take Square from the Jewelry side; one player holds the Printer window from the Back Alley.
  3. The anti-gadget player clears the Staff Room wall from Square, then the hard breacher opens it.
  4. Push through the breach while the Printer and Main Stairs players pinch from the south.
  5. Plant Staff Room and spread to the hold spots.

Plant

Plant Staff Room (Kitchen) in the corner away from the Printer window, so your Printer and Square players cover the defuse. Open Area is the backup plant once Admin is clear.

Post-plant positions

  • Square, looking through the breach
  • Printer window from outside (Back Alley)
  • Main Stairs (south flank)
  • 2F Janitor / Stock, playing the floor

Tellers' Office / Archives — team map

Zero team plan on Bank Tellers' Office / ArchivesMain StairsElectricalSquareSquare StairsPrinterKitchenOpen SpaceElevatorsElevatorsOpen Space HallwayAdminArchivesTellers OfficeLoanTellersLobby StairsLobbyATMsPlazaAB1110987654321
  1. Move: Jewelry side → Square
  2. Move: Boulevard → Lobby → Tellers
  3. Drone: Drone Tellers' Office and Archives
  4. Enemy likely: Admin anchor or Mira
  5. Hard breach: Tellers' Office wall — breach it from Tellers
  6. Vertical: 2F floor above the site (from Exec)
  7. Move: Push through the breach into Tellers' Office
  8. Plant: Tellers' Office, near the breach
  9. Hold: Tellers counter
  10. Hold: Open Space Hallway (flank)
  11. Hard breach: Archives wall — second breach from Admin

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Take the Lobby and Tellers from Boulevard; one player takes Square from the Jewelry side.
  2. The vertical player takes 2F above (Exec / CEO) and opens the floor over the site.
  3. The anti-gadget player clears the Tellers' Office wall; the hard breacher opens it from Tellers.
  4. Push the breach while a second player hits Archives from Admin.
  5. Plant Tellers' Office and hold from Tellers, Admin and 2F.

Plant

Plant Tellers' Office close to the Tellers-side breach so the Tellers/Lobby player sees the defuser. Archives is the backup once Admin is yours.

Post-plant positions

  • Tellers counter / Lobby
  • Admin, looking into Archives
  • 2F Exec / CEO, playing the floor
  • Open Space Hallway (flank)

Pitfalls

  • Placing cameras defenders see immediately and shoot.
  • Parking your drone in the open where it gets shot.
  • Throwing utility before the breacher is on the wall.
  • Entering 1F without clearing 2F above.
  • Only attacking through the Printer window — it is the most watched entry.
  • Forgetting the Open Space Hallway flank.

If defenders…

  • If the Staff Room wall is heavily denied, commit to vertical from 2F plus the Printer window and plant Open Area.
  • If Tellers' Office is locked down, breach Archives from Admin instead.
  • If defenders stack 2F, take it slowly with three players and only then drop to 1F.
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