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Thatcher · Bank Basement

Lockers / CCTV Room

Draft – not yet verified in-game
Playing soloJust you and random teammates — a simple plan
Your mission

Destroy the enemy gadgets that stop your team from breaking walls.

Your gadget: EMP Grenades. EMP grenades that disable electronic defender gadgets (e.g. Bandit/Kaid electricity, Mute jammers). Remastered in Y10S4 – check the current charge count and behaviour.

Thatcher solo plan on Bank Lockers / CCTV RoomLockersRed HallwayServerTunnelBlue StairsGoldCashCCTVPlazaAB54321
  1. Go this way: Plaza → Tunnel → Server
  2. Send your drone here: Drone CCTV and Red Hallway
  3. Danger — an enemy often holds here: Red Hallway anchor or Mira
  4. Break this strong wall: CCTV wall — breach it from Server
  5. Plant the defuser here: CCTV, on the Server side

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Don’t do this
  • Don’t use your gadgets too early — wait until your wall breaker is ready.
  • Don’t waste gadgets on things that don’t matter.
  • Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong

Make the CCTV wall breachable.

Team goal: Open the reinforced CCTV wall from Server and plant in CCTV, with one player on the Garage side and one playing the 1F hatches.

Anti-gadget (your main job)

Clear Bandit/Kaid/Mute gadgets on the CCTV wall from the Server side, then clear any Mira or camera watching the plant.

With EMP Grenades: Your only job before the breach: throw EMP on the marked hard-breach wall (and any hatch you plan to open) so Bandit/Kaid/Mute can’t stop the charge. Call "wall clear" before the breacher plants.

Plant support (if the team needs it)

Cover the planter from Server; after the plant, deny the Red Hallway door and the Admin hatch.

With EMP Grenades: Save one EMP for the plant: jammers or cameras watching the plant spot can be disabled right before the planter commits.

Spawn & approach

Jewelry Front or Back Alley for the Tunnel. Boulevard for the Garage-ramp player.

  • Enter the Tunnel from the Plaza and follow it into Server — the safest lane to the site.
  • Send one player down the Garage ramp to Dock to cut rotations and catch the Garage roamer.
  • Keep one player on 1F (Admin / Square) to open the hatches over CCTV and Server.

Drone checklist

  • Server and the Blue Stairs (a defender often holds the Tunnel exit early).
  • Red Hallway between Lockers and CCTV — a common Mira and anchor spot.
  • CCTV corners next to the Server wall, where anchors hide from the breach.
  • Garage, Dock and Vault Lobby for the roamer.

Team map

Thatcher team plan on Bank Lockers / CCTV RoomDockGarageRed TruckMain StairsElevatorsVault EntranceVault LobbyLockersLockers HallwayRed HallwayServerTunnelBlue StairsGoldCashCCTVVaultMain EntrancePlazaBoulevardAB13121110987654321
  1. Move: Plaza → Tunnel → Server
  2. Move: Garage ramp → Dock → Lockers Hallway
  3. Drone: Drone CCTV and Red Hallway
  4. Enemy likely: Red Hallway anchor or Mira
  5. Hard breach: CCTV wall — breach it from Server
  6. Plant: CCTV, on the Server side
  7. Hold: Server, watching the breach
  8. Hold: Dock, watching the Garage flank
  9. Vertical: 1F Admin hatch drops into CCTV
  10. Vertical: 1F Square hatch drops into Server
  11. Move: Push through the breach into CCTV
  12. Hold: Blue Stairs, watching the Tunnel side
  13. Hard breach: Lockers wall — backup breach from Vault Entrance

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Two players walk the Tunnel from the Plaza into Server. One player takes the Garage ramp to Dock.
  2. One player stays on 1F and opens the Admin hatch (over CCTV) and the Square hatch (over Server).
  3. The anti-gadget player clears the CCTV wall from Server, then the hard breacher opens it.
  4. Push CCTV from the breach and the hatch at the same time while the Dock player pinches Red Hallway.
  5. Plant CCTV on the Server side and spread out to the post-plant spots.

Plant

Plant CCTV right after the Server wall opens, against the Server-side wall, so the players in Server and on the Admin hatch can both see the defuser. If CCTV is too hot, plant Lockers from Vault Entrance.

Post-plant positions

  • Server, looking back through the breach
  • Blue Stairs / Tunnel exit (flank)
  • 1F Admin, playing the hatch over CCTV
  • Dock / Lockers Hallway (Garage flank)

Pitfalls

  • Using EMP before the breacher is ready — defenders can re-trick or replace batteries.
  • Standing exposed on the breach wall while throwing.
  • Clearing too early — a Bandit can re-trick before the charge goes on.
  • Everyone standing in CCTV after the plant — spread to the hold spots.
  • Pushing the Tunnel with all five and leaving the Garage open.
  • Breaching CCTV before the Red Hallway anchor is found.
  • Ignoring the 1F hatches: defenders upstairs can drop or shoot down on your plant.

If defenders…

  • If the CCTV wall stays denied (double Bandit/Kaid), switch to Lockers: open the Lockers wall from Vault Entrance and plant Lockers.
  • If a Mira covers Red Hallway, break it with Twitch, Brava or Flores before the push.
  • If the Garage roamer keeps flanking, move a second player to Dock.
More & sources

Thatcher on other Bank floors

Full team plan for this floor →

Defending instead? Lockers / CCTV Room setups

Other anti-gadget picks here