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Thatcher · Bank 2F

Executive Lounge / CEO Office

Draft – not yet verified in-game
Playing soloJust you and random teammates — a simple plan
Your mission

Destroy the enemy gadgets that stop your team from breaking walls.

Your gadget: EMP Grenades. EMP grenades that disable electronic defender gadgets (e.g. Bandit/Kaid electricity, Mute jammers). Remastered in Y10S4 – check the current charge count and behaviour.

Thatcher solo plan on Bank Executive Lounge / CEO OfficeJanitorMain StairsTerraceStockMeeting HallwayStock HallwayMeetingSquare StairsTop SquareCEOExecExec HallwayAB4321
  1. Go this way: Terrace → Top Square
  2. Send your drone here: Drone CEO and Exec
  3. Break this strong wall: CEO wall — breach it from Top Square
  4. Plant the defuser here: CEO, against the Top Square wall

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Don’t do this
  • Don’t use your gadgets too early — wait until your wall breaker is ready.
  • Don’t waste gadgets on things that don’t matter.
  • Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong

Clear the CEO wall and the plant watchers.

Team goal: Take Stock, Janitor and Top Square, open CEO from Top Square and plant with two angles covering it.

Anti-gadget (your main job)

Clear Bandit/Kaid/Mute on the CEO wall, then any Mira or camera looking at the plant.

With EMP Grenades: Your only job before the breach: throw EMP on the marked hard-breach wall (and any hatch you plan to open) so Bandit/Kaid/Mute can’t stop the charge. Call "wall clear" before the breacher plants.

Plant support (if the team needs it)

After the plant, hold Top Square and Janitor; deny the Exec door.

With EMP Grenades: Save one EMP for the plant: jammers or cameras watching the plant spot can be disabled right before the planter commits.

Spawn & approach

Back Alley (Main Stairs / Terrace side). Jewelry Front for a roof or Square Stairs player.

  • Walk up the Main Stairs into Stock Hallway after droning Stock.
  • Use the Terrace and Square Stairs for a second route into Top Square.
  • Put one player on the roof for north-window pressure and intel.

Drone checklist

  • Stock and the top of the Main Stairs (early holds).
  • Janitor and Meeting.
  • Top Square and Square Stairs roamer.
  • CEO / Exec anchors and any Mira on the divider.

Team map

Thatcher team plan on Bank Executive Lounge / CEO OfficeJanitorMain StairsTerraceStockMeeting HallwayStock HallwayMeetingSquare StairsTop SquareCEOExecExec HallwayFront DeskElevatorsBananaAB1413121110987654321
  1. Move: Terrace → Top Square
  2. Drone: Drone CEO and Exec
  3. Hard breach: CEO wall — breach it from Top Square
  4. Plant: CEO, against the Top Square wall
  5. Hold: Top Square, watching the breach
  6. Hold: Janitor
  7. Move: Main Stairs → Stock Hallway
  8. Drone: Drone Stock
  9. Enemy likely: Janitor hold
  10. Enemy likely: Exec anchor
  11. Soft breach: Janitor ↔ CEO wall (open for angles)
  12. Move: Push through the breach into CEO
  13. Hold: Exec Hallway (flank)
  14. Hard breach: CEO ↔ Exec divider (only if needed)

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Come up the Main Stairs into Stock Hallway; one player takes the Terrace side.
  2. Clear Stock and Janitor, and drone Top Square, CEO and Exec.
  3. The anti-gadget player clears the CEO wall from Top Square, then the hard breacher opens it.
  4. Push CEO through the breach while the Janitor player peeks the other door.
  5. Plant CEO; clear Executive Lounge through the divider if needed.

Plant

Plant CEO against the Top Square wall right after it opens, so the players in Top Square and Janitor both cover it. Executive Lounge is planted from Meeting once CEO is clear.

Post-plant positions

  • Top Square, looking through the breach
  • Janitor
  • Exec Hallway (flank)
  • Stock Hallway / Main Stairs (flank)

Pitfalls

  • Using EMP before the breacher is ready — defenders can re-trick or replace batteries.
  • Standing exposed on the breach wall while throwing.
  • Clearing through a Mute jammer without checking.
  • Planting in the middle of CEO where Exec can see it.
  • Rushing the Main Stairs into a Stock hold.
  • Only playing the roof windows — they are easy to deny.
  • Planting Exec while CEO is still held.

If defenders…

  • If Top Square is impossible to take, breach Exec from Meeting instead.
  • If defenders stack CEO, plant Exec and play the Exec Hallway doors.
More & sources

Other anti-gadget picks here