

Buck · Bank Basement
Lockers / CCTV Room
Draft – not yet verified in-gamePlaying soloJust you and random teammates — a simple plan
Get above the bomb room and make holes in the floor so you can shoot enemies below.
Your gadget: Skeleton Key (underbarrel shotgun). Underbarrel shotgun for soft breaching walls and floors from range.
- Go this way: Plaza → Tunnel → Server
- Send your drone here: Drone CCTV and Red Hallway
- Danger — an enemy often holds here: Red Hallway anchor or Mira
- Open the floor or hatch here: 1F Admin hatch drops into CCTV
- Plant the defuser here: CCTV, on the Server side
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
- Don’t stand on top of the hole you make — enemies can shoot up at you.
- Don’t make lots of holes. A few good ones are enough.
- Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong
Hit the CCTV anchors from above.
Team goal: Open the reinforced CCTV wall from Server and plant in CCTV, with one player on the Garage side and one playing the 1F hatches.
Vertical / soft breach (your main job)
From 1F Admin, open the hatch over CCTV (and the Square hatch over Server). Shoot down while the team breaches.
With Skeleton Key (underbarrel shotgun): Take the floor above the site, then use the Skeleton Key to open the marked soft floor: make a few focused holes that show the anchors and the plant area, not the whole ceiling.
Anti-gadget (if the team needs it)
Clear Bandit/Kaid/Mute gadgets on the CCTV wall from the Server side, then clear any Mira or camera watching the plant.
With Skeleton Key (underbarrel shotgun): Shoot the defender gadgets you can see through the floor holes (shields, cameras, Mute jammers) before the team enters.
Spawn & approach
Jewelry Front or Back Alley for the Tunnel. Boulevard for the Garage-ramp player.
- Enter the Tunnel from the Plaza and follow it into Server — the safest lane to the site.
- Send one player down the Garage ramp to Dock to cut rotations and catch the Garage roamer.
- Keep one player on 1F (Admin / Square) to open the hatches over CCTV and Server.
Drone checklist
- Server and the Blue Stairs (a defender often holds the Tunnel exit early).
- Red Hallway between Lockers and CCTV — a common Mira and anchor spot.
- CCTV corners next to the Server wall, where anchors hide from the breach.
- Garage, Dock and Vault Lobby for the roamer.
Team map
- Move: Plaza → Tunnel → Server
- Drone: Drone CCTV and Red Hallway
- Vertical: 1F Admin hatch drops into CCTV
- Vertical: 1F Square hatch drops into Server
- Enemy likely: Red Hallway anchor or Mira
- Hard breach: CCTV wall — breach it from Server
- Move: Garage ramp → Dock → Lockers Hallway
- Move: Push through the breach into CCTV
- Plant: CCTV, on the Server side
- Hold: Server, watching the breach
- Hold: Dock, watching the Garage flank
- Hold: Blue Stairs, watching the Tunnel side
- Hard breach: Lockers wall — backup breach from Vault Entrance
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Two players walk the Tunnel from the Plaza into Server. One player takes the Garage ramp to Dock.
- One player stays on 1F and opens the Admin hatch (over CCTV) and the Square hatch (over Server).
- The anti-gadget player clears the CCTV wall from Server, then the hard breacher opens it.
- Push CCTV from the breach and the hatch at the same time while the Dock player pinches Red Hallway.
- Plant CCTV on the Server side and spread out to the post-plant spots.
Plant
Plant CCTV right after the Server wall opens, against the Server-side wall, so the players in Server and on the Admin hatch can both see the defuser. If CCTV is too hot, plant Lockers from Vault Entrance.
Post-plant positions
- Server, looking back through the breach
- Blue Stairs / Tunnel exit (flank)
- 1F Admin, playing the hatch over CCTV
- Dock / Lockers Hallway (Garage flank)
Pitfalls
- Opening so much floor that defenders below get easy vertical angles on you.
- Playing vertical alone with no one covering the stairs behind you.
- Standing on the hatch with a defender right under it.
- Clearing too early — a Bandit can re-trick before the charge goes on.
- Pushing the Tunnel with all five and leaving the Garage open.
- Breaching CCTV before the Red Hallway anchor is found.
- Ignoring the 1F hatches: defenders upstairs can drop or shoot down on your plant.
If defenders…
- If the CCTV wall stays denied (double Bandit/Kaid), switch to Lockers: open the Lockers wall from Vault Entrance and plant Lockers.
- If a Mira covers Red Hallway, break it with Twitch, Brava or Flores before the push.
- If the Garage roamer keeps flanking, move a second player to Dock.
More & sources
Buck on other Bank floors
Full team plan for this floor →
Defending instead? Lockers / CCTV Room setups
Sources
- Ubisoft – Bank map page (official blueprints)
- siege.gg – Bank map guide (Feb 2026)
- Rainbow Six Fandom – Bank
- Recon 6 – Bank guide (site summaries)
- Alviran – Bank callouts guide 2026
- R6Calls – community callouts
Callouts from the community R6Calls project, aligned to Ubisoft's official blueprints.