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Buck · Bank 1F

2 bomb sites on this floor share one plan.

Draft – not yet verified in-game
Your bomb site:Staff Room / Open AreaTellers' Office / Archives
Playing soloJust you and random teammates — a simple plan
Your mission

Get above the bomb room and make holes in the floor so you can shoot enemies below.

Your gadget: Skeleton Key (underbarrel shotgun). Underbarrel shotgun for soft breaching walls and floors from range.

Staff Room / Open Area

Buck solo plan on Bank Staff Room / Open AreaElectricalSquareSquare StairsKitchenOpen SpaceAdminArchivesAB54321
  1. Go this way: Jewelry side → Square
  2. Danger — an enemy often holds here: Admin anchor or Mira
  3. Open the floor or hatch here: 2F floor above Open Area (from Janitor)
  4. Break this strong wall: Staff Room wall — breach it from Square
  5. Plant the defuser here: Staff Room (Kitchen), away from Printer

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Tellers' Office / Archives

Buck solo plan on Bank Tellers' Office / ArchivesMain StairsElectricalSquareSquare StairsPrinterKitchenOpen SpaceElevatorsElevatorsOpen Space HallwayAdminArchivesTellers OfficeLoanTellersLobby StairsLobbyGarage RoofATMsGarage RampPlazaAB54321
  1. Go this way: Jewelry side → Square
  2. Go this way: Boulevard → Lobby → Tellers
  3. Danger — an enemy often holds here: Admin anchor or Mira
  4. Open the floor or hatch here: 2F floor above the site (from Exec)
  5. Plant the defuser here: Tellers' Office, near the breach

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Don’t do this
  • Don’t stand on top of the hole you make — enemies can shoot up at you.
  • Don’t make lots of holes. A few good ones are enough.
  • Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong

Hit the anchors from 2F.

Team goal: Take 2F above first, then open one reinforced wall into the site and hit it from two sides plus the floor above.

Vertical / soft breach (your main job)

Open the 2F floor over the site: Janitor/Stock over Staff Room and Open Area, Exec/CEO over Tellers' Office and Archives.

With Skeleton Key (underbarrel shotgun): Take the floor above the site, then use the Skeleton Key to open the marked soft floor: make a few focused holes that show the anchors and the plant area, not the whole ceiling.

Anti-gadget (if the team needs it)

Clear Bandit/Kaid/Mute on the marked wall, then any Mira window that watches the plant.

With Skeleton Key (underbarrel shotgun): Shoot the defender gadgets you can see through the floor holes (shields, cameras, Mute jammers) before the team enters.

Spawn & approach

Back Alley or Jewelry Front for Staff Room / Open Area. Boulevard for Tellers' Office / Archives.

  • Clear the 2F roamers early — defenders on 2F can shoot down on everything.
  • Staff Room / Open Area: Square from the Jewelry side, the Printer window, and Main Stairs.
  • Tellers' Office / Archives: the Lobby and Tellers from Boulevard, plus Admin from Square.

Drone checklist

  • Admin and Open Area anchors (a Mira in Admin is common).
  • The Archives / Tellers' Office anchors and any Mira looking into the Lobby.
  • 2F rooms above the site (Janitor, Stock, Exec, CEO) for vertical defenders.
  • Open Space Hallway and Main Stairs roamers.

Staff Room / Open Area — team map

Buck team plan on Bank Staff Room / Open AreaMain StairsElectricalSquareSquare StairsPrinterKitchenOpen SpaceElevatorsElevatorsOpen Space HallwayAdminArchivesTellers OfficeLoanTellersLobby StairsLobbyATMsPlazaAB121110987654321
  1. Move: Jewelry side → Square
  2. Vertical: 2F floor above Open Area (from Janitor)
  3. Enemy likely: Admin anchor or Mira
  4. Hard breach: Staff Room wall — breach it from Square
  5. Move: Back Alley → Printer window
  6. Move: Main Stairs
  7. Drone: Drone Admin, Open Area and Staff Room
  8. Move: Push through the breach into Staff Room
  9. Plant: Staff Room (Kitchen), away from Printer
  10. Hold: Square, watching the breach
  11. Hold: Printer window
  12. Hold: Open Space Hallway (flank)

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Take 2F first (Janitor and Stock sit above the site) and drone Admin, Open Area and Staff Room.
  2. Two players take Square from the Jewelry side; one player holds the Printer window from the Back Alley.
  3. The anti-gadget player clears the Staff Room wall from Square, then the hard breacher opens it.
  4. Push through the breach while the Printer and Main Stairs players pinch from the south.
  5. Plant Staff Room and spread to the hold spots.

Plant

Plant Staff Room (Kitchen) in the corner away from the Printer window, so your Printer and Square players cover the defuse. Open Area is the backup plant once Admin is clear.

Post-plant positions

  • Square, looking through the breach
  • Printer window from outside (Back Alley)
  • Main Stairs (south flank)
  • 2F Janitor / Stock, playing the floor

Tellers' Office / Archives — team map

Buck team plan on Bank Tellers' Office / ArchivesMain StairsElectricalSquareSquare StairsPrinterKitchenOpen SpaceElevatorsElevatorsOpen Space HallwayAdminArchivesTellers OfficeLoanTellersLobby StairsLobbyATMsPlazaAB1110987654321
  1. Move: Jewelry side → Square
  2. Move: Boulevard → Lobby → Tellers
  3. Vertical: 2F floor above the site (from Exec)
  4. Enemy likely: Admin anchor or Mira
  5. Hard breach: Tellers' Office wall — breach it from Tellers
  6. Drone: Drone Tellers' Office and Archives
  7. Move: Push through the breach into Tellers' Office
  8. Plant: Tellers' Office, near the breach
  9. Hold: Tellers counter
  10. Hold: Open Space Hallway (flank)
  11. Hard breach: Archives wall — second breach from Admin

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Take the Lobby and Tellers from Boulevard; one player takes Square from the Jewelry side.
  2. The vertical player takes 2F above (Exec / CEO) and opens the floor over the site.
  3. The anti-gadget player clears the Tellers' Office wall; the hard breacher opens it from Tellers.
  4. Push the breach while a second player hits Archives from Admin.
  5. Plant Tellers' Office and hold from Tellers, Admin and 2F.

Plant

Plant Tellers' Office close to the Tellers-side breach so the Tellers/Lobby player sees the defuser. Archives is the backup once Admin is yours.

Post-plant positions

  • Tellers counter / Lobby
  • Admin, looking into Archives
  • 2F Exec / CEO, playing the floor
  • Open Space Hallway (flank)

Pitfalls

  • Opening so much floor that defenders below get easy vertical angles on you.
  • Playing vertical alone with no one covering the stairs behind you.
  • Playing vertical before 2F is clear of roamers.
  • Throwing utility before the breacher is on the wall.
  • Entering 1F without clearing 2F above.
  • Only attacking through the Printer window — it is the most watched entry.
  • Forgetting the Open Space Hallway flank.

If defenders…

  • If the Staff Room wall is heavily denied, commit to vertical from 2F plus the Printer window and plant Open Area.
  • If Tellers' Office is locked down, breach Archives from Admin instead.
  • If defenders stack 2F, take it slowly with three players and only then drop to 1F.
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