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Glaz · Bank 1F

2 bomb sites on this floor share one plan.

Draft – not yet verified in-game
Your bomb site:Staff Room / Open AreaTellers' Office / Archives
Playing soloJust you and random teammates — a simple plan
Your mission

Help your team plant the bomb and keep it safe until it goes off.

Your gadget: Flip Sight (thermal DMR scope). Scope that highlights defenders through smoke.

Staff Room / Open Area

Glaz solo plan on Bank Staff Room / Open AreaElectricalSquarePrinterKitchenOpen SpaceAdminArchivesAB4321
  1. Go this way: Back Alley → Printer window
  2. Plant the defuser here: Staff Room (Kitchen), away from Printer
  3. After the plant, hold here: Square, watching the breach
  4. After the plant, hold here: Printer window

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Tellers' Office / Archives

Glaz solo plan on Bank Tellers' Office / ArchivesElectricalSquareSquare StairsKitchenElevatorsElevatorsOpen Space HallwayAdminArchivesTellers OfficeTellersPlazaAB54321
  1. Go this way: Jewelry side → Square
  2. Send your drone here: Drone Tellers' Office and Archives
  3. Danger — an enemy often holds here: Admin anchor or Mira
  4. Plant the defuser here: Tellers' Office, near the breach
  5. After the plant, hold here: Tellers counter

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Don’t do this
  • Don’t plant in the middle of the room where everyone can see you.
  • Don’t stand in the same spot as your teammates after the plant.
  • Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong

Protect the planter and deny the defuse.

Team goal: Take 2F above first, then open one reinforced wall into the site and hit it from two sides plus the floor above.

Plant support (your main job)

Cover the plant from the breach; after the plant, deny the doors into site.

With Flip Sight (thermal DMR scope): Hold a long, outside-in angle on the marked post-plant position (window or long hallway) so defenders rotating to defuse have to cross your sightline.

Intel (if the team needs it)

Drone Admin, Open Area, Archives and the rooms above. Call the Mira before the execute.

With Flip Sight (thermal DMR scope): Pair with a smoke from a teammate: watch through the smoke for rotating defenders and call them.

Spawn & approach

Back Alley or Jewelry Front for Staff Room / Open Area. Boulevard for Tellers' Office / Archives.

  • Clear the 2F roamers early — defenders on 2F can shoot down on everything.
  • Staff Room / Open Area: Square from the Jewelry side, the Printer window, and Main Stairs.
  • Tellers' Office / Archives: the Lobby and Tellers from Boulevard, plus Admin from Square.

Drone checklist

  • Admin and Open Area anchors (a Mira in Admin is common).
  • The Archives / Tellers' Office anchors and any Mira looking into the Lobby.
  • 2F rooms above the site (Janitor, Stock, Exec, CEO) for vertical defenders.
  • Open Space Hallway and Main Stairs roamers.

Staff Room / Open Area — team map

Glaz team plan on Bank Staff Room / Open AreaMain StairsElectricalSquareSquare StairsPrinterKitchenOpen SpaceElevatorsElevatorsOpen Space HallwayAdminArchivesTellers OfficeLoanTellersLobby StairsLobbyATMsPlazaAB121110987654321
  1. Move: Back Alley → Printer window
  2. Drone: Drone Admin, Open Area and Staff Room
  3. Enemy likely: Admin anchor or Mira
  4. Plant: Staff Room (Kitchen), away from Printer
  5. Hold: Square, watching the breach
  6. Hold: Printer window
  7. Move: Jewelry side → Square
  8. Move: Main Stairs
  9. Vertical: 2F floor above Open Area (from Janitor)
  10. Hard breach: Staff Room wall — breach it from Square
  11. Move: Push through the breach into Staff Room
  12. Hold: Open Space Hallway (flank)

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Take 2F first (Janitor and Stock sit above the site) and drone Admin, Open Area and Staff Room.
  2. Two players take Square from the Jewelry side; one player holds the Printer window from the Back Alley.
  3. The anti-gadget player clears the Staff Room wall from Square, then the hard breacher opens it.
  4. Push through the breach while the Printer and Main Stairs players pinch from the south.
  5. Plant Staff Room and spread to the hold spots.

Plant

Plant Staff Room (Kitchen) in the corner away from the Printer window, so your Printer and Square players cover the defuse. Open Area is the backup plant once Admin is clear.

Post-plant positions

  • Square, looking through the breach
  • Printer window from outside (Back Alley)
  • Main Stairs (south flank)
  • 2F Janitor / Stock, playing the floor

Tellers' Office / Archives — team map

Glaz team plan on Bank Tellers' Office / ArchivesMain StairsElectricalSquareSquare StairsPrinterKitchenOpen SpaceElevatorsElevatorsOpen Space HallwayAdminArchivesTellers OfficeLoanTellersLobby StairsLobbyATMsPlazaAB1110987654321
  1. Drone: Drone Tellers' Office and Archives
  2. Enemy likely: Admin anchor or Mira
  3. Plant: Tellers' Office, near the breach
  4. Hold: Tellers counter
  5. Move: Jewelry side → Square
  6. Move: Boulevard → Lobby → Tellers
  7. Vertical: 2F floor above the site (from Exec)
  8. Hard breach: Tellers' Office wall — breach it from Tellers
  9. Move: Push through the breach into Tellers' Office
  10. Hold: Open Space Hallway (flank)
  11. Hard breach: Archives wall — second breach from Admin

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Take the Lobby and Tellers from Boulevard; one player takes Square from the Jewelry side.
  2. The vertical player takes 2F above (Exec / CEO) and opens the floor over the site.
  3. The anti-gadget player clears the Tellers' Office wall; the hard breacher opens it from Tellers.
  4. Push the breach while a second player hits Archives from Admin.
  5. Plant Tellers' Office and hold from Tellers, Admin and 2F.

Plant

Plant Tellers' Office close to the Tellers-side breach so the Tellers/Lobby player sees the defuser. Archives is the backup once Admin is yours.

Post-plant positions

  • Tellers counter / Lobby
  • Admin, looking into Archives
  • 2F Exec / CEO, playing the floor
  • Open Space Hallway (flank)

Pitfalls

  • Staying on one window too long – defenders will counter-peek or run out.
  • Being too far away to trade teammates.
  • Planting in the open middle of the room.
  • Parking your drone in the open where it gets shot.
  • Entering 1F without clearing 2F above.
  • Only attacking through the Printer window — it is the most watched entry.
  • Forgetting the Open Space Hallway flank.

If defenders…

  • If the Staff Room wall is heavily denied, commit to vertical from 2F plus the Printer window and plant Open Area.
  • If Tellers' Office is locked down, breach Archives from Admin instead.
  • If defenders stack 2F, take it slowly with three players and only then drop to 1F.
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