

Capitão · Bank 1F
2 bomb sites on this floor share one plan.
Draft – not yet verified in-gamePlaying soloJust you and random teammates — a simple plan
Help your team plant the bomb and keep it safe until it goes off.
Your gadget: Tactical Crossbow (fire & smoke bolts). Fires asphyxiating (fire) bolts and micro-smoke bolts.
Staff Room / Open Area
- Go this way: Back Alley → Printer window
- Plant the defuser here: Staff Room (Kitchen), away from Printer
- After the plant, hold here: Square, watching the breach
- After the plant, hold here: Printer window
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Tellers' Office / Archives
- Go this way: Jewelry side → Square
- Go this way: Boulevard → Lobby → Tellers
- Plant the defuser here: Tellers' Office, near the breach
- After the plant, hold here: Tellers counter
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
- Don’t plant in the middle of the room where everyone can see you.
- Don’t stand in the same spot as your teammates after the plant.
- Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong
Protect the planter and deny the defuse.
Team goal: Take 2F above first, then open one reinforced wall into the site and hit it from two sides plus the floor above.
Plant support (your main job)
Cover the plant from the breach; after the plant, deny the doors into site.
With Tactical Crossbow (fire & smoke bolts): Keep your fire bolts for after the plant: shoot them onto the defuser’s approach path (doorways/hatches marked on the map) to buy time. Use smoke to cover the planter.
Anti-gadget (if the team needs it)
Clear Bandit/Kaid/Mute on the marked wall, then any Mira window that watches the plant.
With Tactical Crossbow (fire & smoke bolts): Fire bolts into corners where anchors or deployable shields sit right before entry to flush them out.
Spawn & approach
Back Alley or Jewelry Front for Staff Room / Open Area. Boulevard for Tellers' Office / Archives.
- Clear the 2F roamers early — defenders on 2F can shoot down on everything.
- Staff Room / Open Area: Square from the Jewelry side, the Printer window, and Main Stairs.
- Tellers' Office / Archives: the Lobby and Tellers from Boulevard, plus Admin from Square.
Drone checklist
- Admin and Open Area anchors (a Mira in Admin is common).
- The Archives / Tellers' Office anchors and any Mira looking into the Lobby.
- 2F rooms above the site (Janitor, Stock, Exec, CEO) for vertical defenders.
- Open Space Hallway and Main Stairs roamers.
Staff Room / Open Area — team map
- Move: Jewelry side → Square
- Move: Back Alley → Printer window
- Enemy likely: Admin anchor or Mira
- Hard breach: Staff Room wall — breach it from Square
- Plant: Staff Room (Kitchen), away from Printer
- Hold: Square, watching the breach
- Hold: Printer window
- Move: Main Stairs
- Drone: Drone Admin, Open Area and Staff Room
- Vertical: 2F floor above Open Area (from Janitor)
- Move: Push through the breach into Staff Room
- Hold: Open Space Hallway (flank)
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Take 2F first (Janitor and Stock sit above the site) and drone Admin, Open Area and Staff Room.
- Two players take Square from the Jewelry side; one player holds the Printer window from the Back Alley.
- The anti-gadget player clears the Staff Room wall from Square, then the hard breacher opens it.
- Push through the breach while the Printer and Main Stairs players pinch from the south.
- Plant Staff Room and spread to the hold spots.
Plant
Plant Staff Room (Kitchen) in the corner away from the Printer window, so your Printer and Square players cover the defuse. Open Area is the backup plant once Admin is clear.
Post-plant positions
- Square, looking through the breach
- Printer window from outside (Back Alley)
- Main Stairs (south flank)
- 2F Janitor / Stock, playing the floor
Tellers' Office / Archives — team map
- Move: Jewelry side → Square
- Move: Boulevard → Lobby → Tellers
- Enemy likely: Admin anchor or Mira
- Hard breach: Tellers' Office wall — breach it from Tellers
- Plant: Tellers' Office, near the breach
- Hold: Tellers counter
- Drone: Drone Tellers' Office and Archives
- Vertical: 2F floor above the site (from Exec)
- Move: Push through the breach into Tellers' Office
- Hold: Open Space Hallway (flank)
- Hard breach: Archives wall — second breach from Admin
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Take the Lobby and Tellers from Boulevard; one player takes Square from the Jewelry side.
- The vertical player takes 2F above (Exec / CEO) and opens the floor over the site.
- The anti-gadget player clears the Tellers' Office wall; the hard breacher opens it from Tellers.
- Push the breach while a second player hits Archives from Admin.
- Plant Tellers' Office and hold from Tellers, Admin and 2F.
Plant
Plant Tellers' Office close to the Tellers-side breach so the Tellers/Lobby player sees the defuser. Archives is the backup once Admin is yours.
Post-plant positions
- Tellers counter / Lobby
- Admin, looking into Archives
- 2F Exec / CEO, playing the floor
- Open Space Hallway (flank)
Pitfalls
- Firing both fire bolts before the plant.
- Smoking your own team’s sightline.
- Planting in the open middle of the room.
- Throwing utility before the breacher is on the wall.
- Entering 1F without clearing 2F above.
- Only attacking through the Printer window — it is the most watched entry.
- Forgetting the Open Space Hallway flank.
If defenders…
- If the Staff Room wall is heavily denied, commit to vertical from 2F plus the Printer window and plant Open Area.
- If Tellers' Office is locked down, breach Archives from Admin instead.
- If defenders stack 2F, take it slowly with three players and only then drop to 1F.
More & sources
Capitão on other Bank floors
Full team plan for this floor →
Defending instead? Staff Room / Open Area setups · Tellers' Office / Archives setups
Other plant support picks here
Sources
- Ubisoft – Bank map page (official blueprints)
- siege.gg – Bank map guide (Feb 2026)
- Rainbow Six Fandom – Bank
- Recon 6 – Bank guide (site summaries)
- Alviran – Bank callouts guide 2026
- R6Calls – community callouts
Callouts from the community R6Calls project, aligned to Ubisoft's official blueprints.