

Fuze · Bank 1F
2 bomb sites on this floor share one plan.
Draft – not yet verified in-gamePlaying soloJust you and random teammates — a simple plan
Destroy the enemy gadgets that stop your team from breaking walls.
Your gadget: Cluster Charge. Charge that fires grenades through soft walls, floors and barricades.
Staff Room / Open Area
- Go this way: Jewelry side → Square
- Danger — an enemy often holds here: Admin anchor or Mira
- Open the floor or hatch here: 2F floor above Open Area (from Janitor)
- Break this strong wall: Staff Room wall — breach it from Square
- Plant the defuser here: Staff Room (Kitchen), away from Printer
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Tellers' Office / Archives
- Go this way: Jewelry side → Square
- Go this way: Boulevard → Lobby → Tellers
- Danger — an enemy often holds here: Admin anchor or Mira
- Break this strong wall: Tellers' Office wall — breach it from Tellers
- Plant the defuser here: Tellers' Office, near the breach
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
- Don’t use your gadgets too early — wait until your wall breaker is ready.
- Don’t waste gadgets on things that don’t matter.
- Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong
Clear the breach denial on the chosen wall.
Team goal: Take 2F above first, then open one reinforced wall into the site and hit it from two sides plus the floor above.
Anti-gadget (your main job)
Clear Bandit/Kaid/Mute on the marked wall, then any Mira window that watches the plant.
With Cluster Charge: Place a cluster charge through the soft wall/floor into the room where defender utility (shields, deployables) and anchors sit, right before the entry. Avoid it if a hostage-style friendly would be hit (not relevant on bomb).
Vertical / soft breach (if the team needs it)
Open the 2F floor over the site: Janitor/Stock over Staff Room and Open Area, Exec/CEO over Tellers' Office and Archives.
With Cluster Charge: From the floor above, drop a cluster charge through the marked soft floor to flush anchors hiding under the vertical.
Spawn & approach
Back Alley or Jewelry Front for Staff Room / Open Area. Boulevard for Tellers' Office / Archives.
- Clear the 2F roamers early — defenders on 2F can shoot down on everything.
- Staff Room / Open Area: Square from the Jewelry side, the Printer window, and Main Stairs.
- Tellers' Office / Archives: the Lobby and Tellers from Boulevard, plus Admin from Square.
Drone checklist
- Admin and Open Area anchors (a Mira in Admin is common).
- The Archives / Tellers' Office anchors and any Mira looking into the Lobby.
- 2F rooms above the site (Janitor, Stock, Exec, CEO) for vertical defenders.
- Open Space Hallway and Main Stairs roamers.
Staff Room / Open Area — team map
- Move: Jewelry side → Square
- Vertical: 2F floor above Open Area (from Janitor)
- Enemy likely: Admin anchor or Mira
- Hard breach: Staff Room wall — breach it from Square
- Move: Back Alley → Printer window
- Move: Main Stairs
- Drone: Drone Admin, Open Area and Staff Room
- Move: Push through the breach into Staff Room
- Plant: Staff Room (Kitchen), away from Printer
- Hold: Square, watching the breach
- Hold: Printer window
- Hold: Open Space Hallway (flank)
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Take 2F first (Janitor and Stock sit above the site) and drone Admin, Open Area and Staff Room.
- Two players take Square from the Jewelry side; one player holds the Printer window from the Back Alley.
- The anti-gadget player clears the Staff Room wall from Square, then the hard breacher opens it.
- Push through the breach while the Printer and Main Stairs players pinch from the south.
- Plant Staff Room and spread to the hold spots.
Plant
Plant Staff Room (Kitchen) in the corner away from the Printer window, so your Printer and Square players cover the defuse. Open Area is the backup plant once Admin is clear.
Post-plant positions
- Square, looking through the breach
- Printer window from outside (Back Alley)
- Main Stairs (south flank)
- 2F Janitor / Stock, playing the floor
Tellers' Office / Archives — team map
- Move: Jewelry side → Square
- Move: Boulevard → Lobby → Tellers
- Vertical: 2F floor above the site (from Exec)
- Enemy likely: Admin anchor or Mira
- Hard breach: Tellers' Office wall — breach it from Tellers
- Drone: Drone Tellers' Office and Archives
- Move: Push through the breach into Tellers' Office
- Plant: Tellers' Office, near the breach
- Hold: Tellers counter
- Hold: Open Space Hallway (flank)
- Hard breach: Archives wall — second breach from Admin
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Take the Lobby and Tellers from Boulevard; one player takes Square from the Jewelry side.
- The vertical player takes 2F above (Exec / CEO) and opens the floor over the site.
- The anti-gadget player clears the Tellers' Office wall; the hard breacher opens it from Tellers.
- Push the breach while a second player hits Archives from Admin.
- Plant Tellers' Office and hold from Tellers, Admin and 2F.
Plant
Plant Tellers' Office close to the Tellers-side breach so the Tellers/Lobby player sees the defuser. Archives is the backup once Admin is yours.
Post-plant positions
- Tellers counter / Lobby
- Admin, looking into Archives
- 2F Exec / CEO, playing the floor
- Open Space Hallway (flank)
Pitfalls
- Using the charge on an empty room without droning first.
- Getting shot while planting it on a thin wall.
- Throwing utility before the breacher is on the wall.
- Playing vertical before 2F is clear of roamers.
- Entering 1F without clearing 2F above.
- Only attacking through the Printer window — it is the most watched entry.
- Forgetting the Open Space Hallway flank.
If defenders…
- If the Staff Room wall is heavily denied, commit to vertical from 2F plus the Printer window and plant Open Area.
- If Tellers' Office is locked down, breach Archives from Admin instead.
- If defenders stack 2F, take it slowly with three players and only then drop to 1F.
More & sources
Fuze on other Bank floors
Full team plan for this floor →
Defending instead? Staff Room / Open Area setups · Tellers' Office / Archives setups
Sources
- Ubisoft – Bank map page (official blueprints)
- siege.gg – Bank map guide (Feb 2026)
- Rainbow Six Fandom – Bank
- Recon 6 – Bank guide (site summaries)
- Alviran – Bank callouts guide 2026
- R6Calls – community callouts
Callouts from the community R6Calls project, aligned to Ubisoft's official blueprints.