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Ying · Bank 1F

2 bomb sites on this floor share one plan.

Draft – not yet verified in-game
Your bomb site:Staff Room / Open AreaTellers' Office / Archives
Playing soloJust you and random teammates — a simple plan
Your mission

Be one of the first into the bomb room — with a teammate right behind you.

Your gadget: Candelas. Cluster flash devices that can be thrown or cooked through soft walls.

Staff Room / Open Area

Ying solo plan on Bank Staff Room / Open AreaMain StairsElectricalSquareSquare StairsPrinterKitchenOpen SpaceOpen Space HallwayAdminArchivesTellers OfficeTellersAB54321
  1. Go this way: Jewelry side → Square
  2. Go this way: Back Alley → Printer window
  3. Go this way: Main Stairs
  4. Danger — an enemy often holds here: Admin anchor or Mira
  5. Plant the defuser here: Staff Room (Kitchen), away from Printer

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Tellers' Office / Archives

Ying solo plan on Bank Tellers' Office / ArchivesMain StairsElectricalSquareSquare StairsPrinterKitchenOpen SpaceElevatorsElevatorsOpen Space HallwayAdminArchivesTellers OfficeLoanTellersLobby StairsLobbyGarage RoofATMsGarage RampPlazaAB54321
  1. Go this way: Jewelry side → Square
  2. Go this way: Boulevard → Lobby → Tellers
  3. Danger — an enemy often holds here: Admin anchor or Mira
  4. Go this way: Push through the breach into Tellers' Office
  5. Plant the defuser here: Tellers' Office, near the breach

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Don’t do this
  • Don’t go in alone. Wait for a teammate.
  • Don’t rush in before someone has checked the room with a drone.
  • Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong

Take the first fight inside site.

Team goal: Take 2F above first, then open one reinforced wall into the site and hit it from two sides plus the floor above.

Entry (your main job)

Swing the breach or the Printer window with a trade partner.

With Candelas: Throw or stick a Candela into site through the breach just before the push so defenders are flashed as your team enters.

Plant support (if the team needs it)

Cover the plant from the breach; after the plant, deny the doors into site.

With Candelas: Keep one Candela for the plant: flash defenders peeking the planter.

Spawn & approach

Back Alley or Jewelry Front for Staff Room / Open Area. Boulevard for Tellers' Office / Archives.

  • Clear the 2F roamers early — defenders on 2F can shoot down on everything.
  • Staff Room / Open Area: Square from the Jewelry side, the Printer window, and Main Stairs.
  • Tellers' Office / Archives: the Lobby and Tellers from Boulevard, plus Admin from Square.

Drone checklist

  • Admin and Open Area anchors (a Mira in Admin is common).
  • The Archives / Tellers' Office anchors and any Mira looking into the Lobby.
  • 2F rooms above the site (Janitor, Stock, Exec, CEO) for vertical defenders.
  • Open Space Hallway and Main Stairs roamers.

Staff Room / Open Area — team map

Ying team plan on Bank Staff Room / Open AreaMain StairsElectricalSquareSquare StairsPrinterKitchenOpen SpaceElevatorsElevatorsOpen Space HallwayAdminArchivesTellers OfficeLoanTellersLobby StairsLobbyATMsPlazaAB121110987654321
  1. Move: Jewelry side → Square
  2. Move: Back Alley → Printer window
  3. Move: Main Stairs
  4. Enemy likely: Admin anchor or Mira
  5. Move: Push through the breach into Staff Room
  6. Plant: Staff Room (Kitchen), away from Printer
  7. Hold: Square, watching the breach
  8. Hold: Printer window
  9. Drone: Drone Admin, Open Area and Staff Room
  10. Vertical: 2F floor above Open Area (from Janitor)
  11. Hard breach: Staff Room wall — breach it from Square
  12. Hold: Open Space Hallway (flank)

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Take 2F first (Janitor and Stock sit above the site) and drone Admin, Open Area and Staff Room.
  2. Two players take Square from the Jewelry side; one player holds the Printer window from the Back Alley.
  3. The anti-gadget player clears the Staff Room wall from Square, then the hard breacher opens it.
  4. Push through the breach while the Printer and Main Stairs players pinch from the south.
  5. Plant Staff Room and spread to the hold spots.

Plant

Plant Staff Room (Kitchen) in the corner away from the Printer window, so your Printer and Square players cover the defuse. Open Area is the backup plant once Admin is clear.

Post-plant positions

  • Square, looking through the breach
  • Printer window from outside (Back Alley)
  • Main Stairs (south flank)
  • 2F Janitor / Stock, playing the floor

Tellers' Office / Archives — team map

Ying team plan on Bank Tellers' Office / ArchivesMain StairsElectricalSquareSquare StairsPrinterKitchenOpen SpaceElevatorsElevatorsOpen Space HallwayAdminArchivesTellers OfficeLoanTellersLobby StairsLobbyATMsPlazaAB1110987654321
  1. Move: Jewelry side → Square
  2. Move: Boulevard → Lobby → Tellers
  3. Enemy likely: Admin anchor or Mira
  4. Move: Push through the breach into Tellers' Office
  5. Plant: Tellers' Office, near the breach
  6. Hold: Tellers counter
  7. Drone: Drone Tellers' Office and Archives
  8. Vertical: 2F floor above the site (from Exec)
  9. Hard breach: Tellers' Office wall — breach it from Tellers
  10. Hold: Open Space Hallway (flank)
  11. Hard breach: Archives wall — second breach from Admin

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Take the Lobby and Tellers from Boulevard; one player takes Square from the Jewelry side.
  2. The vertical player takes 2F above (Exec / CEO) and opens the floor over the site.
  3. The anti-gadget player clears the Tellers' Office wall; the hard breacher opens it from Tellers.
  4. Push the breach while a second player hits Archives from Admin.
  5. Plant Tellers' Office and hold from Tellers, Admin and 2F.

Plant

Plant Tellers' Office close to the Tellers-side breach so the Tellers/Lobby player sees the defuser. Archives is the backup once Admin is yours.

Post-plant positions

  • Tellers counter / Lobby
  • Admin, looking into Archives
  • 2F Exec / CEO, playing the floor
  • Open Space Hallway (flank)

Pitfalls

  • Throwing Candelas without teammates ready to enter.
  • Taking the Printer window peek alone; defenders hold it early.
  • Planting in the open middle of the room.
  • Entering 1F without clearing 2F above.
  • Only attacking through the Printer window — it is the most watched entry.
  • Forgetting the Open Space Hallway flank.

If defenders…

  • If the Staff Room wall is heavily denied, commit to vertical from 2F plus the Printer window and plant Open Area.
  • If Tellers' Office is locked down, breach Archives from Admin instead.
  • If defenders stack 2F, take it slowly with three players and only then drop to 1F.
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