

Striker · Bank 1F
2 bomb sites on this floor share one plan.
Draft – not yet verified in-gamePlaying soloJust you and random teammates — a simple plan
Be one of the first into the bomb room — with a teammate right behind you.
Your gadget: Flex gadget pick. Flexible attacker who picks from a pool of secondary gadgets (e.g. frag, claymore, hard breach charge).
Staff Room / Open Area
- Go this way: Jewelry side → Square
- Go this way: Back Alley → Printer window
- Go this way: Main Stairs
- Danger — an enemy often holds here: Admin anchor or Mira
- Plant the defuser here: Staff Room (Kitchen), away from Printer
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Tellers' Office / Archives
- Go this way: Jewelry side → Square
- Go this way: Boulevard → Lobby → Tellers
- Danger — an enemy often holds here: Admin anchor or Mira
- Go this way: Push through the breach into Tellers' Office
- Plant the defuser here: Tellers' Office, near the breach
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
- Don’t go in alone. Wait for a teammate.
- Don’t rush in before someone has checked the room with a drone.
- Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong
Take the first fight inside site.
Team goal: Take 2F above first, then open one reinforced wall into the site and hit it from two sides plus the floor above.
Entry (your main job)
Swing the breach or the Printer window with a trade partner.
With Flex gadget pick: Pick the gadget your plan is missing (a hard breach charge or a claymore) and join the entry as a trade partner.
Flank watch (if the team needs it)
Hold Main Stairs / Open Space Hallway behind the team and throw flank utility on the stairs.
With Flex gadget pick: A claymore on the flank route behind the execute does a Nomad-style job.
Spawn & approach
Back Alley or Jewelry Front for Staff Room / Open Area. Boulevard for Tellers' Office / Archives.
- Clear the 2F roamers early — defenders on 2F can shoot down on everything.
- Staff Room / Open Area: Square from the Jewelry side, the Printer window, and Main Stairs.
- Tellers' Office / Archives: the Lobby and Tellers from Boulevard, plus Admin from Square.
Drone checklist
- Admin and Open Area anchors (a Mira in Admin is common).
- The Archives / Tellers' Office anchors and any Mira looking into the Lobby.
- 2F rooms above the site (Janitor, Stock, Exec, CEO) for vertical defenders.
- Open Space Hallway and Main Stairs roamers.
Staff Room / Open Area — team map
- Move: Jewelry side → Square
- Move: Back Alley → Printer window
- Move: Main Stairs
- Enemy likely: Admin anchor or Mira
- Move: Push through the breach into Staff Room
- Hold: Open Space Hallway (flank)
- Drone: Drone Admin, Open Area and Staff Room
- Vertical: 2F floor above Open Area (from Janitor)
- Hard breach: Staff Room wall — breach it from Square
- Plant: Staff Room (Kitchen), away from Printer
- Hold: Square, watching the breach
- Hold: Printer window
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Take 2F first (Janitor and Stock sit above the site) and drone Admin, Open Area and Staff Room.
- Two players take Square from the Jewelry side; one player holds the Printer window from the Back Alley.
- The anti-gadget player clears the Staff Room wall from Square, then the hard breacher opens it.
- Push through the breach while the Printer and Main Stairs players pinch from the south.
- Plant Staff Room and spread to the hold spots.
Plant
Plant Staff Room (Kitchen) in the corner away from the Printer window, so your Printer and Square players cover the defuse. Open Area is the backup plant once Admin is clear.
Post-plant positions
- Square, looking through the breach
- Printer window from outside (Back Alley)
- Main Stairs (south flank)
- 2F Janitor / Stock, playing the floor
Tellers' Office / Archives — team map
- Move: Jewelry side → Square
- Move: Boulevard → Lobby → Tellers
- Enemy likely: Admin anchor or Mira
- Move: Push through the breach into Tellers' Office
- Hold: Open Space Hallway (flank)
- Drone: Drone Tellers' Office and Archives
- Vertical: 2F floor above the site (from Exec)
- Hard breach: Tellers' Office wall — breach it from Tellers
- Plant: Tellers' Office, near the breach
- Hold: Tellers counter
- Hard breach: Archives wall — second breach from Admin
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Take the Lobby and Tellers from Boulevard; one player takes Square from the Jewelry side.
- The vertical player takes 2F above (Exec / CEO) and opens the floor over the site.
- The anti-gadget player clears the Tellers' Office wall; the hard breacher opens it from Tellers.
- Push the breach while a second player hits Archives from Admin.
- Plant Tellers' Office and hold from Tellers, Admin and 2F.
Plant
Plant Tellers' Office close to the Tellers-side breach so the Tellers/Lobby player sees the defuser. Archives is the backup once Admin is yours.
Post-plant positions
- Tellers counter / Lobby
- Admin, looking into Archives
- 2F Exec / CEO, playing the floor
- Open Space Hallway (flank)
Pitfalls
- Picking a gadget that duplicates what the team already has.
- Taking the Printer window peek alone; defenders hold it early.
- Everyone pushing site at once and losing to a flank from the Lobby.
- Entering 1F without clearing 2F above.
- Only attacking through the Printer window — it is the most watched entry.
- Forgetting the Open Space Hallway flank.
If defenders…
- If the Staff Room wall is heavily denied, commit to vertical from 2F plus the Printer window and plant Open Area.
- If Tellers' Office is locked down, breach Archives from Admin instead.
- If defenders stack 2F, take it slowly with three players and only then drop to 1F.
More & sources
Striker on other Bank floors
Full team plan for this floor →
Defending instead? Staff Room / Open Area setups · Tellers' Office / Archives setups
Sources
- Ubisoft – Bank map page (official blueprints)
- siege.gg – Bank map guide (Feb 2026)
- Rainbow Six Fandom – Bank
- Recon 6 – Bank guide (site summaries)
- Alviran – Bank callouts guide 2026
- R6Calls – community callouts
Callouts from the community R6Calls project, aligned to Ubisoft's official blueprints.