SiteRep beta

How to attack Fortress 1F

Reworked Fortress has two small ground-floor sites. Waiting Room / Cafeteria sits east of the Kitchen, next to Infirmary and the new outdoor courtyard. Hammam / Sitting Room sits on the west side. Both are won by opening one wall and hitting the anchors from a second side.

Take the room next to the site, open one reinforced wall and add a second angle — the 2F Briefing hatch on Waiting Room / Cafeteria, the west side door on Hammam / Sitting Room.

Roles

Hard breach

Waiting Room / Cafeteria: breach the Cafeteria wall from Infirmary. Hammam / Sitting Room: breach the Hammam wall from Main Hallway.

Anti-gadget

Clear Kaid, Bandit or Mute on the marked wall, then any camera or Evil Eye watching the plant.

Vertical / soft breach

Waiting Room / Cafeteria: open the 2F Briefing hatch over Waiting Room. Hammam / Sitting Room: open the 2F hatch over Changing to cut the link between the two rooms.

Intel

Drone the site first, then the stairs. Call where the Cafeteria anchor hides from the breach.

Entry

Swing the breach with a trade partner right after it opens; clear the corner next to the wall first.

Flank watch

Waiting Room / Cafeteria: watch the Old Stairs and Cafeteria Hallway. Hammam / Sitting Room: watch Kitchen Hallway and the Main Stairs.

Plant support

Cover the planter from the breach; after the plant, spread to the hold spots and deny the doors.

Waiting Room / Cafeteria

Fortress Waiting Room / Cafeteria attack planLaundryHammamHammamShowersCafeteria HallwayMain HallwayOld StairsCafeteriaKitchen HallwayCafeteriaWaitingKitchenMain StairsInfirmaryGun RoomSittingChangingFountainMusicDiningLobbyOfficeOffice HallwayFountain HallwayFountain HallwayLobby StairsGarden PathGarden PathGarden PathStable PathCliffsideCliffsideCliffsideCourtyard PathCannonCannonCannonGun RoomGuard TowerUnloading StairsAB13121110987654321
  1. Move: Cliffside → Infirmary door
  2. Move: Unloading Stairs → courtyard → Waiting door
  3. Drone: Drone Waiting and Cafeteria through the courtyard door
  4. Vertical: Hatch from 2F Briefing drops into Waiting Room
  5. Enemy likely: Cafeteria anchor, west part
  6. Hard breach: Cafeteria wall — breach it from Infirmary
  7. Move: Push through the breach into Cafeteria
  8. Plant: Cafeteria, against the Infirmary wall
  9. Plant: Waiting Room (backup)
  10. Hold: Infirmary, watching the breach
  11. Hold: Courtyard, holding the Waiting door
  12. Hold: Old Stairs (flank)
  13. Hard breach: Waiting Room wall from Kitchen (backup)

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Take Infirmary from the Cliffside door; one player takes the courtyard in the middle of the building.
  2. One player goes up to 2F Briefing and opens the hatch over Waiting Room.
  3. The anti-gadget player clears the Cafeteria wall from Infirmary, then the hard breacher opens it.
  4. Push Cafeteria through the breach while the courtyard player hits the Waiting door.
  5. Plant Cafeteria on the Infirmary side and spread out to the hold spots.

Plant

Plant Cafeteria right after the Infirmary wall opens, against that wall, so the players in Infirmary and on the Briefing hatch both see the defuser. Waiting Room is the backup plant from the courtyard door.

Post-plant

  • Infirmary, looking through the breach
  • Courtyard / Fountain Hallway, holding the Waiting door
  • 2F Briefing, playing the hatch over Waiting
  • Cafeteria Hallway / Old Stairs (flank)

Defender setups for this site →

Hammam / Sitting Room

Fortress Hammam / Sitting Room attack planLaundryHammamHammamShowersCafeteria HallwayMain HallwayOld StairsCafeteriaKitchen HallwayCafeteriaWaitingKitchenMain StairsInfirmaryGun RoomSittingChangingFountainMusicDiningLobbyOfficeOffice HallwayFountain HallwayFountain HallwayLobby StairsGarden PathGarden PathGarden PathStable PathCliffsideCliffsideCliffsideCourtyard PathCannonCannonCannonGun RoomGuard TowerUnloading StairsAB13121110987654321
  1. Move: Front Entrance → Lobby → Kitchen Hallway → Main Hallway
  2. Move: Garden Path (west) → Hammam side door
  3. Drone: Drone Changing and Hammam
  4. Vertical: 2F hatch over Changing (between the two rooms)
  5. Enemy likely: Hammam anchor, west side
  6. Enemy likely: Sitting Room anchor
  7. Hard breach: Hammam wall — breach it from Main Hallway
  8. Move: Push through the breach into Hammam
  9. Plant: Hammam, next to the Main Hallway wall
  10. Plant: Sitting Room (backup), by the Gun Room side
  11. Hold: Main Hallway, watching the breach
  12. Hold: Kitchen Hallway (flank)
  13. Hard breach: Gun Room wall (backup, for Sitting Room)

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Enter through the Front Entrance and Lobby into Kitchen Hallway and Main Hallway; one player goes around to the Hammam side door on the west.
  2. Drone Hammam, Changing and Sitting Room and find the anchors.
  3. The anti-gadget player clears the Hammam wall from Main Hallway, then the hard breacher opens it.
  4. Push the breach while the side-door player swings from the west.
  5. Plant Hammam near the breach and hold Main Hallway and Changing.

Plant

Plant Hammam next to the Main Hallway wall once it is open, so Main Hallway and Kitchen Hallway cover it. Sitting Room is the backup plant from Gun Room.

Post-plant

  • Main Hallway, looking through the breach
  • Kitchen Hallway / Changing
  • Outside the Hammam side door (west)
  • Main Stairs (flank)

Defender setups for this site →

Pitfalls

  • Only pushing through the courtyard — defenders watch it and you are detected when outside.
  • Breaching Cafeteria before the Old Stairs and Cafeteria Hallway are checked.
  • Ignoring 2F: defenders there can shoot down through the Briefing hatch.

If defenders…

  • If the Cafeteria wall is denied, open the Waiting Room wall from the Kitchen and plant Waiting Room.
  • If Hammam is stacked, take Gun Room and plant Sitting Room.
  • If defenders hold 2F hard, clear Briefing first — then the hatch is yours.