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Fortress · 1F Waiting Room / Cafeteria

Site 3 · 1 setup, numbered — not ranked.

1. Infirmary wall hold

Deny the Infirmary wall into Cafeteria and the Kitchen wall into Waiting Room, reinforce the Briefing hatch above Waiting, and keep a Waiting ↔ Cafeteria rotate.

Draft · Y11S3easySolo-queue friendly

Playing soloThe basics one player can do: walls, holes and where to stand
Your job
  • Reinforce the Infirmary wall into Cafeteria first.
  • Then the Kitchen wall into Waiting Room.
  • Reinforce the hatch above Waiting Room — it is in the 2F Briefing floor.
  • Play the west part of Cafeteria, away from the breach.
Waiting Room / Cafeteria solo setupLaundryHammamHammamShowersCafeteria HallwayMain HallwayOld StairsCafeteriaKitchen HallwayCafeteriaWaitingKitchenMain StairsInfirmaryGun RoomSittingChangingFountainMusicDiningFountain HallwayFountain HallwayGarden PathGarden PathStable PathCliffsideCliffsideCourtyard PathGun RoomAB7654321
  1. Reinforce this wall: Cafeteria wall to Infirmary — The main breach — attackers take Infirmary from the Cliffside door.
  2. Reinforce this wall: Waiting Room wall to Kitchen — The second breach, from the Kitchen side.
  3. Reinforce this wall: Cafeteria wall to Cafeteria Hallway — Closes a thin angle from the hallway.
  4. Reinforce this hatch: Hatch above Waiting Room (2F Briefing) — Attackers upstairs drop or shoot down onto Waiting.
  5. Open a rotation hole here: Waiting Room ↔ Cafeteria, next to the door — A second path between the rooms.
  6. Hold this spot: Cafeteria, west part — Hidden from the Infirmary breach.
  7. Hold this spot: Waiting Room, west corner — Covers the courtyard door and the rotate.

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Playing with a teamEvery wall, rotate, gadget and position — with the reason
Waiting Room / Cafeteria team setupLaundryCafeteria HallwayOld StairsCafeteriaCafeteriaWaitingKitchenInfirmaryFountainFountain HallwayFountain HallwayCourtyard PathAB1110987654321
  1. Reinforce: Cafeteria wall to Infirmary — The main breach — attackers take Infirmary from the Cliffside door.
  2. Reinforce: Waiting Room wall to Kitchen — The second breach, from the Kitchen side.
  3. Reinforce: Cafeteria wall to Cafeteria Hallway — Closes a thin angle from the hallway.
  4. Reinforce hatch: Hatch above Waiting Room (2F Briefing) — Attackers upstairs drop or shoot down onto Waiting.
  5. Rotation hole: Waiting Room ↔ Cafeteria, next to the door — A second path between the rooms.
  6. Gadget (Kaid): Claw on the Infirmary wall — Makes the main breach fail.
  7. Gadget (Aruni): Surya Gate on the courtyard door — Slows the push from the outdoor courtyard.
  8. Gadget (Goyo): Volcán shield by the Cafeteria Hallway door — Blocks the south door and burns the planter.
  9. Stand here: Cafeteria, west part — Hidden from the Infirmary breach.
  10. Stand here: Waiting Room, west corner — Covers the courtyard door and the rotate.
  11. Roam: Roamer: Cafeteria Hallway → Old Stairs — Holds the south flank and can go up to 2F.

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

How the five fit together

  • Kaid on the Infirmary wall, Aruni on the courtyard door, Goyo on the south door.
  • Two anchors (Cafeteria and Waiting); one roamer on the Old Stairs side; one player holds 2F Briefing.
  • Valkyrie cameras in the courtyard help, since attackers there are outdoors.

What attackers try — and your answer

  • Breach from Infirmary → Kaid claw, then trade from the west part of Cafeteria.
  • Courtyard push → Aruni gate plus the Waiting anchor.
  • Vertical from 2F Briefing → reinforced hatch and a 2F player.

Mistakes to avoid

  • Leaving the Briefing hatch open with nobody on 2F.
  • Peeking Infirmary through the wall before it opens.
  • Standing next to the courtyard door, where attackers pre-fire.
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