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Fortress · 2F Bathroom / Commander's Office

Site 1 · 1 setup, numbered — not ranked.

1. Octagon lockdown

Close the reinforceable walls around Commander's Office and the Horse wall into Bathroom, open the corner wall between the two rooms as a rotate, and watch the Lobby Stairs from outside site.

Draft · Y11S3mediumSolo-queue friendly

Playing soloThe basics one player can do: walls, holes and where to stand
Your job
  • Reinforce the Commander wall to Renovation Hallway first.
  • Then reinforce the Horse walls into Commander and Bathroom.
  • Reinforce the hatch in the Bathroom floor.
  • Stand on the east side of the room, not in front of a breach wall.
Bathroom / Commander's Office solo setupDormitoryMain StairsCourtyard BalconyCourtyard BalconyPortraitPortrait BalconyHorseBathroomCommanderBedroomFountainMezzanineBriefing HallwayBedroom HallwayLobby StairsRenovation HallwayRenovationCliffsideCliffsideCourtyard PathCannonCannonCannon StairsGuard TowerBriefingAB87654321
  1. Reinforce this wall: Commander wall to Renovation Hallway — The main breach — attackers come up the Lobby Stairs to this wall.
  2. Reinforce this wall: Commander wall to Horse — Stops a second breach from Horse.
  3. Reinforce this wall: Commander corner wall (south-west) — Closes the last thin angle from the Horse / Portrait side.
  4. Reinforce this wall: Bathroom wall to Horse — The breach attackers use for Bathroom.
  5. Reinforce this hatch: Hatch in the Bathroom floor — Attackers on 1F would open it and shoot up at the plant.
  6. Open a rotation hole here: Commander ↔ Bathroom (corner wall) — A direct path between the two rooms.
  7. Hold this spot: Commander, east side — Off the breach line, next to the rotate.
  8. Hold this spot: Bathroom, east side — Watches the Horse wall and the rotate.

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Playing with a teamEvery wall, rotate, gadget and position — with the reason
Bathroom / Commander's Office team setupPortraitPortrait BalconyHorseBathroomCommanderBedroomBedroom HallwayLobby StairsRenovation HallwayRenovationAB121110987654321
  1. Reinforce: Commander wall to Renovation Hallway — The main breach — attackers come up the Lobby Stairs to this wall.
  2. Reinforce: Commander wall to Horse — Stops a second breach from Horse.
  3. Reinforce: Commander corner wall (south-west) — Closes the last thin angle from the Horse / Portrait side.
  4. Reinforce: Bathroom wall to Horse — The breach attackers use for Bathroom.
  5. Reinforce hatch: Hatch in the Bathroom floor — Attackers on 1F would open it and shoot up at the plant.
  6. Rotation hole: Commander ↔ Bathroom (corner wall) — A direct path between the two rooms.
  7. Gadget (Kaid): Claw on the Renovation Hallway wall — Makes the main breach charge fail.
  8. Gadget (Bandit): Batteries on the Horse wall (Bathroom side) — Tricks the second breach.
  9. Gadget (Valkyrie): Black Eye at the top of the Lobby Stairs — Shows the push before it reaches the wall.
  10. Stand here: Commander, east side — Off the breach line, next to the rotate.
  11. Stand here: Bathroom, east side — Watches the Horse wall and the rotate.
  12. Roam: Roamer: Portrait → Lobby Stairs — Meets attackers at the stairs before they reach the hallway.

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

How the five fit together

  • Kaid on the north wall, Bandit on the Horse wall, Valkyrie cameras outside site.
  • Two anchors (Commander and Bathroom) linked by the corner rotate.
  • One roamer plays Portrait and the Lobby Stairs; a fifth player holds Bedroom.

What attackers try — and your answer

  • Breach from Renovation Hallway → Kaid claw, then swing from the east side.
  • Attackers take Horse → the reinforced Horse walls hold; the Bathroom anchor plays the rotate.
  • Drone through the Portrait door → shoot it or put a gadget on the door.

Mistakes to avoid

  • Standing in the middle of the octagon — every wall and door sees it.
  • Leaving Horse empty: attackers get a free spot to open both site walls.
  • Opening the thin Portrait wall yourself; it only helps attackers.
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