Fortress · 2F Bathroom / Commander's Office
Site 1 · 1 setup, numbered — not ranked.
1. Octagon lockdown
Close the reinforceable walls around Commander's Office and the Horse wall into Bathroom, open the corner wall between the two rooms as a rotate, and watch the Lobby Stairs from outside site.
Draft · Y11S3mediumSolo-queue friendly
Playing soloThe basics one player can do: walls, holes and where to stand
Your job
- Reinforce the Commander wall to Renovation Hallway first.
- Then reinforce the Horse walls into Commander and Bathroom.
- Reinforce the hatch in the Bathroom floor.
- Stand on the east side of the room, not in front of a breach wall.
- Reinforce this wall: Commander wall to Renovation Hallway — The main breach — attackers come up the Lobby Stairs to this wall.
- Reinforce this wall: Commander wall to Horse — Stops a second breach from Horse.
- Reinforce this wall: Commander corner wall (south-west) — Closes the last thin angle from the Horse / Portrait side.
- Reinforce this wall: Bathroom wall to Horse — The breach attackers use for Bathroom.
- Reinforce this hatch: Hatch in the Bathroom floor — Attackers on 1F would open it and shoot up at the plant.
- Open a rotation hole here: Commander ↔ Bathroom (corner wall) — A direct path between the two rooms.
- Hold this spot: Commander, east side — Off the breach line, next to the rotate.
- Hold this spot: Bathroom, east side — Watches the Horse wall and the rotate.
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Playing with a teamEvery wall, rotate, gadget and position — with the reason
- Reinforce: Commander wall to Renovation Hallway — The main breach — attackers come up the Lobby Stairs to this wall.
- Reinforce: Commander wall to Horse — Stops a second breach from Horse.
- Reinforce: Commander corner wall (south-west) — Closes the last thin angle from the Horse / Portrait side.
- Reinforce: Bathroom wall to Horse — The breach attackers use for Bathroom.
- Reinforce hatch: Hatch in the Bathroom floor — Attackers on 1F would open it and shoot up at the plant.
- Rotation hole: Commander ↔ Bathroom (corner wall) — A direct path between the two rooms.
- Gadget (Kaid): Claw on the Renovation Hallway wall — Makes the main breach charge fail.
- Gadget (Bandit): Batteries on the Horse wall (Bathroom side) — Tricks the second breach.
- Gadget (Valkyrie): Black Eye at the top of the Lobby Stairs — Shows the push before it reaches the wall.
- Stand here: Commander, east side — Off the breach line, next to the rotate.
- Stand here: Bathroom, east side — Watches the Horse wall and the rotate.
- Roam: Roamer: Portrait → Lobby Stairs — Meets attackers at the stairs before they reach the hallway.
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
How the five fit together
- Kaid on the north wall, Bandit on the Horse wall, Valkyrie cameras outside site.
- Two anchors (Commander and Bathroom) linked by the corner rotate.
- One roamer plays Portrait and the Lobby Stairs; a fifth player holds Bedroom.
What attackers try — and your answer
- Breach from Renovation Hallway → Kaid claw, then swing from the east side.
- Attackers take Horse → the reinforced Horse walls hold; the Bathroom anchor plays the rotate.
- Drone through the Portrait door → shoot it or put a gadget on the door.
Mistakes to avoid
- Standing in the middle of the octagon — every wall and door sees it.
- Leaving Horse empty: attackers get a free spot to open both site walls.
- Opening the thin Portrait wall yourself; it only helps attackers.