Fortress · 1F Hammam / Sitting Room
Site 4 · 1 setup, numbered — not ranked.
1. Main Hallway wall and Changing link
Deny the Main Hallway wall into Hammam, close the Gun Room wall on the Sitting Room side, and use Changing as the link between the two rooms.
Draft · Y11S3mediumSolo-queue friendly
Playing soloThe basics one player can do: walls, holes and where to stand
Your job
- Reinforce the Main Hallway wall into Hammam first.
- Then reinforce the Gun Room wall on the Sitting Room side.
- Play the west side of Hammam, away from the breach.
- Watch the small side door on the west of Hammam.
- Reinforce this wall: Hammam wall to Main Hallway — The main breach from the Main Hallway side.
- Reinforce this wall: Gun Room wall to the Lobby corridor — Stops a breach towards Sitting Room.
- Reinforce this wall: Gun Room wall, south part — Closes the rest of the same wall.
- Reinforce this wall: Hammam wall to Showers — Closes the south-west part of Hammam.
- Reinforce this hatch: Hatch above Changing (2F) — Attackers upstairs drop into the link between both rooms.
- Open a rotation hole here: Sitting Room side ↔ Changing — A short path from Sitting Room to Hammam.
- Hold this spot: Hammam, west side — Off the breach line; covers the side door.
- Hold this spot: Sitting Room — Holds Gun Room and rotates through Changing.
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Playing with a teamEvery wall, rotate, gadget and position — with the reason
- Reinforce: Hammam wall to Main Hallway — The main breach from the Main Hallway side.
- Reinforce: Gun Room wall to the Lobby corridor — Stops a breach towards Sitting Room.
- Reinforce: Gun Room wall, south part — Closes the rest of the same wall.
- Reinforce: Hammam wall to Showers — Closes the south-west part of Hammam.
- Reinforce hatch: Hatch above Changing (2F) — Attackers upstairs drop into the link between both rooms.
- Rotation hole: Sitting Room side ↔ Changing — A short path from Sitting Room to Hammam.
- Gadget (Kaid): Claw on the Main Hallway wall — Makes the main breach fail.
- Gadget (Ela): Grzmot mine at the Hammam side door — Punishes the west flank push.
- Gadget (Smoke): Smoke saves gas for the plant — Denies the plant next to the breach.
- Stand here: Hammam, west side — Off the breach line; covers the side door.
- Stand here: Sitting Room — Holds Gun Room and rotates through Changing.
- Roam: Roamer: Kitchen Hallway → Lobby — Slows the Front Entrance push before Main Hallway.
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
How the five fit together
- Kaid on the Hammam wall, Ela at the side door, Smoke near the plant.
- Two anchors (Hammam and Sitting Room) linked through Changing.
- One roamer holds Kitchen Hallway and the Lobby; one player plays 2F above.
What attackers try — and your answer
- Breach from Main Hallway → Kaid claw, trade from the west side.
- West side-door push → Ela mine plus the Hammam anchor.
- Vertical from the 2F hatch over Changing → keep it reinforced.
Mistakes to avoid
- Losing Changing — it cuts your two rooms apart.
- Standing in front of the Main Hallway wall.
- Forgetting the side door; attackers can walk straight into Hammam.