Fortress · 2F Dormitory / Games Room
Site 2 · 1 setup, numbered — not ranked.
1. Briefing wall and Games door hold
Deny the Briefing wall into Dormitory, slow the Games Room door from Gaming Hallway, and keep a rotate between the two rooms. Most other walls here are thin, so utility does the work.
Draft · Y11S3mediumSolo-queue friendly
Playing soloThe basics one player can do: walls, holes and where to stand
Your job
- Reinforce the Briefing wall into Dormitory first.
- Then reinforce the Shisha wall and the hatch in Gaming Hallway.
- Use your other reinforcements on the Commander side or 1F — the other walls here are thin.
- Play the south-west part of Dormitory, not the middle.
- Reinforce this wall: Dormitory wall to Briefing — The main breach — attackers take Briefing from the roof hatch side.
- Reinforce this wall: Dormitory wall to Shisha — Stops a breach from the south side.
- Reinforce this hatch: Hatch in Gaming Hallway — Stops attackers on 1F from opening it next to the Games Room door.
- Open a rotation hole here: Dormitory ↔ Games Room — Lets the two anchors swap without the hallway.
- Hold this spot: Dormitory, south-west part — Hidden from the Briefing breach; next to the rotate.
- Hold this spot: Small room north of Games Room — Off-angle from the hallway door and the breach.
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Playing with a teamEvery wall, rotate, gadget and position — with the reason
- Reinforce: Dormitory wall to Briefing — The main breach — attackers take Briefing from the roof hatch side.
- Reinforce: Dormitory wall to Shisha — Stops a breach from the south side.
- Reinforce hatch: Hatch in Gaming Hallway — Stops attackers on 1F from opening it next to the Games Room door.
- Rotation hole: Dormitory ↔ Games Room — Lets the two anchors swap without the hallway.
- Gadget (Kaid): Claw on the Briefing wall — Makes the main breach fail.
- Gadget (Maestro): Evil Eye in Games Room — Watches the hallway door and the plant.
- Gadget (Aruni): Surya Gate on the Games Room door — Slows the Old Stairs push at the door.
- Stand here: Dormitory, south-west part — Hidden from the Briefing breach; next to the rotate.
- Stand here: Small room north of Games Room — Off-angle from the hallway door and the breach.
- Roam: Roamer: Briefing → Bedroom Hallway → Mezzanine — Catches attackers coming down the roof hatch.
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
How the five fit together
- Kaid on the Briefing wall, Maestro in Games Room, Aruni on the hallway door.
- Two anchors linked by the rotate; one roamer plays Briefing and the roof hatch.
- A fifth player can hold Old Stairs early and fall back to Games Room.
What attackers try — and your answer
- Breach from Briefing → Kaid claw plus a trade from the south-west corner.
- Old Stairs push → Aruni gate and the Evil Eye slow them at the door.
- Twitch / Brava take the Evil Eye → keep it closed until the push starts.
Mistakes to avoid
- Giving up Briefing for free: it is the only good breach spot into Dormitory.
- Anchoring in front of the Games Room door.
- Forgetting the roof hatch — attackers drop in behind your roamer.