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Fortress · 2F Dormitory / Games Room

Site 2 · 1 setup, numbered — not ranked.

1. Briefing wall and Games door hold

Deny the Briefing wall into Dormitory, slow the Games Room door from Gaming Hallway, and keep a rotate between the two rooms. Most other walls here are thin, so utility does the work.

Draft · Y11S3mediumSolo-queue friendly

Playing soloThe basics one player can do: walls, holes and where to stand
Your job
  • Reinforce the Briefing wall into Dormitory first.
  • Then reinforce the Shisha wall and the hatch in Gaming Hallway.
  • Use your other reinforcements on the Commander side or 1F — the other walls here are thin.
  • Play the south-west part of Dormitory, not the middle.
Dormitory / Games Room solo setupHammam RoofShishaGaming HallwayDormitory HallwayDormitoryDormitoryGamingMain StairsCourtyard BalconyHorseBathroomBriefing HallwayOld StairsGarden PathGarden PathStable PathCliffsideCliffsideCannon StairsBriefingAB654321
  1. Reinforce this wall: Dormitory wall to Briefing — The main breach — attackers take Briefing from the roof hatch side.
  2. Reinforce this wall: Dormitory wall to Shisha — Stops a breach from the south side.
  3. Reinforce this hatch: Hatch in Gaming Hallway — Stops attackers on 1F from opening it next to the Games Room door.
  4. Open a rotation hole here: Dormitory ↔ Games Room — Lets the two anchors swap without the hallway.
  5. Hold this spot: Dormitory, south-west part — Hidden from the Briefing breach; next to the rotate.
  6. Hold this spot: Small room north of Games Room — Off-angle from the hallway door and the breach.

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Playing with a teamEvery wall, rotate, gadget and position — with the reason
Dormitory / Games Room team setupShishaGaming HallwayDormitoryDormitoryGamingMain StairsCourtyard BalconyCourtyard BalconyBathroomBedroomFountainMezzanineBriefing HallwayBedroom HallwayOld StairsCourtyard PathGuard TowerBriefingAB10987654321
  1. Reinforce: Dormitory wall to Briefing — The main breach — attackers take Briefing from the roof hatch side.
  2. Reinforce: Dormitory wall to Shisha — Stops a breach from the south side.
  3. Reinforce hatch: Hatch in Gaming Hallway — Stops attackers on 1F from opening it next to the Games Room door.
  4. Rotation hole: Dormitory ↔ Games Room — Lets the two anchors swap without the hallway.
  5. Gadget (Kaid): Claw on the Briefing wall — Makes the main breach fail.
  6. Gadget (Maestro): Evil Eye in Games Room — Watches the hallway door and the plant.
  7. Gadget (Aruni): Surya Gate on the Games Room door — Slows the Old Stairs push at the door.
  8. Stand here: Dormitory, south-west part — Hidden from the Briefing breach; next to the rotate.
  9. Stand here: Small room north of Games Room — Off-angle from the hallway door and the breach.
  10. Roam: Roamer: Briefing → Bedroom Hallway → Mezzanine — Catches attackers coming down the roof hatch.

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

How the five fit together

  • Kaid on the Briefing wall, Maestro in Games Room, Aruni on the hallway door.
  • Two anchors linked by the rotate; one roamer plays Briefing and the roof hatch.
  • A fifth player can hold Old Stairs early and fall back to Games Room.

What attackers try — and your answer

  • Breach from Briefing → Kaid claw plus a trade from the south-west corner.
  • Old Stairs push → Aruni gate and the Evil Eye slow them at the door.
  • Twitch / Brava take the Evil Eye → keep it closed until the push starts.

Mistakes to avoid

  • Giving up Briefing for free: it is the only good breach spot into Dormitory.
  • Anchoring in front of the Games Room door.
  • Forgetting the roof hatch — attackers drop in behind your roamer.
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