

Striker · Fortress 1F
2 bomb sites on this floor share one plan.
Draft – not yet verified in-gamePlaying soloJust you and random teammates — a simple plan
Be one of the first into the bomb room — with a teammate right behind you.
Your gadget: Flex gadget pick. Flexible attacker who picks from a pool of secondary gadgets (e.g. frag, claymore, hard breach charge).
Waiting Room / Cafeteria
- Go this way: Cliffside → Infirmary door
- Go this way: Unloading Stairs → courtyard → Waiting door
- Danger — an enemy often holds here: Cafeteria anchor, west part
- Go this way: Push through the breach into Cafeteria
- Plant the defuser here: Cafeteria, against the Infirmary wall
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Hammam / Sitting Room
- Go this way: Front Entrance → Lobby → Kitchen Hallway → Main Hallway
- Go this way: Garden Path (west) → Hammam side door
- Danger — an enemy often holds here: Hammam anchor, west side
- Go this way: Push through the breach into Hammam
- Plant the defuser here: Hammam, next to the Main Hallway wall
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
- Don’t go in alone. Wait for a teammate.
- Don’t rush in before someone has checked the room with a drone.
- Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong
Take the first fight in site.
Team goal: Take the room next to the site, open one reinforced wall and add a second angle — the 2F Briefing hatch on Waiting Room / Cafeteria, the west side door on Hammam / Sitting Room.
Entry (your main job)
Swing the breach with a trade partner right after it opens; clear the corner next to the wall first.
With Flex gadget pick: Pick the gadget your plan is missing (a hard breach charge or a claymore) and join the entry as a trade partner.
Flank watch (if the team needs it)
Waiting Room / Cafeteria: watch the Old Stairs and Cafeteria Hallway. Hammam / Sitting Room: watch Kitchen Hallway and the Main Stairs.
With Flex gadget pick: A claymore on the flank route behind the execute does a Nomad-style job.
Spawn & approach
Cliffside (east) or Unloading (north) for Waiting Room / Cafeteria. Front Entrance (north) plus the Garden / Cannon side (south-west) for Hammam / Sitting Room.
- Waiting Room / Cafeteria: the Cliffside door into Infirmary, and the courtyard (now outdoors) into Fountain Hallway.
- Hammam / Sitting Room: the Front Entrance and Lobby into Kitchen Hallway and Main Hallway, and the small side door on the west of Hammam.
- The Main Stairs and Old Stairs link both floors — watch them for rotating defenders.
Drone checklist
- Cafeteria corners, especially the west part that hides from the Infirmary wall.
- Waiting Room and the Kitchen next to it.
- Hammam (the west side of the dome room) and Changing between the two rooms.
- Old Stairs and Main Stairs for defenders coming down from 2F.
Waiting Room / Cafeteria — team map
- Move: Cliffside → Infirmary door
- Move: Unloading Stairs → courtyard → Waiting door
- Enemy likely: Cafeteria anchor, west part
- Move: Push through the breach into Cafeteria
- Plant: Cafeteria, against the Infirmary wall
- Hold: Old Stairs (flank)
- Drone: Drone Waiting and Cafeteria through the courtyard door
- Vertical: Hatch from 2F Briefing drops into Waiting Room
- Hard breach: Cafeteria wall — breach it from Infirmary
- Plant: Waiting Room (backup)
- Hold: Infirmary, watching the breach
- Hold: Courtyard, holding the Waiting door
- Hard breach: Waiting Room wall from Kitchen (backup)
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Take Infirmary from the Cliffside door; one player takes the courtyard in the middle of the building.
- One player goes up to 2F Briefing and opens the hatch over Waiting Room.
- The anti-gadget player clears the Cafeteria wall from Infirmary, then the hard breacher opens it.
- Push Cafeteria through the breach while the courtyard player hits the Waiting door.
- Plant Cafeteria on the Infirmary side and spread out to the hold spots.
Plant
Plant Cafeteria right after the Infirmary wall opens, against that wall, so the players in Infirmary and on the Briefing hatch both see the defuser. Waiting Room is the backup plant from the courtyard door.
Post-plant positions
- Infirmary, looking through the breach
- Courtyard / Fountain Hallway, holding the Waiting door
- 2F Briefing, playing the hatch over Waiting
- Cafeteria Hallway / Old Stairs (flank)
Hammam / Sitting Room — team map
- Move: Front Entrance → Lobby → Kitchen Hallway → Main Hallway
- Move: Garden Path (west) → Hammam side door
- Enemy likely: Hammam anchor, west side
- Enemy likely: Sitting Room anchor
- Move: Push through the breach into Hammam
- Plant: Hammam, next to the Main Hallway wall
- Hold: Kitchen Hallway (flank)
- Drone: Drone Changing and Hammam
- Vertical: 2F hatch over Changing (between the two rooms)
- Hard breach: Hammam wall — breach it from Main Hallway
- Plant: Sitting Room (backup), by the Gun Room side
- Hold: Main Hallway, watching the breach
- Hard breach: Gun Room wall (backup, for Sitting Room)
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Enter through the Front Entrance and Lobby into Kitchen Hallway and Main Hallway; one player goes around to the Hammam side door on the west.
- Drone Hammam, Changing and Sitting Room and find the anchors.
- The anti-gadget player clears the Hammam wall from Main Hallway, then the hard breacher opens it.
- Push the breach while the side-door player swings from the west.
- Plant Hammam near the breach and hold Main Hallway and Changing.
Plant
Plant Hammam next to the Main Hallway wall once it is open, so Main Hallway and Kitchen Hallway cover it. Sitting Room is the backup plant from Gun Room.
Post-plant positions
- Main Hallway, looking through the breach
- Kitchen Hallway / Changing
- Outside the Hammam side door (west)
- Main Stairs (flank)
Pitfalls
- Picking a gadget that duplicates what the team already has.
- Swinging alone into a smoked breach.
- Forgetting that the courtyard gives defenders a fast outdoor rotation too.
- Only pushing through the courtyard — defenders watch it and you are detected when outside.
- Breaching Cafeteria before the Old Stairs and Cafeteria Hallway are checked.
- Ignoring 2F: defenders there can shoot down through the Briefing hatch.
If defenders…
- If the Cafeteria wall is denied, open the Waiting Room wall from the Kitchen and plant Waiting Room.
- If Hammam is stacked, take Gun Room and plant Sitting Room.
- If defenders hold 2F hard, clear Briefing first — then the hatch is yours.
More & sources
Striker on other Fortress floors
Full team plan for this floor →
Defending instead? Waiting Room / Cafeteria setups · Hammam / Sitting Room setups
Sources
- Ubisoft – Fortress map page (official blueprints, reworked Dec 2025)
- Ubisoft – Operation Tenfold Pursuit (Y10S4 Fortress rework notes)
- siege.gg – Operation Tenfold Pursuit: everything you need to know
- siege.gg – Fortress map stats (site win rates)
- Alviran – Fortress callouts guide 2026
- Recon 6 – Fortress guide (site summaries)
- R6Calls – community callouts
Callouts from the community R6Calls project, aligned to Ubisoft's official blueprints.