

Capitão · Fortress 1F
2 bomb sites on this floor share one plan.
Draft – not yet verified in-gamePlaying soloJust you and random teammates — a simple plan
Help your team plant the bomb and keep it safe until it goes off.
Your gadget: Tactical Crossbow (fire & smoke bolts). Fires asphyxiating (fire) bolts and micro-smoke bolts.
Waiting Room / Cafeteria
- Go this way: Unloading Stairs → courtyard → Waiting door
- Plant the defuser here: Cafeteria, against the Infirmary wall
- After the plant, hold here: Infirmary, watching the breach
- After the plant, hold here: Courtyard, holding the Waiting door
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Hammam / Sitting Room
- Go this way: Garden Path (west) → Hammam side door
- Plant the defuser here: Hammam, next to the Main Hallway wall
- After the plant, hold here: Main Hallway, watching the breach
- After the plant, hold here: Kitchen Hallway (flank)
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
- Don’t plant in the middle of the room where everyone can see you.
- Don’t stand in the same spot as your teammates after the plant.
- Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong
Make the plant stick.
Team goal: Take the room next to the site, open one reinforced wall and add a second angle — the 2F Briefing hatch on Waiting Room / Cafeteria, the west side door on Hammam / Sitting Room.
Plant support (your main job)
Cover the planter from the breach; after the plant, spread to the hold spots and deny the doors.
With Tactical Crossbow (fire & smoke bolts): Keep your fire bolts for after the plant: shoot them onto the defuser’s approach path (doorways/hatches marked on the map) to buy time. Use smoke to cover the planter.
Anti-gadget (if the team needs it)
Clear Kaid, Bandit or Mute on the marked wall, then any camera or Evil Eye watching the plant.
With Tactical Crossbow (fire & smoke bolts): Fire bolts into corners where anchors or deployable shields sit right before entry to flush them out.
Spawn & approach
Cliffside (east) or Unloading (north) for Waiting Room / Cafeteria. Front Entrance (north) plus the Garden / Cannon side (south-west) for Hammam / Sitting Room.
- Waiting Room / Cafeteria: the Cliffside door into Infirmary, and the courtyard (now outdoors) into Fountain Hallway.
- Hammam / Sitting Room: the Front Entrance and Lobby into Kitchen Hallway and Main Hallway, and the small side door on the west of Hammam.
- The Main Stairs and Old Stairs link both floors — watch them for rotating defenders.
Drone checklist
- Cafeteria corners, especially the west part that hides from the Infirmary wall.
- Waiting Room and the Kitchen next to it.
- Hammam (the west side of the dome room) and Changing between the two rooms.
- Old Stairs and Main Stairs for defenders coming down from 2F.
Waiting Room / Cafeteria — team map
- Move: Cliffside → Infirmary door
- Move: Unloading Stairs → courtyard → Waiting door
- Drone: Drone Waiting and Cafeteria through the courtyard door
- Hard breach: Cafeteria wall — breach it from Infirmary
- Plant: Cafeteria, against the Infirmary wall
- Plant: Waiting Room (backup)
- Hold: Infirmary, watching the breach
- Hold: Courtyard, holding the Waiting door
- Vertical: Hatch from 2F Briefing drops into Waiting Room
- Enemy likely: Cafeteria anchor, west part
- Move: Push through the breach into Cafeteria
- Hold: Old Stairs (flank)
- Hard breach: Waiting Room wall from Kitchen (backup)
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Take Infirmary from the Cliffside door; one player takes the courtyard in the middle of the building.
- One player goes up to 2F Briefing and opens the hatch over Waiting Room.
- The anti-gadget player clears the Cafeteria wall from Infirmary, then the hard breacher opens it.
- Push Cafeteria through the breach while the courtyard player hits the Waiting door.
- Plant Cafeteria on the Infirmary side and spread out to the hold spots.
Plant
Plant Cafeteria right after the Infirmary wall opens, against that wall, so the players in Infirmary and on the Briefing hatch both see the defuser. Waiting Room is the backup plant from the courtyard door.
Post-plant positions
- Infirmary, looking through the breach
- Courtyard / Fountain Hallway, holding the Waiting door
- 2F Briefing, playing the hatch over Waiting
- Cafeteria Hallway / Old Stairs (flank)
Hammam / Sitting Room — team map
- Move: Front Entrance → Lobby → Kitchen Hallway → Main Hallway
- Move: Garden Path (west) → Hammam side door
- Drone: Drone Changing and Hammam
- Hard breach: Hammam wall — breach it from Main Hallway
- Plant: Hammam, next to the Main Hallway wall
- Plant: Sitting Room (backup), by the Gun Room side
- Hold: Main Hallway, watching the breach
- Hold: Kitchen Hallway (flank)
- Vertical: 2F hatch over Changing (between the two rooms)
- Enemy likely: Hammam anchor, west side
- Enemy likely: Sitting Room anchor
- Move: Push through the breach into Hammam
- Hard breach: Gun Room wall (backup, for Sitting Room)
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Enter through the Front Entrance and Lobby into Kitchen Hallway and Main Hallway; one player goes around to the Hammam side door on the west.
- Drone Hammam, Changing and Sitting Room and find the anchors.
- The anti-gadget player clears the Hammam wall from Main Hallway, then the hard breacher opens it.
- Push the breach while the side-door player swings from the west.
- Plant Hammam near the breach and hold Main Hallway and Changing.
Plant
Plant Hammam next to the Main Hallway wall once it is open, so Main Hallway and Kitchen Hallway cover it. Sitting Room is the backup plant from Gun Room.
Post-plant positions
- Main Hallway, looking through the breach
- Kitchen Hallway / Changing
- Outside the Hammam side door (west)
- Main Stairs (flank)
Pitfalls
- Firing both fire bolts before the plant.
- Smoking your own team’s sightline.
- Everyone standing in site after the plant.
- Clearing too early and giving the defenders time to put gadgets back.
- Only pushing through the courtyard — defenders watch it and you are detected when outside.
- Breaching Cafeteria before the Old Stairs and Cafeteria Hallway are checked.
- Ignoring 2F: defenders there can shoot down through the Briefing hatch.
If defenders…
- If the Cafeteria wall is denied, open the Waiting Room wall from the Kitchen and plant Waiting Room.
- If Hammam is stacked, take Gun Room and plant Sitting Room.
- If defenders hold 2F hard, clear Briefing first — then the hatch is yours.
More & sources
Capitão on other Fortress floors
Full team plan for this floor →
Defending instead? Waiting Room / Cafeteria setups · Hammam / Sitting Room setups
Other plant support picks here
Sources
- Ubisoft – Fortress map page (official blueprints, reworked Dec 2025)
- Ubisoft – Operation Tenfold Pursuit (Y10S4 Fortress rework notes)
- siege.gg – Operation Tenfold Pursuit: everything you need to know
- siege.gg – Fortress map stats (site win rates)
- Alviran – Fortress callouts guide 2026
- Recon 6 – Fortress guide (site summaries)
- R6Calls – community callouts
Callouts from the community R6Calls project, aligned to Ubisoft's official blueprints.