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Capitão · Fortress 2F

2 bomb sites on this floor share one plan.

Draft – not yet verified in-game
Your bomb site:Bathroom / Commander's OfficeDormitory / Games Room
Playing soloJust you and random teammates — a simple plan
Your mission

Help your team plant the bomb and keep it safe until it goes off.

Your gadget: Tactical Crossbow (fire & smoke bolts). Fires asphyxiating (fire) bolts and micro-smoke bolts.

Bathroom / Commander's Office

Capitão solo plan on Fortress Bathroom / Commander's OfficeHammam RoofGaming HallwayDormitory HallwayDormitoryDormitoryGamingMain StairsCourtyard BalconyCourtyard BalconyPortraitPortrait BalconyHorseBathroomCommanderBedroomFountainMezzanineBriefing HallwayBedroom HallwayLobby StairsRenovation HallwayOld StairsRenovationCliffsideCliffsideCliffsideCourtyard PathCannonCannonCannonCannon StairsGuard TowerBriefingAB4321
  1. Go this way: Main Stairs → corridor → Horse
  2. Plant the defuser here: Commander's Office, by the north wall
  3. After the plant, hold here: Renovation Hallway, watching the breach
  4. After the plant, hold here: Horse

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Dormitory / Games Room

Capitão solo plan on Fortress Dormitory / Games RoomHammam RoofShishaGaming HallwayDormitory HallwayDormitoryDormitoryGamingMain StairsCourtyard BalconyPortrait BalconyHorseBathroomFountainBriefing HallwayOld StairsGarden PathGarden PathStable PathCliffsideCliffsideCannon StairsBriefingAB4321
  1. Go this way: Old Stairs → Gaming Hallway → Games Room door
  2. Plant the defuser here: Dormitory, against the Briefing wall
  3. After the plant, hold here: Briefing, watching the breach
  4. After the plant, hold here: Gaming Hallway

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Don’t do this
  • Don’t plant in the middle of the room where everyone can see you.
  • Don’t stand in the same spot as your teammates after the plant.
  • Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong

Hold the plant from two angles.

Team goal: Take the rooms around the site (Renovation Hallway / Horse, or Briefing / Gaming Hallway), open one reinforced wall and push it from two sides.

Plant support (your main job)

After the plant, hold the breach and the second entry; deny the doors between the two rooms.

With Tactical Crossbow (fire & smoke bolts): Keep your fire bolts for after the plant: shoot them onto the defuser’s approach path (doorways/hatches marked on the map) to buy time. Use smoke to cover the planter.

Anti-gadget (if the team needs it)

Clear Kaid, Bandit or Mute on the marked wall, then any Evil Eye, camera or Mira watching the plant.

With Tactical Crossbow (fire & smoke bolts): Fire bolts into corners where anchors or deployable shields sit right before entry to flush them out.

Spawn & approach

Front Entrance (north) for Commander's Office / Bathroom. Cliffside or Unloading (east) for Dormitory / Games Room.

  • Commander / Bathroom: Lobby Stairs into Renovation Hallway, and the Main Stairs into the corridor under Horse.
  • Dormitory / Games Room: the roof hatch into Mezzanine and Briefing, plus the Old Stairs into Gaming Hallway.
  • Clear the stairs as you go — defenders rotate between floors very quickly on this map.

Drone checklist

  • Commander's corners away from the north wall, and Bathroom behind the Horse wall.
  • Bedroom and Portrait for defenders holding next to site.
  • Dormitory and the small room north of Games Room.
  • Gaming Hallway and the Old Stairs for the roamer.

Bathroom / Commander's Office — team map

Capitão team plan on Fortress Bathroom / Commander's OfficeHammam RoofShishaGaming HallwayDormitory HallwayDormitoryDormitoryGamingMain StairsCourtyard BalconyCourtyard BalconyPortraitPortrait BalconyHorseBathroomCommanderBedroomFountainMezzanineBriefing HallwayBedroom HallwayLobby StairsRenovation HallwayOld StairsRenovationGarden PathGarden PathStable PathCliffsideCliffsideCourtyard PathCannon StairsGuard TowerBriefingAB1413121110987654321
  1. Move: Lobby Stairs → Renovation Hallway
  2. Move: Main Stairs → corridor → Horse
  3. Drone: Drone Commander through the Portrait door
  4. Hard breach: Commander wall — breach it from Renovation Hallway
  5. Plant: Commander's Office, by the north wall
  6. Plant: Bathroom (backup), by the Horse wall
  7. Hold: Renovation Hallway, watching the breach
  8. Hold: Horse
  9. Enemy likely: Commander anchor, east side
  10. Enemy likely: Bathroom anchor
  11. Hard breach: Bathroom wall — breach it from Horse
  12. Soft breach: Portrait ↔ Commander thin wall (open for angles)
  13. Move: Push through the breach into Commander
  14. Hold: Main Stairs corridor (flank)

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Come up the Lobby Stairs into Renovation Hallway; one player comes up the Main Stairs into the corridor below Horse.
  2. Drone Commander through the Portrait door and find the Bathroom anchor.
  3. The anti-gadget player clears the Commander wall from Renovation Hallway, then the hard breacher opens it.
  4. Push the breach while the Horse player opens the Bathroom wall or holds the Horse side.
  5. Plant Commander's Office by the breach and hold the hallway, Horse and Portrait.

Plant

Plant Commander's Office against the Renovation Hallway wall once it is open, so the hallway player sees the defuser. Bathroom is planted from Horse once the Horse wall is open.

Post-plant positions

  • Renovation Hallway, looking through the breach
  • Horse, holding the Bathroom wall
  • Portrait, watching the Commander door
  • Main Stairs corridor (flank)

Dormitory / Games Room — team map

Capitão team plan on Fortress Dormitory / Games RoomHammam RoofShishaGaming HallwayDormitory HallwayDormitoryDormitoryGamingMain StairsCourtyard BalconyCourtyard BalconyPortraitPortrait BalconyHorseBathroomCommanderBedroomFountainMezzanineBriefing HallwayBedroom HallwayLobby StairsRenovation HallwayOld StairsRenovationGarden PathGarden PathStable PathCliffsideCliffsideCourtyard PathCannon StairsGuard TowerBriefingAB13121110987654321
  1. Move: Roof hatch → Mezzanine → Briefing
  2. Move: Old Stairs → Gaming Hallway → Games Room door
  3. Drone: Drone Games Room from the hallway door
  4. Hard breach: Dormitory wall — breach it from Briefing
  5. Plant: Dormitory, against the Briefing wall
  6. Plant: Games Room (backup), by the hallway door
  7. Hold: Briefing, watching the breach
  8. Hold: Gaming Hallway
  9. Vertical: Roof hatch — drop in from the roof
  10. Enemy likely: Dormitory anchor, south-west part
  11. Enemy likely: Small room north of Games Room
  12. Move: Push through the breach into Dormitory
  13. Hard breach: Dormitory wall from Shisha (backup)

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. One player drops through the roof hatch into Mezzanine; the team takes Briefing from the courtyard side.
  2. A second group comes up the Old Stairs into Gaming Hallway.
  3. The anti-gadget player clears the Dormitory wall from Briefing, then the hard breacher opens it.
  4. Push the breach while the Gaming Hallway group hits the Games Room door.
  5. Plant Dormitory near the breach and spread to the hold spots.

Plant

Plant Dormitory against the Briefing wall right after it opens, so Briefing covers it. Games Room is planted from the Gaming Hallway door.

Post-plant positions

  • Briefing, looking through the breach
  • Gaming Hallway, holding the Games Room door
  • Old Stairs (flank)
  • Shisha / Dormitory Hallway (west flank)

Pitfalls

  • Firing both fire bolts before the plant.
  • Smoking your own team’s sightline.
  • Planting in the middle of the octagon, where every door sees it.
  • Throwing your gadget before the breacher is on the wall.
  • Taking only one entry — both 2F sites are built to stop a single breach.
  • Forgetting Bedroom next to Commander: it looks into the room from the east.
  • Skipping Briefing: without it you have no good wall into Dormitory.

If defenders…

  • If the Commander north wall is denied, take Horse and open the Bathroom wall instead.
  • If Dormitory is stacked, push Games Room through the Gaming Hallway door and plant there.
  • If the roof hatch is watched, take Briefing from the courtyard balcony side instead.
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